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rjshae

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Everything posted by rjshae

  1. You get: a scurvy dog (pet) with one bulging eye, mangy fur, and an odd gait.
  2. A suitable tradeoff would be the requirement of a Talent to add a "super" pet. Or just make whatever pet you have be a "super" pet if you have the Talent.
  3. Wael -- this could be a mass of eyes on stalks, perhaps protecting them against backstab or the like Skaen -- perhaps a hairless lump of tortured, bloody, oozing flesh? Eww...
  4. It's terribly silly, even juvenile, but for some reason I find this hilarious.
  5. Those WM additions make it reasonably interesting to do a replay with almost an entirely new party.
  6. So... he just reached the second island? Seems like this is going to be a very short voyage...
  7. Secret Service Adds Emotional Protection Division to Safeguard Trump's Psyche We can't trust the normal media, so best to turn to the Onion I'd say as the most reliable source.
  8. Scientists have Announced a Plan to 'Refreeze' the Arctic - and It's Wild I've heard it would have a US$500 billion price tag for the effort... yeah right, that's going to happen.
  9. I'm sure they'll get to it at some point. If not, well I'll just wait for the game to come out.
  10. I'm just the opposite and prefer seemingly normal characters. Perhaps they are seen as more entertaining, but to me crazy characters are too unpredictable in life and death situations. My guess is that most players probably just need some distinctiveness and humor.
  11. A surprisingly long thread for such a short topic.
  12. Since Quick Save has its own mechanic (f5), as does Auto Save, why do they even need to be listed? As tinysalamander suggested, they could be put under their own tab with the normal saves as the default. I would just like a quicker normal save process: esc, click, click, click, done.
  13. I too enjoyed the wound system in Drakensang. A benefit of that approach is that medical supplies such as bandages became useful, even during combat.
  14. Why not just turn the god-like heads into a unique "soul-bound" items that can't be unequipped? Their level up goals can be made deity specific.
  15. Survival skills provide a chance to scavenge up extra camp supplies. Each time a camp supply is used, check cumulative skill levels for percentage odds to scavenge a replacement.
  16. When I do a (non-quick) save, the list of save files comes up with the stack of quick save and auto save files at the top. This forces me to scroll down every time to where I put my normal saves. Can the quick/auto-save entries be put at the bottom?
  17. To me what the monster lore books provided was nuanced information. Yes, you may have killed it a few times, but the resulting lore allowed you to fine tune your attack thereafter. Typically I used them that way for the more difficult monsters.
  18. Speculation: you wouldn't necessarily achieve the level 20 cap in the normal course of playing Deadfire. They may be saving that for a potential expansion set.
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