Jump to content

Caerdon

Members
  • Content Count

    515
  • Joined

  • Last visited

Community Reputation

500 Excellent

About Caerdon

  • Rank
    Black Sheep of the Obsidian Order

Badges

  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. Uh... is this the first game you've ever played? Because I've seen much, much worse - and more times than I have appendages to count them with. None of that applies to Galaxy. You decide where to install the games. You decide whether to auto-update or download patches of your own choosing manually. And you own the games you buy - you can download installers and make backup copies, for example. You can use Galaxy purely as a download manager or a patching tool. But clearly that's not good enough for you, because you hate it on principle.
  2. That's certainly true and something that should be fixed. CDPR seems to have some pretty good programmers, one might think they'd be able to handle binary deltas.
  3. GOG Galaxy handles updates just fine. I don't miss the days when I had to find, download and install patches manually.
  4. People that don't check their facts and think D:OS had a smaller budget than PoE are also comical...
  5. Sounds good to me. I never liked how an entire spell level suddenly changes from 4/rest to 4/encounter, that's just too much of a leap. I would've just made the change gradual, i.e. 4/R > 1/E + 3/R > 2/E + 2/R > 3/E + 1/R > 4/E.
  6. http://www.gog.com/game/forgotten_realms_the_archives_collection_two Oh wow. Thank you! Don't thank me, thank CD Projekt. They've done a huge amount of work to gain the rights and to port the games for modern systems despite of how unlikely it is they'll ever make any real profits from doing so.
  7. You still haven't worked that out of your system? Go hit a punching bag or something, there's no need for these tantrums.
  8. Happens to me ~50% of the time. Might be related to how I often get "assign" button instead of "recall" button in Stronghold Actions panel, also a purely graphical glitch.
  9. You're inventing your own lore here. Fire blights aren't made of fire, they're (fragments of) souls bonded with fire. But just because they can channel, control and use fire, that doesn't mean they can necessarily withstand arbitrary amounts of energy and heat. And we know they do have limits, because they can't just create/absorb more fire and grow bigger. Don't get me wrong, I like that blights are immune to their own elements - it does make sense and it's good for gameplay - but it's not something the lore as we know it demands. That said, flat-out immunity to a specific type of physical damage very rarely makes sense. Why, exactly, are earth blights immune to slashing? An axe would still carry lots of momentum and act as a crushing weapon, even if the blade couldn't cut into the rock for some reason. And if the blade hit an edge on the surface of the rock, it would still concentrate all that momentum over a tiny spot, effectively dealing at least some piercing damage. High resistances - even very high - do make sense, immunities don't. Making some of the toughest monsters in the game arbitrarily immune to a specific physical damage type is an example of what I call artificial difficulty.
  10. There's an easy workaround: play normal mode and delete your save files manually when you die.
  11. No, wearing plate armour doesn't require any special strength. Shows how much you know about armour, especially considering how you call it "plate mail". Aloth has perfectly ordinary, lean frame and MIG and CON that give no penalties. Kana is a huge aumaua; Sagani is a muscular, stocky dwarf, a long distance hunter and an archer; both have high MIG and bonuses from CON too, so why on Earth would the not be able to wear armour?!? Museum plaques are notoriously untrustworthy. 200+ pounds seems more than a bit implausible, seeing how most full plate armours weigh less than 50 lb. Armours specifically made for jousting could sometimes weigh up to 100 lb, but they weren't used for combat. -- Seriously guys, go look at some re-enactors. You'll see that the majority of them are perfectly ordinary men, not some hulking mountains of muscle. Typically a good portion of them are outright nerds (no offence) with physique that goes along with the title, yet they have no problems moving about and doing combat demonstrations.
  12. This is just plain untrue. Wearing armour doesn't require any special strength - any ordinary man can do it - and it certainly doesn't require any special skill as in some games. Armour is designed to be easily worn. Yes, it's certainly more tiring to spend a day in armour instead of your ordinary clothes, but any "adventurer" would be fit enough that they can easily function and move about in one. There are two main reasons why mages generally don't wear armour in games: Tradition. Mages are generally balanced by making them glass cannons. Breaking away from silly traditions is only refreshing. The second reason is not a problem if making mages more tanky also makes them less cannon, as it does in PoE. In fact, unless the lore specifically states that using magic in armour is particularly difficult, they should be wearing even more armour than fighters. Why? Because they don't need to move as much. They don't need to dodge attacks, wave their swords and shields around and step back and forth, trying to balance between defending themselves and finding an opening to attack. Mages can just stand behind the front line and call down fire from the sky, so why shouldn't they be protected while doing it? It really sounds to me like you're not taking advantage of all the options the game already provides. There are many, many ways to protect the more vulnerable party members. There are numerous caster-protection spells and stasis shield spells and items and abilities that help movement and disengagement. There are defensive and melee-oriented skills and items. There are lots and lots of CC spells and abilities. There are alternate weapon sets and Spiritshift. There are countless ways you can position your party. You can lump your casters together or keep them apart and bring some characters in only after the combat begins. You can have a secondary tank start combat in the back row with a ranged weapon. You can have a frontline character ready to disengage and move back to protect others. And so on. There really are dozens of ways to deal with these problems, and they're all more tactical/stretegic than having your tank announce to the enemies that their mothers were hamsters and their fathers smelt of elderberries.
×
×
  • Create New...