Jump to content


  • Content Count

  • Joined

  • Last visited

Everything posted by Kai

  1. Somehow, I imagine a godlike associated with Rymrgand being frostlike, sort of the an ice version of a fire godlike. That leaves death godlike free and they would fit with Berath. A godlike from Abydon would have golem and armor features in their appearance. Agree with some others that someone from Wael would just be an ordinary person, with some extraordinary and subtle ability. Like maybe being able to find hidden things easier, or a bonus to stealth or an amazing ability to lie? Someone from Skaen would be corroded and scarred, looking more ghoul or zombielike.
  2. In general I love the concept of druids, but in games where they're playable I've usually loathed the way they play except for one game: WoW. The diversity of the class around the lich king/cataclysm expansions was awesome. They could turn into a tree and cast spells, or they could go cat and dps, or go bear and tank. Especially the old feral tree there was great, and mostly relevant to this topic. If a druid was in feral dps spec and then the tank suddenly died in the middle of a fight you could go into bear, pick up aggro and make sure you survived the encounter. Or if tank specced, you coul
  3. That's kind of a part of the problem then--- If you just happen to never get that quest, then the game is just kicking you in the face for no reason whatsoever. I actually liked the way it occured, the dude in the inn has an NPC description of "Frightened villager" and do appear to be sort of afraid in the dialogue from all that occured and not overaly earer to talk with you. And was kinda nice to simply find out about it in manner, no big waving alarm flags or forced dialogues, just a frightened dude in an inn. Made me feel more immersed in the game world.
  4. This is an excellent solution. Priests and Druids do not have spellbooks/spell slots like that, but I would love this for the Wizard. Suddenly one of the slots in the grimoire gets a golden glow, or a new kind of slot opens up, and oh, look, anything in it can now be used Per-Encounter. I think I would enjoy being able to pick, say 1 or later on a 2nd 1st level wizard spells at lvl 9 that my wizard could cast per encounter, say 2 times instead, and choose it via the leveling screen (and not be able to change it afterwards). Would make a bit of sense that the wizard have gotten so used to ca
  5. Unfortunate, since some of it is dead wrong. ogres and trolls are very common, not rare. blights are spirits, not primordial. kith vary across the board because they can be any class, and use any weapon or armor, which means some of them can be quite tough. blights are not susceptible to ranged attack, unless it does crushing damage. you know, there's a reason I posted the link to both guides. *shrug* Valid point, I'll admit I don't have all beast types in memory and do still have quite a bit to learn about different mobs. I don't see much reason for the ki
  6. Hey, hey, hey, hold it right there. That sounds racist and I'm possibly offended. Feel free to read the entry about their name on wikipedia, I did get a laugh out of it
  7. I've gone for a speedy ranged wood elf cipher in my new game, use hunting bows, clothing instead of armor and high dex. Got draining whip for first talent. Only level 3 so far but I really like the build so far, gonna get a blunderboss for opener once I find one, but really enjoy the hunting bow so far. Haven't had any issues with getting focus and survive so far, and she dishes out a fair amount of damage.
  8. I've chosen my slayer ench based mainly on which type of creature I have the most problem with, so early on mainly spirits. Vessels are mainly useful for fampyrs since I hate their charm spells and beasts for dragons (though that is kind of situational). I also agree with pretty much everything b0rsuk wrote.
  9. Seems like the sort of thing that might appear on nexusmods if enough people ask for it, would love to see new skins for animal comps. Especially if some frost resistance/fire vulnerability was added. @ PBJam The Stag could get a moose skin, because moose are awesome. Wolf could get a attack dog skin, Lion - Tiger.
  10. Acronyms are sorta fun, when I read FTW I still think "F*** the world" instead of "for the win" thanks to a Turbonegro song. I haven't played Path of Exile so PoE makes sense to me, but I can understand why someone who've played it might be annoyed by it. But PoE seems to have stuck and it do makes more sense than other acronyms (PE could work but some of the things that share that acronym isn't very flattering, albeit sort of funny...) even if there's another PoE out there. So we'll probably just have to adapt and accept that there's 2 different PoE out there now.
  11. Usually people who like to whine or have actual constructive criticisms about the game are waaay more vocal than those who simply enjoy the game on forums. Which is why it's often sort of pointless to scan forums for actual opinion on a game and use it as an indication to if that game is worth playing, since A LOT of those opinions either come from from a point of view that's irrelevant to yours, or they are simply idiotic. ;-) Also OP, I'd recommend you use the pause button frequently, it will make things easier and more fun for you.
  12. None yet, but it would make me extremely happy if there were such a button. That and being able to use key commands for most actions in combat would be a nice addition in a future patch.
