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dunehunter

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Everything posted by dunehunter

  1. There’s also a lack of bash shields now. The only one is designed for monk... I really hope that WM shield back. It was a very good shield on a defensive rogue build.
  2. There are some high level area that is full of legendary weapons, so stupid that it ruins the economic system of the game.
  3. The penalty was to compensate the 10 Might when it was a multiplier. It was very good before nerf.
  4. The mechanism of disengagement attack is really blur when one chase another. Sometime it works but usually disengagement attack is never triggered in this case.
  5. It gives u 20% weapon damage bonus. So if your weapon does 18-24 damage, then sworn enemy gives u around +4 damage per hit.
  6. Psyblade is better at soloing because fighter has two aoe Charge and Cleave early in game. Inquisitor is more supportive. Also Fighter resistance is better than pal's. Stun, Paralyze and Terrify resistance covers all hard CC in the game.
  7. agreed here. turning wheel seems stupidly overpowered. I would prefer iron wheel, but the intellect and damage bonus seem so brokenly good it is a must have. I would go and say even with 25% it is too overpowered. Yeah compare to some passive this is really op, and it works with spells or spell-like abilities.
  8. Lion Sprint shows it only give 15 acc to one attack. But actually it gives bonus to all attacks in the duration. Same as all other abilities that grant u bonus for next hit. Dunno if this is intended or they just cannot code it correctly
  9. @jakesmurf I like your post about the tier list, pretty much summarized my thoughts on the classes. One thing I disagree tho, I think Rogue is tier 2-2.5 if u don't abuse backstab in early game. In late game it doesn't offer much to the team.
  10. D) Riposte Bleakwalker/Rogue build with Whipser of the Endless Path. Only pick FoD, LoH, Escape and Blink Strike as active abilities, all rest passive. Stack as many +deflection to disengagement attack talents/gears. Escape into crowd, before it expire, disengage out. You will trigger tons of riposte from rogue passive and the sword. Fun to play with. And pick feisty voice if u are male MC, it's funny to hear when u crit.
  11. Hmmm too bad I select single class ranger for her. I feel unique weapon is better than soulbound in DF because you hare more choices. I don't like that Soulbound weapon is restricted to classes. Now a ranger/wizard only has one soulbound he can use. Same as a paladin/priest. Pretty annoying so i think i will stick to unique ones.
  12. So if my Maia is a ranger/wizard, which class is used to decide the stats of blight heart? Or I can choose one class?
  13. As topic, one suggestion is to let rogue come out of invisible/stealth after the attack, not as soon as the first attack lands.
  14. It is funny when I’m reading most thread here, people say Monk is Op, Chanter is Op, paladin, fighter is so tanky so op. But most time they say rogue is good, plus do massive damage. Never heard anyone say rogue is op tho. Maybe cheesy is the new definition of op. But I wouldn’t agree with it. Cheesy is cheesy, op is op. Firewall is very cheesy when u cast at long distance because it doesn’t hostile enemy, but it is absolutely not an op spell.
  15. Problem dear Boeroer, there is also new system of health. In POE1 I used Pet for tank. Best tank of the game because all his health was restored. And at the mid-game end-game, the animal can do HIGH damage with good investment and a chanter. Here in POE2 it is really disapointing. Ranger is not a good choice for multiclass and not even for single class (like you said) For +10 accuracy passive (bond link), you must spend 2 points. It is awful to optimize something. So your evasive fire is OK, but not worth it overall. Stalkers link = 10 acc = 2 points = 10 Perception. Weapon Mastery = 5% damage < 2 Might = 1 point. Who is worse
  16. One question is do the dev wanna take this seriously? If they really wanna balance things, they would already fix the swift flurry in beta 1. But after all the test playthrough our testers do, it is still there. So a bit disappointed about this.
  17. Hm, can you give me total math for those defenses? Paladin can get max +21 from his passive, Exhoration +20 deflection, Vigurous Defense + Unbreakable. Do you also count gear here and just class passive values? There was a shield that gives u Deflection based on your metaph. SO as crusader u get 21 from faith, 22 from legendary large shield, + 10 from that shield bonus, this already push u to 130 defense at lvl 20. Then fighter has +20 vigorous defense. 150. I didn't count Resolve bonus yet.
  18. For some reason my MC and Elder has permanent Zealot Charge. Toggle On and Off doesn't remove it.
  19. I've thinking about this for a while and I think this worth a thread to discuss. So we know in PoE 1/2 d100 system, Accuracy has a diminishing gain while Defense has a incremental gain. This result our build to be either 3 Resolve or 20 Resolve. I don't wanna talk about the problem of deflection here, but make an alternative fix for the problem. So in both PoE 1 and 2, we can build a paladin or fighter with super high deflection. Like over 160+ all defense. Part of this is due to the high deflection we get from shield. Like in PoE 2 there is a large unique shield gives u 30+ deflection. This just make them immortal in the game. Powerful but boring to play with. So I'm thinking if we can change shield so it gives resistance than deflection, like small shield grants 10% resistance, medium 15%, large 20%. I know a lot tank fans will disapprove this suggestion because this makes the tank less tanky. But this can make shield good for anyone, not just for tanks. Even if you are a barb with 30 end-game deflection, you can still benefit from the shield resistance. While in the current system, nobody with low deflection gonna bother with shield because it doesn't help that much, position and CC seems to be a better solution for them. And this also make deflection less OP with these tank builds, but still a viable choice to increase their surviability. And they make have other trait to get more resistance too.
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