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Everything posted by Clawdius_Talonious
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Having fun but....
Clawdius_Talonious replied to Exodus19's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Fall damage isn't that bad in my experience, although the difference between "half of my health" and "instant death" is fairly small. The problem with the amount of damage that does a momentary crippling effect and a fall that does no damage to you can be the exact same height (I jumped over a ladderway 5 or more times and took fall damage on one where I traveled further horizontally but no more distance vertically) so the fall damage isn't quite where I can judge whether or how much fall damage I'll take just by eyeballing heights even after playing through the entire game (Really though, the distance travelled horizontally doesn't matter, vertical falling is what builds your momentum until you reach terminal velocity.) That said, companions in Supernova really need a bit of work, they're WAY too stupid to be trusted to even watch out for themselves. Supernova should have some revive item for companions, even if it's on a long cooldown like the companion perks and the perk for your inhaler to work on downed companions that would be so much less annoying than having to reload because a companion went crazy. Even if it's never available in the loot tables, and you have to get it specifically from merchants for 1000 bits or something steep... -
You can transition between areas to generate an autosave, but that is definitely not really a solution. I'm playing the Microsoft Xbox Game Pass version so I can't mod my game, but one of the first "mods" for the game adds options to Supernova that let you fast travel if you wanted or save anywhere. https://www.nexusmods.com/theouterworlds/mods/8?tab=description Mind you this really just seems to be .ini changes from how it reads, so applying needs to lower difficulty levels isn't on the table at the moment. Personally what I find most frustrating about Supernova is that the combat isn't really very difficult, your companions just die like they're made of paper and wear cheesecloth armor. There's a difficulty increase, but for the player it's far more manageable than the companions who die like it's going out of style.
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Companions are hot garbage in Supernova difficulty, they just die and then you can't do anything to revive them, they are worse than useless. It's insane that even once you're out of combat all you can do is go spit on their corpse or reload. Do two things in a row? You better believe your companion is gonna die, and then you'll have to reload because of course you do. I've mostly enjoyed the game, but it's baffling to me that the game isn't difficult on Supernova, you just can't use companions as... well, companions. Lock them down in the first room of any place you go, or they WILL die. I mean, if there was some item to get them back up and it was expensive and cost prohibitive that would be fine, but what even is the point of having companions if they're just going to die and then you can't even loot their useless corpses?
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Consumables
Clawdius_Talonious replied to thelee's topic in The Outer Worlds: General Discussion (NO SPOILERS)
If you drop in e.g. a food item with a 200% recovery increase and another that is 25% total health buff the game will search your inventory for similar items and slot them in when a stack of anything particular runs out. The duration of the effects doesn't seem to enter into it with foodstuffs (although I will admit, vaping your dinner seems a bit odd) and this was a good use of the additional slots that used up a number of the heavier items without me caring very much. Be careful, if you start off vaping candy, you'll end up on the hard stuff, like Raptidon meat before you know it. -
I too found it obnoxious that neither the second tier upgrade to engineering nor Paravati's perk seemed to work at a workbench (Paravati's perk didn't display as a % chance in the displayed calculation for either) so you have to choose to either get more weapon parts at a bench (I think you do, anyway, never did immediate comparisons wearing my fancy engineer equipment) or have a chance at pulling mods off of weapons. So far as I could tell you have no chance to pull mods off at a workbench, which seems kind of outrageous honestly. I could have gotten unlucky, but I had over a dozen weapons and armors and didn't pull a single mod off at a bench. Hopefully this is patched, and if Paravati's perk isn't working hopefully that's addressed and if it is working then hopefully it shows her % chance added to the players chance. That said, I feel like I couldn't pull a number of mods because they were considered rare, so for those mods I guess I'd have needed the fourth tier engineering upgrade to have a chance at those IIRC. It would be awesome, if likely low priority, if the rarity of mods could be color coded so we could tell at a glance "one green dot and two blue, this is mostly rare mods" or what have you.
