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Everything posted by rjshae
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They'll likely need the type of focus and attention that a Kickstarter can serve, unless there's a better method?
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New Kickstarter incoming
rjshae replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hungry for more half-baked humor... -
It's pretty obvious at this point that there is going to be a kickstarter; about the only reason they wouldn't is if the poll came back negative. I'll be interesting to see how well they do for a couple of reasons. The first is that nobody has really come back to kickstarter for a big double-scoop helping like this. The second is that they don't even have an example of live game play comparable to the first Wasteland 2 demo.
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Strengths and flaws?
rjshae replied to amycus89's topic in Pillars of Eternity: Stories (Spoiler Warning!)
That... would be a false statement since it wasn't in AD&D. Personally I like penalties that are neutral tradeoffs rather than, say, allowing you to pick an extra goodie. Thus, you may have lost and arm and so be unable to wield a two-handed weapon, but your remaining arm has been strengthened through exclusive use giving you a bonus to melee strength effects. -
I agree with you. But I'd like to also note that you can have high density across game time without having high density in space. That is, placing extra time-dependent events in a wilderness area can make it a richer experience and improve replayability while still providing a sense of openness. But you'd want to put most of those events in bottleneck-like locations so that the player is likely to run across them when traversing the map again. ...would be a fun easter egg. Maybe give them a bonus against gaze attacks.
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It was a so-so film, but the spirit creatures in Final Fantasy: The Spirits Within were quite scary. Just mere contact with them would yank out your spirit, and there wasn't a thing you could do about it.
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Mega-Dungeon
rjshae replied to malolis's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Consider that the individual who built the dungeon was insane... -
Obsidian's (rumoured) next kickstarter, what would you want to see?
rjshae replied to Arcoss's topic in Computer and Console
There's a trade off--familiar topics and titles attract players of previous games, whereas strange stuff usually takes a while to catch on and will probably not reap anywhere near as much profit. If nothing else, "wierd stuff" tends to scare off parents. Ideally then, a game will retain just enough of the familiar while treading on new ground and pushing the boundaries a little. Maybe start off with the familiar then move toward the unique? -
why guns in such an epic time
rjshae replied to okey231's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Guns + fantasy ==> Princess Mononoke... -
why guns in such an epic time
rjshae replied to okey231's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Just think of guns as an alchemist's fire sticks. As to whether this takes the game out of the high fantasy realm, well I guess I'm not too bothered by that. -
That's how I read it. But really, he's not saying anything here. BG2 is freakishly massive. With the exception of maybe the Elder Scrolls, all games are going to be smaller than BG2 Well that's sad because BG2 wilderness and high level of quality is what it makes it a memorable game. I was hoping that with the increase of technologies and use of 2D we could make something bigger nowadays. What would it take, 10millions instead of 4 ? BG2 was also a sequel. The question for me is whether this game will be as large as BG. If PoE is successful, then perhaps PoE 2 will be comparable to BG2 in scope.
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Mega-Dungeon
rjshae replied to malolis's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The dungeon I'm not too concerned about, as long as it's fun. I'm sure the designers will make it interesting. -
What does "mature" mean, anyway?
rjshae replied to Endrosz's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
To me, mature themes means the character is looking at the world from a higher scope; stepping out of the urges of the moment and seeing the larger ramifications of his actions. This implies being less selfish, understanding the motivations of others, and planning ahead. Role-playing games are one of the best genres for portraying this because of the wider range of player choice. Themes such as sex, drugs, profanity, and violence are "adult" issues because society views these as hazards to the immature mind. They are a consequence of maturity, rather than a cause. -
A highly synchron-ouched ritual....
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I'm going to disagree with this statement. I think there are a lot of people demanding RPG's with a great story and I would point to the amount of highly funded kickstarters that promised just this as evidence. You can even look to the mainstream games such as Bioshock and Mass Effect and their success to see how popular a good story can be (or Mass Effect 3's ending for how disappointed people can get when their story expectations are not met). I do agree publishers are too focused on the next-Gen graphics and games that can bring in hundreds of millions in revenue. I think if a publisher opened a department willing to create lower budget (5-10 million dollar) rpg games that are well polished they could have a really popular (and lower risk) arm of business. It would also allow them to have a side of their business that could create new brands with minimal risk instead of always having to expand on existing brands. If you look at the sales figures for 2013, people are mainly drawn to action-adventure console games with lots of eye candy. Financially it makes sense for gaming companies to be focusing their bigger efforts there. But there is always room for niche markets.
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Does the terrain have bonuses?
rjshae replied to ItinerantNomad's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Do we know if they are going to implement cover? I'd heard a rumor that they weren't... -
Sorry, but... I can honestly say, none of the above would get me to fork over another contribution. But others might. Some things I'd like to see: Greater creature diversity (more types, models, and variants). Detailed weather effects including an overhead view panel. An explorable overland map. Ambient events (social birds, small animal behavior and reaction, people responding to weather). Behavior scheduling. More detailed reactivity by prominent NPCs. Water travel with ship-to-ship combat.
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Attribute theory
rjshae replied to Sensuki's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Right, well that's similar to penalizing the use of a particular weapon for not being at or above the "required" strength. Maybe a better wording would be "optimum strength" or "cap strength": the level at which strength bonuses no longer continue to increase, with the base weapon damage adjusted as needed to balance it out. If the designers wanted to use an indirect element of "intellect" to damage, they could use it to adjust the average percentage of Health damage taken based on the Stamina damage inflicted. The burly PC could do a lot of stamina damage, but if your character is as dumb as a brick then he's mostly damaging the non-vital parts.- 483 replies
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Picturing the class quest for a society of flaggelants....
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Attribute theory
rjshae replied to Sensuki's topic in Pillars of Eternity: Stories (Spoiler Warning!)
That's true within a certain range, but the force applied by muscles doesn't continue to scale in a linear fashion. They can only contract or expand so fast, so you can't just apply a huge amount of acceleration to an extremely small object. I.e. the benefits of strength to the application are primarily in the range below the maximum contraction velocity--objects on the heavier end of the possible range. Light weapons shouldn't see much of a benefit from greater strength.- 483 replies
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Edgy. What exactly is your problem with Slavs? Bester must be European. Everybody there hates somebody...
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Attribute theory
rjshae replied to Sensuki's topic in Pillars of Eternity: Stories (Spoiler Warning!)
You've now got four mental and two physical stats, with Perception being mainly mental. Personally I like having physical strength being represented by its own stat--removing it seems unintuitive.- 483 replies
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Obsidian's (rumoured) next kickstarter, what would you want to see?
rjshae replied to Arcoss's topic in Computer and Console
So... an alternative history dystopian dying Earth sci-fi fantasy with horror aspects. But no cyberpunk or "all is lost" elements.