Everything posted by rjshae
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What's so Funny?
- Romance in Deadfire
rjshae replied to DrTomT18's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Main character has a wild and thoroughly enjoyable fling with a rich and gorgeous floozie (male or female) via scripted interaction, then breaks it off. Ex-lover becomes jealous and hires a cipher to give our protagonist nightmares. These continue to get progressively worse each time our hero returns to the port. Soon the former lover begins to be featured in these nightmares, swearing eternal vengeance in the form of a howling thunderstorm. Our protagonist must either beg for forgiveness and suffer some utter humiliation while serving the ex-lover's whims on a remote island, or spend an enormous sum to hire a cipher assassin who will end the attacks.- Let's talk merchants...
rjshae replied to algroth's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I really liked having Azzuro pay visits to the Stronghold. Even though I didn't always but his item, it still made for an interesting event. Personally I'd like to see something comparable in PoE2. Perhaps the city has an exclusive magic item auction for only the most wealthy or prestigious guests? You'd have to earn your way in, and once there the available item would change each time you visit. In fact, you could put up your own items for sale.- What's so Funny?
- crazy ideas you like to have (but most likely not get)
rjshae replied to Madscientist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)My ship's strong hold is going to be busy storing kegs of ale. I'd like a crane please so I can keep it well stocked, plus a few female companions to entertain the crew.- Romance in Deadfire
rjshae replied to DrTomT18's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)They should run a fan contest to write a romance short story based in Eora. The winner gets their story published within the game lore, along with proper credits, &c.- Let's talk ship!
rjshae replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)My guess is that we'll get scripted interactions for the ship-to-ship encounters, and the combat will only begin once the two ships are roped together. Thus it's just a normal encounter with a two ship area. We probably won't see much cannon fire, although maybe the decks will be cluttered damage. I'll bet there will only be some safe landing areas in order to channel the action into prepared areas. Otherwise you'll be warded off by sand bars, reefs, cliffs, or rocks. If they want to make it realistic, they could provide prevailing winds that vary by location. You might, for example, need to tack into the wind if you want to move in that direction; moving your ship back and forth in order to make progress. But perhaps that's too much detail? I wouldn't mind seeing some type of ship logistics, somewhat like the water rations in Wasteland 2. I.e. you have a meter running of onboard supplies. When you run out, the crew starts to take damage.- Other Godlikes
rjshae replied to DrTomT18's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I suspect the team was likely constrained by their budget, so they could only create enough art and models for a limited set of Godlikes. Perhaps we'll see more in PoE2?- New health system - poll version
rjshae replied to Silent Winter's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I am not making any argument at all, I said I would be happy with whatever they choose. That said, the health system of Eternity 2 is not a split health system. You have 1 HP pool, your hp drops you get "injuries", you get enough injuries you die. In Eternity 1 you could have injuries out the wazoo, and as long as you had 1 hp left you were still good. And yes, based on Sawyers own comments from a live stream, a lot of players did not like Eternity 1's system and found it too complicated. That is why they made this update. Presumably you mean this: There's no mention of "dislike" as the reason, only an apparent lack of understanding by a "bunch of people".- What's so Funny?
- Can PoE grow as a franchise the way the Witcher did?
rjshae replied to Skyleaf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The soul-oriented nature of this setting could lend itself well to a unique console offering. For example, how about a protagonist who can switch souls with another body by subduing them in combat? This could easily provide all sorts of variety as each body adopted would have a different standing with the major factions in the world and possibly possess a unique set of special abilities. Every play through could have completely different consequences and outcomes.- New health system - poll version
rjshae replied to Silent Winter's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Enough people to make Obsidian change it even though they liked the system in Eternity 1 apparently. Ah, so your argument is that enough people didn't like a split health system that the designers are changing to a slightly different split health system? Huh.- I never finished Pillars of Eternity.
rjshae replied to JFSOCC's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I sense this thread is about to come to a sudden end...- To the stars
For building an in-depth space opera I think you need to limit access a bit, or otherwise you're left trying to detail an enormous mass of potential worlds. A single-system setting like the Expanse or Firefly is one way to do it, or you could use an interstellar wormhole network with strategic choke points.- Is Deadfire having all new spells for every class?
rjshae replied to firkraag888's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)For flavor purposes, I'd like to see them expand the list of priest spells... then, for each deity, pick one spell per level that a follower can't cast. For example, a priest of Eothas would not have access to, say, Withdraw, Divine Mark, Despondent Blows, and Searing Seal.- What's so Funny?
- The art thread
During my lunch break at work I enjoy visiting the Blender Artists Community, particularly the Finished Project forum for the often gorgeous eye candy.- crazy ideas you like to have (but most likely not get)
rjshae replied to Madscientist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Some type of benefit for matching up a helmet type with your armor type (or a penalty for not doing so). It looks really weird to have my Rogue or Wizard walking around in light armor and, say, a great helm.- Games You Would Like to See as an Obsidian Isometric Game?
Yeah, some type of galaxy-spanning space opera would be welcome. I can live without the expensive cutscenes, as long as the story is enjoyable.- Casting outside of Combat
rjshae replied to Heijoushin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)n/m- New health system - poll version
rjshae replied to Silent Winter's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)How many people actually "hated" on Eternity's health system? A handful? Forum topics tend to attract people who have strong views on the topic. The loudest opinions expressed therein don't necessarily represent the majority view.- Obsidian, please make the Space Pig plushie an add-on
rjshae replied to Runeweaver's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)To avoid an atrocity, no Space Pig plushie should go to a home with a dog.- UK Terror Attack
I think the butcher should sell that cow to science...- crazy ideas you like to have (but most likely not get)
rjshae replied to Madscientist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Walkpathing that isn't broken during combat... There's not much worse than giving a character an order during a critical battle then watch them rapidly twitch back and forth because they can't figure out which way to go.- New health system - poll version
rjshae replied to Silent Winter's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Too much realism would detract from the enjoyment of the game. Certain game mechanics are clearly abstractions of tedious activities, such as transporting endless piles of loot back to base or healing severe injuries. How would it be fun to actually perform these acts? It's too much like work, and games are leisure time activities. - Romance in Deadfire
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