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Orlan & Aumaua
Quadrone replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
But,... hey don't look like Orcs? If anything they are more of a beast like race. Looking at the ears, nose and the pattern on their skin, a mix of human and Lynx if you ask me. -
Well, that's ok with me, but what I do hope is that it is not humor like in the OP's example with the silly god/deity. Humorous quest and characters are just fine but the difference for me is if you make a part of the official setting/lore (i.e. a god) silly, it rubs off on the entire game and makes it hard to take it seriously. This might work in other games but I always thought of PE as having "different", more serious, kind of tone than Fallout/Wasteland.
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Developers?
Quadrone replied to Wolfentir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Oh dear. Well, then I certainly hope you guys are not easily impressionable. Considering some "ideas" or opinions some members of this community have... -
Update #31: Enter the Story Zone
Quadrone replied to Adam Brennecke's topic in Pillars of Eternity: Announcements & News
Yes and no. I don't think the updates are too frequent but I would like it as well if they could start telling us stuff. I know they've all their hands full and are still in early concept phase but... just something little? A smidgen of lore, some rough ideas about the Aumaua or an example of those "...various small ideas, big ideas, minor tweaks, radical overhauls, and brand new storylines." that were mentioned in this update. It's fine if it's short. I already said something like this in a previous thread and it didn't go over well, but these kind of updates are just too vague for me. Not to be a stick in the mud but I'd prefer to hear stuff about PE and not about Obsidians general design philosophy.- 83 replies
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- Story
- Josh Sawyer
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Magic Mechanics that annoy you
Quadrone replied to IDKFA's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Underwhelming spells (for balance reasons) Nothing annoys me more when my mage has reached a high level that effectively makes him some sort of arch mage in that world and still the most powerfull spells at his disposal still fail to obliterate most common foes. If my 9th level spell "Solar Incineration" (I'm making this up) opens up a portal to the center of the sun then I'm not really satisfied if enemies take 40 damage over 10 seconds in a 20ft AoE. At least not if most standard enemies have 40+ hit points and therefore can take the entire spell duration and not die. I know this is usually done because often the game allows you to cast those spells multiple times per engagement and spamming powerful spells with multiple mages might make the game a cakewalk. But seeing mere goblins (or whatever) eat multiple fireballs makes magic seem really unimpressive. So what I'm saying is: Make really powerful spells slow to cast, have them be limited to a few uses per day, give them long cooldowns or make them rare and hard to acquire but if I manage to pull such a spell of then I want to see that lowlevel group of gnolls basically implode upon themselves. -
Project Eternity MMO?
Quadrone replied to mcmanusaur's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
****-posting under the pretext of being funny,...ahurhur. But congrats I guess, you managed to annoy me.- 106 replies
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- Project Eternity
- sequel
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Godlike Races and Demi-God Stature
Quadrone replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
[/Thread] Storm in a teacup, just like usual. -
True, of course. Perhaps I'm just spoiled by the nice updates we had throughout the Kickstarter. Had hoped that now with one week between each update that kind of quality would continue.
- 333 replies
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- project eternity
- update 29
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So would you rather they not update us until such info is ready, which could be months? Or would you rather they rushed the mechanics so they could update us often and have concrete facts for us? I thought it was a "good update" because it shared insight into the considerations they are making when thinking about how to implement mechanics. I find that kind of stuff more interesting than "here are the mechanics, period." Oh? Those are the only two options? Either I want rushed BS or I don't want anything at all? Please. All I want in the updates is a little more content that's related to PE, which during the Kickstarter didn't seem to be a problem.
- 333 replies
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- project eternity
- update 29
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Hmm, kinda surprised to see several people saying this is a "good update"... found it to be rather disappointing to be honest. A small bit about the way armor is handled in other games but without an answer on how PE will be handling it. Or to be more precise, I feel as if this update is some sort of placeholder since the actual PE relevant info in it is nowhere near enough to warrant making this an update.
- 333 replies
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- project eternity
- update 29
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Regarding the initial question: No. Not at all. This is so unimportant to me that I didn't even once think of it before I read this thread. As long as there is nothing completely obvious like deserts bordering a frozen tundra I won't care.
