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Everything posted by rjshae
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I think the butcher should sell that cow to science...
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Too much realism would detract from the enjoyment of the game. Certain game mechanics are clearly abstractions of tedious activities, such as transporting endless piles of loot back to base or healing severe injuries. How would it be fun to actually perform these acts? It's too much like work, and games are leisure time activities.
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Parents will probably dig up this picture when he's a teen just to embarrass the kid...
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Backer Portal Is Up
rjshae replied to Katarack21's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
The person who dies with the most badges wins the internet. -
It looks like our governments will need to deploy more bollards in vulnerable locations.
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Scientists unveil a giant leap for anti-aging NMN qualifies as a "wonder drug", I'd say.
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I enjoyed the injury system in W2, but I didn't like the long wait for the injuries to time out. For me, injuries add a level of gritty realism to an RPG. If they do implement it for PoE2, I would like to see a capability to remediate certain types of injuries. Like a magical cold pack for an twisted ankle, for example, or a steak for a bruised eye. Maybe a herbalistic approach?
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I think this change is going to further weaken the rogue class, but strengthen the barbarian. Opportunities for the rogue to flank opponents will be significantly reduced because there are now just four other party members available to double-up an opponent. In contrast, the likelihood of party members becoming isolated during combat will greatly increase, and the barbarian is the best class for handling that. I suspect that will mean the classes may need to be rebalanced again.
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Yup. In the end I always just wind up looking at the price of items and choosing the more expensive, unless I particularly like the cheaper item for some reason. That was the great thing about the old HERO/Champions system; you could tell directly how useful and potent a power was based on its point cost.
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Backer Portal Is Up
rjshae replied to Katarack21's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Based on the new icons at left, I see the sticker brigade made another pass through the forums. At least that's what I call the folks who go around applying stickers to things where I work. -
ME:A needs a head bag mod. Or even three layered bags. That way we don't objectify the protagonist.
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A possibility that occurred to me is that a combat recording, storing only the actions and probability outcomes, could be useful for debugging and fine tuning of combat. I.e. they can tweak the parameters, rerun the combat record, play it forward for a bit, then take over at a certain stage of the combat.
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The Weird, Random, and Interesting things that Fit Nowhere Else Thread
rjshae replied to Rosbjerg's topic in Way Off-Topic
US courts have a say in how treaties are applied internally, but I don't know that they have a say on whether the government can exit or not. For example, the US exited the ABM treaty in 2002 with nary a peep from the courts. -
Sleep scumming.
rjshae replied to kensu's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Sleep scumming is a nuisance; I have to thoroughly wash my face in the morning in order to flush out all the little bits stuck to the eye lashes... -
Sleep scumming.
rjshae replied to kensu's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Time limits are the enemy of exploration. It just takes away an important element of the game, as I always feel like I have to blow through the plot without looking around. FO1 felt like that -- I couldn't just go randomly off somewhere, but had to constantly stay on mission. For me that ruined the experience, so I prefer to play it with the mod version that eliminates the time limit. They could add time limits as a game option, with a default of off, but then they would need to include failure consequences. -
You encounter a soul thief--a creature that is able to swap her soul for yours--and she puts you in her body. Your party doesn't believe who you claim to be, at least not initially, and you are left to fend for yourself bereft of most of your powers in a feeble body. A sea cave dungeon that floods during each high tide, leaving you unable to rest. It is inhabited by amphibious denizens that work for a slaver company. They keep their prisoners in the high ground area at back, which doesn't get flooded. A mysterious island that only appears at night, when it is periodically visited by a ghost ship. Rumor has it that if you stay too long, you'll never be able to leave. A peculiar fellow who claims to be investigating Watchers. He has some agents in Dyrwood that have been following your progress, and he occasionally scrys on you with the aid of a magic tea pot. In his back room he has a collection of perfectly preserved corpses of prior Watchers. He is secretly looking for a means to become a Watcher himself, and will resort to any means to get it.
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Sleep scumming.
rjshae replied to kensu's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
One of these days we'll see a cRPG based on Ars Magica and then all those mage junkies can go hog wild... -
Sleep scumming.
rjshae replied to kensu's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
This is how the BGs work, though: the natural recovery rate of a character without superhuman constitution is minimal. It just happens that the setting has lots of readily available magical healing, so 1-2 rests worth of spells will fix whatever ails you (up to and including death once you unlock those spells). The IE games had their own sleep restriction though in the form of frequent random encounters when you tried to rest in hazardous areas. Your choice was to backtrack to a safe location, or keep reloading until you had a successful sleep cycle. Either way it penalized players who slept after each battle. I'd argue that camping supplies are a less cumbersome substitute that create more interesting choices for the players.
