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rjshae

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Everything posted by rjshae

  1. For his latest beastie, Kallister 68 has been working on an Otyugh model: He's still tuning the animation.
  2. They could just as easily provide a talent that flips the magic Attribute dependencies for damage and AoE; a high Int, low Mig caster can cast a tiny but intense fireball. Physical damage, of course, would stay with Mig.
  3. Well sorry, but I can't say I'm really disappointed. Assuming they meant giant sea monsters, I was wondering how they were going to make an encounter even interesting. It would seem like all you'd be doing is trying to inflict enough damage on the beastie before your hull cracks open and you drown. There's not really a lot of tactics involved, unless the big monster is accompanied by smaller allies.
  4. Evolution creates homosexuality. There must be a survival benefit for a species or it would rapidly die out. Insecurity is likely a different survival mechanism.
  5. Something I was wondering about is whether the lighting through the windows will change between day and night?
  6. I noticed there's a pretty robust commode located in the upper left. The seat is much larger than any of the chairs in the area. Maybe it's a special accommodation in case of visits by Hugh Jass?
  7. Why are there no Wizard spells with singular attribute drains or boosts? There are spells that apply status effects, but none that apply, say, a Dex only boost similar to cat's grace. Not even one that would instead apply a bonus to Reflex.
  8. While I certainly want to be optimistic, it might be better to save the hyperbole for well after the release.
  9. They could always make the sundry items convert directly into cash as you take it from the loot pile. I.e. it behaves like cash but has a different icon.
  10. I'm not trying to claim that this is completely wrong or anything, but do we actually know this for sure? Yes; pick any game system you want and it's going to have a "significant" number of detractors. Probably at least a half dozen. There's no way to know for sure whether the attribute system had any "significant" impact on sales. Some players may have found the system a deterrent; others may find the new approach appealing. In the end, the two may well cancel each other out. Who knows?
  11. That's basically it. Glad we cleared that up. Now was there something you'd like to say regarding this discussion about the attribute system you so rudely interrupted or are we done? Fair enough. But you need to take into account that I didn't start half of these conversations. There are plenty of people who dislike the attribute system, but they've had to face with the same disingenuous arguments and other bull**** I've had to endure when speaking up, and thus many of them have been effectively bullied into silence or completely out of these forums. I'm completely serious when I say that these forums are a kind of an echo chamber when fans congregate to agree with eachother; this happens with gaming forums quite often so this isn't so surprising, but the kind of attitude some people here have towards differing viewpoints is downright disgusting. With lesser games I don't even bother to look at the forums, let alone create an account and post on them, for this very reason. And to emphasize again where I come from: I'm interested in ideas that could improve the game, that's why I naturally focus on the flaws. Sitting in a circle repeating a mantra of how good the game is isn't useful to anyone, not to us as players and not to Obsidian as the developer. I've followed this thread (and most others) quite a bit and it seems to me that most posts are entirely from a subjective viewpoint. Not to say that good ideas arent written, but I havent seen any clear argument to justify a complete overhaul of attributes. Maybe you and many others think so, if so, so be it. In any case, this is Obsidian's game, and the devs chose a system and they should probably stick to it. That being said, I agree that certain stats should be made more relevant (Resolve and Constitution comes to mind). Some good ideas have been said, namely, better bonuses for those two attributes and a clarification of their roles in dialogue. The whole Might thing is, IMO, de l'enculage de mouche, as we say in French. I think we can all agree that we're impatient to learn more about the different systems in POE2. Yes, an attribute overhaul at this point would create more work than it would solve. Everything would need to be rebalanced and retested. It seems pretty unlikely to happen, and I really don't think the game needs it.
  12. Basically the extra sundries you find adds to the immersion factor. Some players like that.
  13. - "I came here to sell my junk." - "Sure, let me see your junk first." Okay, just call them "Sundry goods" then.
  14. I came to like the Dragon Age 2 approach of just calling the extra stuff "junk". They can just give us a pile of junk and let us sell it for some nominal sum.
  15. I resolved by media install issues with Windows 8 by grabbing a copy of the downloadable GoG release. I can't vouch for that approach with Win10; it seems to work fine for some folks on Win10, and fail miserably for others.
  16. Sorry you feel that way. It's just a bunch of folks expressing their opinions. Nothing to dump on really.
  17. I partly agree in that the attributes could potentially be re-tuned to have a bigger impact, say by doubling all of the modifiers. It's unclear what sort of impact that would have on the game balance though, and it may put in too much incentive to min-max. Personally I'd prefer that they re-work the skills to allow us to better differentiate the characters.
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