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Gyges

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Everything posted by Gyges

  1. Don't like being an a**hole but if this shows signs of being a 10-15 hour game im pulling my pledge. But with the infinity games as inspiration i reckon i'll get at least 40 hours out of it considering i'm pretty ocd on exploration.
  2. No, thats pretty spot on. Nothing Machiavellian about it, its just so offensively sad and retarded.
  3. Congratulations mates, lets hope we hit at least 2,4 million. I'll work to spread the word.
  4. Sawyer, i just want to thank you for filling my cup of tea for this game. I've always found that ending up with a ultimate weapon, one that exceeds all others purely in dps, have been a major detractor in rpgs. Weapons that provide different tactical applications, where no one weapon is objectively more powerful than another (unless level requirements are vastly different) as you said, is what i would like. Also, polearms and various whip and chain weapons ftw.
  5. By the outer gods, no level-scaling!
  6. Depends entirely on the setting. If put in a fantasy setting without widespread gunpowder technology available, they could work as prototypes weapons firing magical projectiles instead, but they would have to be quite rare as previously stated.
  7. Thanks a lot for the update. Were gonna be pretty rabid for information during the course of the kickstarter campaign and thats gonna shape how much we and new arrivals will give. But what you\ve shown so far has me intrigued, im particularly glad you stay away from the obvious over-used race cliches.
  8. Too early for absolutely anything, this isnt even a suggestion forum. I'm hoping they will keep a direct line with us, as we are the investors this time. Damn, it feels good saying that.
  9. Ill admit, changing from a dilapidated, pirated windows xp to a genuine retail of windows 7 home was a big jump. For now im pretty content with the very stable os that is windows 7. But if there was wider support for apps and particularly games i wouldnt hesitate in trying linux.
  10. This question is relevant to my interests. From someone who knows little of the technicalities behind a game engine i ask: which one would be the ideal choice? Explain why.
  11. I imagine Obsidian doesnt consist completely out of monegrubbers and the bosses there are actually enthusiastic about their jobs and the idea that they can have creative freedom on a project. Or maybe im just being naive... or you're too cynical.
  12. When you have fully voiced dialog lines changing the script becomes prohibitively difficult/expensive behind a certain point, the game itself becomes significantly larger and thus possibly more difficult to distribute and lines that are fine in written form become unusable when they are actually spoken (especially by drama school students, about whose actual competency I have certain doubts). I have not played a cRPG which I have felt was made better by the inclusion of fully voiced dialog, quite the opposite really and I do not believe this will ever change. Aah, obviously the technicalities of it seems to have flown me by. I still think certain lines, like the more trivial helloes and goodbyes might be voiced in order to give the player a voice to use in their heads besides their own when they read the characters line.
  13. There was a guy in the VO thread who was a student at a drama school, said if they wanted he could get an entire class doing it for pretty much free. While i wouldnt just take them in with arms wide open just because they are relatively free, but if a quality assurance process existed i think crowdfunding (or rather the whole industry) might reach another level if they learned how to utilize their fanbase better.
  14. When you say it i like that a second in command would be very much welcome. Someone strong, respectable and opinionated who wont immediately defer to your judgement. Speaking of annoying children, avoid having any Anders and whatever-his-name was - new king of Ferelden... Point proven andreistadi.
  15. What if they run out of Kickstarter money before it's finished? We load up the catapults with more money.
  16. I think we need an organized list at some point and a poll to show how high the interest is in every suggested (plausible) class. This might have to wait for the suggestion forum im hoping they will launch when the kickstarter runs out of time.
  17. No VA for main character. But letting people donate their voices, so to speak, might create an entirely new dimension in the crowdfunding world. You should check it out Obsidian. But as it was said, if its bad, its bad.
  18. When its finished. That is all.
  19. Definitely more variations in weapon types, polearms and whip weapons for example.
  20. Very generic looking me thinks. Hope you're adding some interesting places. Unique landmarks can intrigue gamers and give a sense of anticipation as the he/she advances through the campaign. Ex: "The hell is that pitch black sphere doing in the middle of that desolate mesa? That sh** looks serious".
  21. Remember, we arent buying a product this time, were ordering one. Go mad.
  22. Yes. But when i say that i mean Neverwinter Nights style, which presupposes a toolset.
  23. QFT. Remember obsidian, we are entrusting you with our money. Be creative.
  24. Simplicity is great, but for unique weapons (at which when you hit the 2,2m mark ill be expecting plenty) do experiment as you wish with the form. As long as their primary motive of design isnt compensative im fine with it. But an exotic look is never a bad thing since you can vary only so much with the longsword. So huge size =/= good design. And for tfsm's sake avoid the cliche sword with aura, it doesnt look cool.
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