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rjshae

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Everything posted by rjshae

  1. A collector of cursed items; selling her a cursed item will bring you a better price than in a normal store.
  2. I'd like to see a scruffy-looking individual selling a very rare banned curse. Speaking sotto voce he says, "Psst... hey buddy. I've got something here you'll want to see...!" It could be, say, a particularly grotesque spell of flesh rending, or some other such gory abomination. The price for the curse spell is exorbitant, and the PC will be asked to buy it sight unseen. Being witnessed casting the spell in a civilized place may mean you'll get an unexpected visit from the magi inquisition.
  3. A hyperlinked lore glossary we can access during conversations...
  4. My ophidiophobic co-worker was pretty freaked out about that one.
  5. Main character has a wild and thoroughly enjoyable fling with a rich and gorgeous floozie (male or female) via scripted interaction, then breaks it off. Ex-lover becomes jealous and hires a cipher to give our protagonist nightmares. These continue to get progressively worse each time our hero returns to the port. Soon the former lover begins to be featured in these nightmares, swearing eternal vengeance in the form of a howling thunderstorm. Our protagonist must either beg for forgiveness and suffer some utter humiliation while serving the ex-lover's whims on a remote island, or spend an enormous sum to hire a cipher assassin who will end the attacks.
  6. I really liked having Azzuro pay visits to the Stronghold. Even though I didn't always but his item, it still made for an interesting event. Personally I'd like to see something comparable in PoE2. Perhaps the city has an exclusive magic item auction for only the most wealthy or prestigious guests? You'd have to earn your way in, and once there the available item would change each time you visit. In fact, you could put up your own items for sale.
  7. My ship's strong hold is going to be busy storing kegs of ale. I'd like a crane please so I can keep it well stocked, plus a few female companions to entertain the crew.
  8. They should run a fan contest to write a romance short story based in Eora. The winner gets their story published within the game lore, along with proper credits, &c.
  9. My guess is that we'll get scripted interactions for the ship-to-ship encounters, and the combat will only begin once the two ships are roped together. Thus it's just a normal encounter with a two ship area. We probably won't see much cannon fire, although maybe the decks will be cluttered damage. I'll bet there will only be some safe landing areas in order to channel the action into prepared areas. Otherwise you'll be warded off by sand bars, reefs, cliffs, or rocks. If they want to make it realistic, they could provide prevailing winds that vary by location. You might, for example, need to tack into the wind if you want to move in that direction; moving your ship back and forth in order to make progress. But perhaps that's too much detail? I wouldn't mind seeing some type of ship logistics, somewhat like the water rations in Wasteland 2. I.e. you have a meter running of onboard supplies. When you run out, the crew starts to take damage.
  10. I suspect the team was likely constrained by their budget, so they could only create enough art and models for a limited set of Godlikes. Perhaps we'll see more in PoE2?
  11. I am not making any argument at all, I said I would be happy with whatever they choose. That said, the health system of Eternity 2 is not a split health system. You have 1 HP pool, your hp drops you get "injuries", you get enough injuries you die. In Eternity 1 you could have injuries out the wazoo, and as long as you had 1 hp left you were still good. And yes, based on Sawyers own comments from a live stream, a lot of players did not like Eternity 1's system and found it too complicated. That is why they made this update. Presumably you mean this: There's no mention of "dislike" as the reason, only an apparent lack of understanding by a "bunch of people".
  12. The soul-oriented nature of this setting could lend itself well to a unique console offering. For example, how about a protagonist who can switch souls with another body by subduing them in combat? This could easily provide all sorts of variety as each body adopted would have a different standing with the major factions in the world and possibly possess a unique set of special abilities. Every play through could have completely different consequences and outcomes.
  13. Enough people to make Obsidian change it even though they liked the system in Eternity 1 apparently. Ah, so your argument is that enough people didn't like a split health system that the designers are changing to a slightly different split health system? Huh.
  14. I sense this thread is about to come to a sudden end...
  15. For building an in-depth space opera I think you need to limit access a bit, or otherwise you're left trying to detail an enormous mass of potential worlds. A single-system setting like the Expanse or Firefly is one way to do it, or you could use an interstellar wormhole network with strategic choke points.
  16. For flavor purposes, I'd like to see them expand the list of priest spells... then, for each deity, pick one spell per level that a follower can't cast. For example, a priest of Eothas would not have access to, say, Withdraw, Divine Mark, Despondent Blows, and Searing Seal.
  17. During my lunch break at work I enjoy visiting the Blender Artists Community, particularly the Finished Project forum for the often gorgeous eye candy.
  18. Some type of benefit for matching up a helmet type with your armor type (or a penalty for not doing so). It looks really weird to have my Rogue or Wizard walking around in light armor and, say, a great helm.
  19. Yeah, some type of galaxy-spanning space opera would be welcome. I can live without the expensive cutscenes, as long as the story is enjoyable.
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