- 69 replies
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Weapon animations
Quadrone replied to Kane_Severance's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What I would really like to see is changes in the animations when using certain abilities. For example when using a rush attack someone who uses a sword and shield will charge with the shield in front of him but a spear user will hold out the spear like a lance. For me it would be especially cool if a barbarian who uses his "rage" ability would really start swinging his weapon more wildly with seeming increased strength and fury. -
If something goes against common ethics/morals or against the law, sure lets at least talk about removing it. But like many said before, removing things from the game because of certain "dislikes/beliefs/fears" is a slippery slope. So you have a phobia of spiders? There might be others who have a phobia of snakes, so they're out as well. Some people might be really superstitious, so better remove ghosts from the game so these people don't have to worry about getting cursed. What about strongly religious people? That's right, no more demons or devils in the game. They're servants of Satan after all. And let's not forget about animal rights activists! No more wolves, bears and other innocent wildlife. Bit of hyperbole? Maybe, but as I see it, once that door has been opened and Obsidian start removing stuff from the game they'll have to justify themselves for not giving in to other groups demands.
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Update today?
Quadrone replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This is unacceptable! I want a refund!!! -
Are the characters in project eternity going to be limited do 12th level? If so, then forget about what I said. But if they are going to be high level like in TOB, then I think it would be a nice addition to the game Officially? Yes and no, I believe Feargus made a comment saying that they were shooting for something akin to 12th level in D&D terms. But personally I'm rather curious if this would even work anymore. Why? Since that comment they added a second city, a stronghold and several levels to the "Endless Paths",so with the overall content PE seems to offer I'm expecting a higher XP ceiling.
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Unwinnable Encounters?
Quadrone replied to Tsuga C's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Generally I am against having enemies in the game that are right out impossible to defeat, there are exceptions of course, but let me elaborate: If I see a cave hidden deep in a forest with bones and broken weapons and armor strewn around in front of the entrance then this is a challenge to me and not a sign that I'm in over my head and I'll try to kill whatever creature lurks inside be it dragon ,demon or some other abomination. If the killing attempts fail I'd search for clues to some quest item that may weaken the beast or return later at maximum level to try again. To stop players from endlessly trying to master this challenge it would need an unmistakeable indication that the following encounter is impossible.So having that creature actually be "impossible" to beat would be both irritating and useless. After all why have something that serves no purpose other than being some kind of suicide trigger for your party? The exception to this would be NPCs of importance who are more than just "beasts". Important or legendary characters like Elminster from the Forgotten Realms, avatars and messengers of the gods, gods themselves and of course characters that are further required for the setting and story of the world i.e. kings and other rulers.- 137 replies
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- unwinnable
- discretion
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I hope not. To be totally honest, what you ask for is something that I would dread to see in PE. Creating consumable items like potions, oils, scrolls, traps, etc... that's just fine. Crafting legendary items from unique parts that you can find during your journey like in BG2, fine as well. But please nothing like i.e. combining 2 mithril ingots, 3 starshine jewels and 2 strips of basilisk hide to create a mithril longsword +2 and thereafter being able to use 1 dragons soul to add +1 fire damage for each such soul. Such a mechanic would cheapen the feel of magical and legendary items seeing as every ragtag band of adventurers can create something comparable or might eventually even make them obsolete when your skill allows you to make ideal item sets for each character.
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While I am happy about the announcement that Obsidian plans to release a "real" expansion instead of DLC I still must say that I'm unsure if the announcement was a smart thing to do at this moment. It's just that it serves little purpose since Obsidian have literally nothing to say about it right now because, well, even the main game is still in the middle of the planning phase. So right now some people are mildly happy knowing that there will be an expansion and others are now getting upset because they either feel they are not getting the full game or that Obsidian already is thinking of ways to milk more money from them or ... whatever. Tldr: I think the announcement was premature since it generates more confusion/unrest than actual happiness.
- 270 replies
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- project eternity
- update 17
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Class idea - Engineer
Quadrone replied to Qumi's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Nope, no way. An engineer class which relies on all kinds of mechanical gadgets would push Project Eternity way too close to Steampunk territory. Though some would certainly like this, I don't want PE to be Arcanum 2.