  13. As far as Bioware goes: haven't played DA:I at all, and the rest of those games seems to have been covered enough. In the Mass Effect games though, which are my favourite Bioware games, I think they struck a perfect balance in how much impact your companions had on the story. In ME1, they sort of tag along and have similar goals but it feels like everyone including Shepard is growing into their role.Then in ME2, Miranda seems like the link between you and the Illusive Man so she is sorta vital to the story, then you see how Tali and Garrus have developed just as you character have. Wrex an
  14. From now on, I shall refer to my "pillar" as "The Pillar of Eternity" while mocking others for their "Small wooden beam of timelessness"...
  15. My rogue had a few interactions/dialogues based on her class, but they were very few. May have been some more if I'd made some different choices.
  16. Ah okay. That's my actual issue. My other "in-game" loads/saves so far are fine. Slightly long but not game breaking. I went into my savegame directory and deleted all of my saves prior to the last two days but that doesn't work. When you launch the game, it checks that directory and if they're missing it puts them back. I don't have that many savegames anyway so that's probably not the solution. Try deleting them from within the game, which doesn't take very long once they've loaded. I did that to decrease the delay and they haven't reappeared on my steam version.
  17. OP I just... While you may have some points, claiming that you are offended basically makes me want to throw up in my mouth and automatically disagree with everything you say. Claiming you are offended sort of makes you take up a position of a helpless victim who've been victimized by a heinous crime, crying out for help while making a sharp line in the sand where the only 2 options are to agree or disagree with you. Which I absolutely despise since the truth/answer is usually somewhere in the middle. Claiming to be offended is a great way to annoy the hell out of a lot of people who might oth
  18. That's a good solid build, though I'd personally recommend 16 Might, 16 Dex, 14 Int, and 12 Perception. (And 10 everything else.) Reason being that I've noticed that a decent amount of conversations only require 13-14 Int and/or 12 Per checks. (Resolve? No, they almost always require more...) I found the Int modifier frustrating at the starting game since I only had 12 Int, yet kept bumping into 13-14 Int dialogue options ("So close, yet so far!"), but after I got access to some Int-boosting items and inn rooms, it's been smoother sailing. 14 Int is also a pretty good spring board to hop i
  19. I'd agree with Durance for role playing reasons. Plus his initial points into it (at least on my first playthrough) makes him useful in it from the beginning. From a gameplay perspective though, I'd say either Kana or Aloth only due to their initial +1 bonus to mechanics (from their classes) which makes a lot of difference in the end if you want it as high as possible: (SORTA SPOILERISH) Points spent for each skill point: Skill: 1 2 3 4 5 6 7 8 9 10 11 12 0 bonus 1 3 6 10 15 21 28 36 45 55 66 78 1 bonus 0 1 3 6 10 15 21 2
  20. Voted Grieving Mother, Durance is a very close second, then Sagani and Eder for shared 3rd followed by Hiravis.
  21. Would've been a nice bonus option for someone with a lot dialogue points in cruel and/or deceptive. Went with Hylia, my pc sort of bonded with Grieving Mother and went from a cynical (rational) and slightly homicidal slave to someone who wanted to help the powerless while still doing as much as possible to spite those in power.
  22. Learned a lot of interesting things here, still feels like I got a lot to learn about the combat. I'm just wondering, am I the only one who love the 3rd level spell Expose Vulnerabilities? The AoE effect + long duration combined with lowering the DT and Deflection has made it an extremely useful debuff against most mobs for me in the game so far.
  23. For some odd reason, Aloth got targeted with charm almost every single time my party ran into a fampyr, other party members got targeted about 3-4 times during the entire game. So after a while I simply unequipped his weapons when I saw a fampyr and made sure no other party member targeted once he got charmed. Though sadly that's probably not a viable tactic for all playthroughs, though I'm sort of curious as to why he got targeted that often.
  24. Care to elaborate as to why you disagree? from my point of view, while 3d graphics was nice from an immersion perspective, the graphics themselves were so completely lifeless and dull compared to those in PS:T, BG and similar games. While NWN2 had far better graphics, they felt far more mass produced than the area graphics from 2d games
  25. While difficulty makes min/max more or less important, I agree that it isn't a necessity. Though this game probably have 2 extreme types of gamers with the majority somewhere in between: those who care mostly about the story and not so much about combat, and those who care far more about the challenge of combat. So for those who combat is a significantly higher focus than the RP experience, it makes sense to min/max stats and chars. While I prefer to have characters with slightly flawed stats (don't mind the companion stats whatsoever) since they make them more interesting and realistic i
  • Create New...