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Everything posted by Gyges
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Stretch Goal #2 Reached! Congrats!
Gyges replied to Vatdim's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Congratulations mates, lets hope we hit at least 2,4 million. I'll work to spread the word. -
Weapon Balancing
Gyges replied to Longknife's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Sawyer, i just want to thank you for filling my cup of tea for this game. I've always found that ending up with a ultimate weapon, one that exceeds all others purely in dps, have been a major detractor in rpgs. Weapons that provide different tactical applications, where no one weapon is objectively more powerful than another (unless level requirements are vastly different) as you said, is what i would like. Also, polearms and various whip and chain weapons ftw. -
Level scaling
Gyges replied to buggeer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
By the outer gods, no level-scaling!- 168 replies
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Thanks a lot for the update. Were gonna be pretty rabid for information during the course of the kickstarter campaign and thats gonna shape how much we and new arrivals will give. But what you\ve shown so far has me intrigued, im particularly glad you stay away from the obvious over-used race cliches.
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About time..
Gyges replied to Junai's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I imagine Obsidian doesnt consist completely out of monegrubbers and the bosses there are actually enthusiastic about their jobs and the idea that they can have creative freedom on a project. Or maybe im just being naive... or you're too cynical. -
This is silly
Gyges replied to gongal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
When you have fully voiced dialog lines changing the script becomes prohibitively difficult/expensive behind a certain point, the game itself becomes significantly larger and thus possibly more difficult to distribute and lines that are fine in written form become unusable when they are actually spoken (especially by drama school students, about whose actual competency I have certain doubts). I have not played a cRPG which I have felt was made better by the inclusion of fully voiced dialog, quite the opposite really and I do not believe this will ever change. Aah, obviously the technicalities of it seems to have flown me by. I still think certain lines, like the more trivial helloes and goodbyes might be voiced in order to give the player a voice to use in their heads besides their own when they read the characters line. -
This is silly
Gyges replied to gongal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There was a guy in the VO thread who was a student at a drama school, said if they wanted he could get an entire class doing it for pretty much free. While i wouldnt just take them in with arms wide open just because they are relatively free, but if a quality assurance process existed i think crowdfunding (or rather the whole industry) might reach another level if they learned how to utilize their fanbase better. -
Release Date
Gyges replied to Gyges's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What if they run out of Kickstarter money before it's finished? We load up the catapults with more money. -
[Merged] Voice Acting- Suggestion
Gyges replied to Dashwood's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No VA for main character. But letting people donate their voices, so to speak, might create an entirely new dimension in the crowdfunding world. You should check it out Obsidian. But as it was said, if its bad, its bad. -
When its finished. That is all.
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Let's talk about the map
Gyges replied to WDeranged's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Very generic looking me thinks. Hope you're adding some interesting places. Unique landmarks can intrigue gamers and give a sense of anticipation as the he/she advances through the campaign. Ex: "The hell is that pitch black sphere doing in the middle of that desolate mesa? That sh** looks serious". -
Obsidian Entertainment well done.
Gyges replied to JayDGee's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Remember, we arent buying a product this time, were ordering one. Go mad. -
Yes. But when i say that i mean Neverwinter Nights style, which presupposes a toolset.
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Simplicity is great, but for unique weapons (at which when you hit the 2,2m mark ill be expecting plenty) do experiment as you wish with the form. As long as their primary motive of design isnt compensative im fine with it. But an exotic look is never a bad thing since you can vary only so much with the longsword. So huge size =/= good design. And for tfsm's sake avoid the cliche sword with aura, it doesnt look cool.