Everything posted by rjshae
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Anyone else already decided on their party?
rjshae replied to FlintlockJazz's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Presumably she can be multi-classed into your preferred role for her. She might make a decent Chanter, for example.
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What's so Funny?
- What's so Funny?
- Update #31 - Extended Slacker Backer Funding, and Developer Updates
Thanks for the update. It all looks great, and I really like the new exotic moon godlike. For the color correction part though, the more drab look actually makes it more lifelike, gritty, and immersive. At least to me... tastes vary.- Deadfire is going to be an absolutely epic game of our generation
rjshae replied to firkraag888's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It almost sounds like they should remove Ydwin from the first release altogether and save her as a full-blown character for a follow-on expansion set.- What's so Funny?
He actually got his start around these parts (Seattle), and we saw him on the popular local comedy show Almost Live. Quite the humorous guy, and his science presentations were almost always entertaining. Unfortunately, as of late he gets a lot of negative press from the anti-science types. A sign of these recidivistic times, I guess.- The blue companion
I really don't want to know too much about him until the game is out.- Anyone else already decided on their party?
rjshae replied to FlintlockJazz's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)My party will involve booze.- What's so Funny?
- The Weird, Random, and Interesting things that Fit Nowhere Else Thread
Scamerific...- What's so Funny?
So money made him realize he was wrong the first time around? Mmm, the two are not mutually exclusive. See epigenetics for example.- POE 2 Suggestions
rjshae replied to armyrangr25's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I wonder whether we will discover other deities for non-PC races? How about the Vithrack, for example?- Attributes
rjshae replied to thorbjorn.carlsen's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)They should use whatever makes the most sense for the circumstances.- RANDOM VIDEO GAME NEWS
There was an old SPI wargame based on the early part of the Korean war, called "Korea". I played it a few times when I was younger. The rugged terrain and shape of the peninsula made for a pretty uninteresting game though. It's somewhat reminiscent of the Italian peninsula campaign during WW II -- only the sea landings made it at all interesting. Otherwise it's an endless slugfest.- Attributes
rjshae replied to thorbjorn.carlsen's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Beefy Wizards would make the ultimate bullies. Possibly that's why some people don't like the concept?- Attributes
rjshae replied to thorbjorn.carlsen's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well...- Why do we play video games?
Yes, I like video games for the sense of escapism, control, tactical problem solving, sense of accomplishment, and novelty they provide. Especially when the weather is too dreary for outdoor activities, and the TV shows are lame. Books and movies provide some of the same enjoyment factors as games, but you're entirely in the hands of the writer/director.- Modding scene videos
FreshLook is working on a way to import FBX and Granny files into Blender, then export for use in NWN2.- Modding scene videos
For his latest beastie, Kallister 68 has been working on an Otyugh model: He's still tuning the animation.- Attributes
rjshae replied to thorbjorn.carlsen's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)They could just as easily provide a talent that flips the magic Attribute dependencies for damage and AoE; a high Int, low Mig caster can cast a tiny but intense fireball. Physical damage, of course, would stay with Mig.- Update #30 - From Blockout to Completion: The Environments of Pillars II
Well sorry, but I can't say I'm really disappointed. Assuming they meant giant sea monsters, I was wondering how they were going to make an encounter even interesting. It would seem like all you'd be doing is trying to inflict enough damage on the beastie before your hull cracks open and you drown. There's not really a lot of tactics involved, unless the big monster is accompanied by smaller allies.- What's so Funny?
- Musing and dissertations of s13ep
Evolution creates homosexuality. There must be a survival benefit for a species or it would rapidly die out. Insecurity is likely a different survival mechanism.- So... what is the current guesstimate on a release date?
rjshae replied to Blades of Vanatar's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)March 4th. (As in "march forth"...)- Update #30 - From Blockout to Completion: The Environments of Pillars II
- What's so Funny?
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