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rjshae

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Everything posted by rjshae

  1. So money made him realize he was wrong the first time around? Mmm, the two are not mutually exclusive. See epigenetics for example.
  2. I wonder whether we will discover other deities for non-PC races? How about the Vithrack, for example?
  3. They should use whatever makes the most sense for the circumstances.
  4. There was an old SPI wargame based on the early part of the Korean war, called "Korea". I played it a few times when I was younger. The rugged terrain and shape of the peninsula made for a pretty uninteresting game though. It's somewhat reminiscent of the Italian peninsula campaign during WW II -- only the sea landings made it at all interesting. Otherwise it's an endless slugfest.
  5. Beefy Wizards would make the ultimate bullies. Possibly that's why some people don't like the concept?
  6. Yes, I like video games for the sense of escapism, control, tactical problem solving, sense of accomplishment, and novelty they provide. Especially when the weather is too dreary for outdoor activities, and the TV shows are lame. Books and movies provide some of the same enjoyment factors as games, but you're entirely in the hands of the writer/director.
  7. FreshLook is working on a way to import FBX and Granny files into Blender, then export for use in NWN2.
  8. For his latest beastie, Kallister 68 has been working on an Otyugh model: He's still tuning the animation.
  9. They could just as easily provide a talent that flips the magic Attribute dependencies for damage and AoE; a high Int, low Mig caster can cast a tiny but intense fireball. Physical damage, of course, would stay with Mig.
  10. Well sorry, but I can't say I'm really disappointed. Assuming they meant giant sea monsters, I was wondering how they were going to make an encounter even interesting. It would seem like all you'd be doing is trying to inflict enough damage on the beastie before your hull cracks open and you drown. There's not really a lot of tactics involved, unless the big monster is accompanied by smaller allies.
  11. Evolution creates homosexuality. There must be a survival benefit for a species or it would rapidly die out. Insecurity is likely a different survival mechanism.
  12. Something I was wondering about is whether the lighting through the windows will change between day and night?
  13. I noticed there's a pretty robust commode located in the upper left. The seat is much larger than any of the chairs in the area. Maybe it's a special accommodation in case of visits by Hugh Jass?
  14. Why are there no Wizard spells with singular attribute drains or boosts? There are spells that apply status effects, but none that apply, say, a Dex only boost similar to cat's grace. Not even one that would instead apply a bonus to Reflex.
  15. While I certainly want to be optimistic, it might be better to save the hyperbole for well after the release.
  16. They could always make the sundry items convert directly into cash as you take it from the loot pile. I.e. it behaves like cash but has a different icon.
  17. I'm not trying to claim that this is completely wrong or anything, but do we actually know this for sure? Yes; pick any game system you want and it's going to have a "significant" number of detractors. Probably at least a half dozen. There's no way to know for sure whether the attribute system had any "significant" impact on sales. Some players may have found the system a deterrent; others may find the new approach appealing. In the end, the two may well cancel each other out. Who knows?
  18. That's basically it. Glad we cleared that up. Now was there something you'd like to say regarding this discussion about the attribute system you so rudely interrupted or are we done? Fair enough. But you need to take into account that I didn't start half of these conversations. There are plenty of people who dislike the attribute system, but they've had to face with the same disingenuous arguments and other bull**** I've had to endure when speaking up, and thus many of them have been effectively bullied into silence or completely out of these forums. I'm completely serious when I say that these forums are a kind of an echo chamber when fans congregate to agree with eachother; this happens with gaming forums quite often so this isn't so surprising, but the kind of attitude some people here have towards differing viewpoints is downright disgusting. With lesser games I don't even bother to look at the forums, let alone create an account and post on them, for this very reason. And to emphasize again where I come from: I'm interested in ideas that could improve the game, that's why I naturally focus on the flaws. Sitting in a circle repeating a mantra of how good the game is isn't useful to anyone, not to us as players and not to Obsidian as the developer. I've followed this thread (and most others) quite a bit and it seems to me that most posts are entirely from a subjective viewpoint. Not to say that good ideas arent written, but I havent seen any clear argument to justify a complete overhaul of attributes. Maybe you and many others think so, if so, so be it. In any case, this is Obsidian's game, and the devs chose a system and they should probably stick to it. That being said, I agree that certain stats should be made more relevant (Resolve and Constitution comes to mind). Some good ideas have been said, namely, better bonuses for those two attributes and a clarification of their roles in dialogue. The whole Might thing is, IMO, de l'enculage de mouche, as we say in French. I think we can all agree that we're impatient to learn more about the different systems in POE2. Yes, an attribute overhaul at this point would create more work than it would solve. Everything would need to be rebalanced and retested. It seems pretty unlikely to happen, and I really don't think the game needs it.

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