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TCJ

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Everything posted by TCJ

  1. I have a difficult enough time on standard modes, but I think the added difficulty levels will certainly be interesting. Even if I weren't to use any, it's a neat feature for all those who will. On the races, I'm not excited. Call me a vanilla person, but stuff like tieflings and asimaar never interested me. Give me a human and call it a day!
  2. Minsc was in the wrong game. He needed to move over to WoW if he wanted a larger sword.
  3. I liked how BG did it with mundane weapons, but obviously that method can't be employed again without being a copy cat. I wouldn't mind, perhaps, weapons becoming damaged over time and losing some effectiveness if not repaired, but I wouldn't be for the breaking of them except for simple weapons that you can get anywhere.
  4. What if a potion was a slow healing item? For instance, let's say it regenerates 30% of my health over half an hour. That sort of mild healing would make more sense; you could say that the alchemical ingredients are a mixture of herbs and things that promote accelerated natural healing. This also means it's fairly pointless to use in the middle of a battle, since it's not instant. Of course, I guess you could quaff one beforehand, but still. I'd have no problem with potions of regeneration as you've mentioned, though I don't know about going with percentages of health as opposed to a certain static amount of HP (although I'm sure this game won't call it HP). That would depend on the system. Taking those potions before battle would actually make sense in that you're preparing for something. Nothing wrong with taking a little time to do some strategy. Also, for those who hate wasting anything, they'd likely not want to do it for fear of losing out on 2 HP worth of health or something like that.
  5. I don't mind potions so much, but I think it would be nice if they couldn't be used in combat the way they are in so many RPGs. Make them usable after combat or only if the character can step back and not be attacked... and then healing probably shouldn't be instant. As far as the regenerating health bar, please, no! If there's a REASON for it (magic, etc.) that's just a temporary effect, fine, but just as the default game system? Incredibly annoying.
  6. Yup. Custom portraits should be done. If they had them in IWD, BG, and NWN, I don't see why they wouldn't for this game.
  7. I much prefer the style of the BG games over NWN2. That said, I can see why it would work out better in an isometric game.... in BG you were always zoomed out and had a good view of what was happening. In NWN2 (I don't have NWN) you zoom in and out, change camera angles, etc., and sometimes it's nice to be able to see more of the area. Transparent windows helped with that.
  8. Her voice worked for the character. The voice actress may or may not work for characters in this game, who knows? It also depends on the talent, too. For instance, we all know Jim Cummings can do many types of voices, inflections, etc., whereas I'm sure there are some who are more limited (but good at what they do) in range.
  9. The people on BSN who hover around the NWN2 forum seem to be pretty good.... oh, wait... that's an Obsidian game!
  10. I have nothing against them personally, but I'm hesitant to encourage it. So after a little thought, I'd say leave them out. The BG2 ones were fine. Other ones that I've heard/read about from other games don't seem to be any good.
  11. Women acting all tough and saying "Anything you can do, I can do better" can be way overdone, too. If you ever want to see a reaction, jokingly mention that males should have a bonus to STR and females should have a bonus to CHA and watch the fireworks. Yeah, I did that once. It was hilarious, too. The funny thing is that what I suggested would actually be realistic and in NO WAY demeaning to either side... it's not like I said women shouldn't be able to wield a sword in the game or anything like that. People and their egos! In regards to why shouldn't something be okay in a fantasy game because it's the way it is in real life.... well, I wouldn't always look to what's common in real life to determine what is correct. Quite often majority isn't correct.
  12. It would depend on the area. It's a frustration when a dungeon spawns unlimited enemies. You clear one room, return the old one and find an army camped there once again. On the other hand, you'd expect that the wilderness would have new animals and monsters move in, or a cave after you've left it awhile, or a town would get new guards after you slaughter the old ones.
  13. I prefer just being some yoho out in a big world. Sure, it's okay to be in the thick of momentous events, and sometimes play a role in something big, but I'd also be completely satisfied with my character just being a major player in a SMALL part of the world. Perhaps known among local loremasters, but in general, unknown to most of the world. Spoiler for those who haven't played Fallout...
  14. Plate armor required someone to help put it on. Can you imagine how much effort some of these fantasy armors would require? Many of them seem to have a whole lot MORE pieces (and in odd places) than typical plate. Obviously, I'm not talking about the fantasy "armor" that somehow protects while remaining unseen.
  15. Thanks to the way the poll was made, the OP really made me feel old.
  16. Separate tutorial available from the menu. That's my preference, but it's not something I'm too concerned about. The tutorial in NWN2 (like a prologue) worked well enough, as did BG's method of sticking in a few tutorial characters (though some said it broke immersion) in Candlekeep. However, with the latter, there was the option of not talking at all to the tutorial characters, so they didn't get in the way at all. Tooltips upon hitting a certain button (Tab in BG2:TOB) wouldn't hurt, either.
  17. Go for the villain that almost has you cheering for him, the villain who has intelligence, the villain who knows how to work both sides. How about Long John Silver?
  18. I think horses would be interesting to have and would add other elements of strategy to combat. More use of polearms, "trick" weapons like caltrops, and other stuff like that. That said, I don't know if they would be able to add enough to the game to make the effort worthwhile. I couldn't see them in BG2 because 1) the areas were much too small and could be traversed quite quickly on foot and 2) there were not that many outdoor areas and horses didn't make sense indoors.
  19. I would prefer that mega dungeons are left out and that any epic fights and nice loot just be spread out in other areas of the game.
  20. That's what I was talking about with exceptions. BG2 did it very well. The only way you'd ever find out is if you replayed the game and did things in another order. Even then you might not notice the difference if it's been awhile since the last time you played. I'm assuming the OP was referring to across the board level scaling, in which EVERYTHING is geard to be exactly at the party level.
  21. I'm not a fan of mega dungeons. Watcher's Keep and Durlag's Tower were actually two of my least favorite parts of the BG series. To me, they were tediously long and became boring and just seemed like XP/treasure crawls. I completed them... I completed them every time I played through because I'm one of those players who feels compelled to do EVERYTHING a game offers, and I can't say I HATED them, but it would have been nice to see that fancy equipment and the tough fights spread out a bit more rather than be stacked all in one place.
  22. I voted no. There's a sense of accomplishment in going into a really, really tough battle (read: way beyond your level) and managing to come out as the victor. There's also something deliciously satisfying about giving weaker enemies a sound trundling before squishing them beneath your boot heel. Level scaling would remove both of those, it would make everything predictable, dull. Now, I could see, perhaps, an exception to the rule on a few occasions. Perhaps a few opposing adventuring parties or something could be level scaled depending on when you meet them in the game, but I think that should be an exceedingly rare thing if implemented at all. It would still be preferably (in my opinion) to avoid it entirely.
  23. I prefer having less money and more options to spend it. Make item purchasing to be a tough decision because you know you can't have it all. Pack rats like myself end up having so much money because we hoard disposable items (potions, scrolls) so much that we don't have to buy them, then purchase every weapon and armor that can be found... and then still have too much gold. I'd like to have to use items that I find, have to spend gold on one-time items, and have to skip over a good portion of nice items because I can't afford them. I think this would also add to replayability, too.
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