Everything posted by Gyges
-
Countdown to Eternity.
Holy sh*twaffles, i was convinced we werent going to reach 3,5m. Guess i should just jump into a ravine or something.... NAH
-
Countdown to Eternity.
I'll keep it on the radar. Though iv'e never been too partial to jrpgs where i cant even name my character. That is usually the minimum requirement i set.
-
Countdown to Eternity.
Loranc, i just want to say that im very grateful for your updates. I do so hate having big lags in my info streams.
-
About the new concept art piece of Forton the monk......
How about instead of just monk, they give him the appearance of the old hermit martial artist? Like a smaller balder Gouken or Jinpachi (without the spiky hair).
-
About the new concept art piece of Forton the monk......
Yes, he is in serious need of a beard..unless he shaves? which would make him care about his appearance?
- Update #20: Lore Tidbits, Campaign Almanac, Big Ol' Stretch Goals, and... Environment Screenshot!
- Update #20: Lore Tidbits, Campaign Almanac, Big Ol' Stretch Goals, and... Environment Screenshot!
- Update #20: Lore Tidbits, Campaign Almanac, Big Ol' Stretch Goals, and... Environment Screenshot!
- Update #20: Lore Tidbits, Campaign Almanac, Big Ol' Stretch Goals, and... Environment Screenshot!
-
To Tim Cain and Remnants of Troika
The writing and voice acting was out of this world. Bloodlines is the game i recommend to friends. I remember with great fondness finding passwords and hacking dos-run computers and then blackmailing a doctor into giving me money because he was cheating on his wife. I also think ive seen on some big site that the beach hotel part was ranked in the top ten scariest game chapters. A lot of the main talent who made VtM:B aren't at Obsidian. For example, Brian Mitsoda, who did work for Obsidian for a time (but his work was cancelled or cut), and is a fan of the Troika founders and Black Isle/Obsidian. Tim Cain worked on VtM:B but I don't think he was a lead, but his games like Arcanum and Fallout inspired it a lot, I think it's not a stretch to say that the people who didn't work on Fallout that developed VtM:B all loved Fallout to bits. That might well be the case, regardless i'm just reaching out to the whole team through Cain, assuming he still associates with them. This is really just an unofficial reach-out from the Norwegian community.
-
To Tim Cain and Remnants of Troika
First of all i would, as i am sure all others here would concede to doing, thank the Team at Obsidian for going on this fruitful journey of resurrecting the crpg genre, spearheading it along with inXile, and more than likely even more projects inspired by your success. But in this thread i would like to point out a particular individual and by extent the remnants of a once great developer. Tim Cain and Troika. I am a Norwegian, and unsurprisingly we play games. A lot of them. There arent a lot of us though, i think we just hit 5 million a year or so ago. Because of this, our gaming communities are small and densely populated, spread over a few sites. The biggest of them, having won the national gaming-medium award every time since it was thought up, namely Gamer.no, put up through January 2010 polls that would determine the 100 greatest games released over the last decade. "Why are you telling me about this" some of you might ask. Well, Vampire: Bloodlines has been one of my definite favorites. I rarely replay games but found myself just recently having gone through it for the sixth time. The first two times i got hit by the Dr. Johansen boat bug (i appreciate the attention and the irony of this) so that's how far i got until the third run-through, spurred by finding a fix through google. Bugs aside, the game was mind-blowingly good. For a long time, i thought i shared this knowledge with only a few enlightened individuals. So Bloodlines, landing on 8'th place, beating not only AAA titles like TES: Oblivion, Fallout 3, Battlefield 2 but also Deus Ex, was a pleasant surprise. Hearing this and knowing that some developers were essentially working for free the last few weeks i felt i wanted to share our appreciation with the team behind this classic. But with Troika gone, i found no way of contacting any former employees. But Project Eternity has along with its many other fruits, given me an opportunity to do this. So to Tim Cain and Troika, from the land of the midnight sun and brown cheese, Thank you. http://www.gamer.no/...ste-spill-10-1/
- Update #19 - $2.6M Achieved! Adventurer’s Hall in! Full List of Rewards at Every Tier, Art for T-Shirts and Mouse Pad
-
The 2.8 mil stretch goal rubs me the wrong way
You havent tried Mask of the Betrayer so you dont have a say in this. Come back after you've played it. Hearing Avellone will have to brainstorm a long with Ziets means everything to the advancement of the games story-elements.
- Update #18: George Ziets, Paladins, Add-Ons, Rewards, and More!
- Update #18: George Ziets, Paladins, Add-Ons, Rewards, and More!
- Update #17: Brian Fargo from inXile Kicks In, Obsidian Kicks it Forward, New $165 Tier, and Expansion
-
Your vision of the 2.7 Million stretch goal
What we need is a 3million stretch goal to reach for. Dont drudge this through 5 more intervals
- Update #17: Brian Fargo from inXile Kicks In, Obsidian Kicks it Forward, New $165 Tier, and Expansion
-
I actually don't want to see the 2.6m goal's content
I will probably utilize it as well at some point, even if i dont particularly care about it right now. Im just waiting for obsidian to do something drastic to increase the get the final pledges.
-
Logically speaking, don't all these stretch goals push back the release date...
Pretty sure they are, kickstarter funds is supposed to be ear-marked for development, its not part of the profit.
- Character Customization
-
Logically speaking, don't all these stretch goals push back the release date...
Not to be a d*** but i did not just donate 160$ for an 8 hour game. Remember, they dont have to market the game beyond word-to mouth, there are very few steps between them and us when concerned with sales and hey dont have to pander to gfx who**s, plus the Unity engine is free. So costs should be relatively low. We are also talking about a relatively big team of veterans, developing a game for over two years without being hindered by publishers and license-holders. And they are virtually given free reign, which might encourage a lot more enthusiasm among the people there.
-
Character Customization
What information is available on this? For some reason ive seen little discussion on the topic. Can we expect sliders, portraits or a choice of premade faces and minimal alterations? If there's one thing modern rpgs have done right, it must be the ways we can customize our characters appearance, deepening the immersion and personalization of the game. If i missed any obvious choices, do tell.
-
Stretch Goals and Backer Rewards - What do you think?
That would be crazy awesome. Hopefully, with money from this game, perhaps another kickstarter etc. we might have not yet seen Obsidian's Magnum Opus.
-
What would make you pledge more?
Not at my limit just yet, might up my pledge if some new strethgoal comes up. If so, ill increase it during the last pull. Has to be damn good though.