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It seems likely that the Unreal Engine isn't super easy to mod, as there aren't many mods available for e.g. Bioshock, and those that do exist seem more in the "UI/Sound/Graphics tweaks" category than anything that influences gameplay. That said, Obsidian doesn't have any real reason to have artificially limited the mod-ability of the game. I'd try to give you a more concrete answer but I'm not allowed to look in the Arc of the Covenant Microsoft Xbox Game Pass install directory since I don't have ownership of that directory. The UDK used to make the game is available to the public, but any tools Obsidian designed to mitigate the workload of producing content would likely not be theirs to release (as they would have been built on the UDK code that they don't own) and so it's tough to say how detailed mods could realistically be. The game itself seems fairly modular, and it's certainly not impossible to imagine self contained e.g. asteroid bases or space stations that could be slotted into the existing game with ease. That said, it's tough to know without having delved into the files and directories what kind of effort it would take to accomplish that. If it's too onerous a process for the most groups of mod developers, then we'll likely only see official content. As for DLC and expansions, I'm hoping that the stipulations of the contract between Obsidian and Private Division aren't so demanding that we don't see any. I'm sure that right now there are a few ideas for "what comes next" but whether they take the form of a sequel Private Division wouldn't have a claim on, funded entirely by Microsoft likely at a significantly larger budget than The Outer Worlds had to work with or DLC that PD would almost certainly get a cut of (PD's parent company certainly makes most of their money through microtransactions these days so it seems unlikely they'd have left out clauses relating to DLC) is anyone's guess. We're going to have to wait and see official announcements before we know what to expect. Given that there isn't already a Season Pass for sale, I'm not certain that we'll see DLC even though I too hope for a nice expansion sized chunk of content. A huge space station that was used to grow crops and fell into disarray after some corporate malfeasance, or even a sinister plot by weapon manufacturers to capture and infect people with a pathogen that turns them into Marauders (a few terminals describe people descending into a sort of madness) to boost demand for newer more expensive weapons and armors... There's definitely so much potential here, and I'd love to be able to expect to play fresh content in the universe of The Outer Worlds sooner than a sequel would likely be coming. On the up side there's definitely community interest, Nexus Mods already has more mods available for The Outer Worlds than they do for Bioshock. ( https://www.nexusmods.com/theouterworlds ) although at the moment they're mostly graphical tweaks and unlocking the dev console, the primary requirement for mods is people with the desire to mod a game. Time will tell whether we see cool new areas to explore released as mods. TL;DR: There's hope for mods, but I can't personally crack open files and see what kind of scripting is exposed for modification. DLC is uncertain, but if there's enough demand and Private Division's cut isn't too large, there's hope for that as well.
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The interactive object highlight is kind of necessary, given the design of some of the clutter objects. There are plenty of non-interactive objects with a little blue or green light on them which commonly denotes interactivity but otherwise seems to be used just... to show that they like glowy LED strips on boxes and barrels I guess? Some of them might explode? Honestly I've completed my first run through the game and I couldn't reliably pick out every container in a room full of shelves of containers without either the highlight or walking up to it and pressing E. If I had to pick one thing that got on my nerves, it's that the maps have lines on them I'd expect to be gradient height maps indicating how tall a cliff face was, but they aren't that. They are apparently just decorative in some places, because I found several where I wanted to go on a "lip" of a cliff that didn't even exist, like the entire "inside one height" area was a variety of heights and in the most frustrating case there was a tunnel at the end of a canyon and none of that was even reflected on the map at all...
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Weapon mods
Clawdius_Talonious replied to Kody's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Some weapons, especially in the first tier, only have a handful of available mods. Scopes aren't available for even the top tier of Shotguns AFAIK, and the Spacer's Choice Assault Rifle didn't get all 3 slots available until the second tier. The first tier had only scope and clip mods available and couldn't take muzzle mods. The workbench will display all the slots that are available for different ranged weapons, although since there are only two possible slots for melee weapons they have arrows instead. Anyway, the various components available will be displayed there. -
PC Performance?
Clawdius_Talonious replied to taviow's topic in The Outer Worlds: General Discussion (NO SPOILERS)
I did fine at 4k with my 1080, although I'm rather inured to poor performance unless there's a lot of screen tearing, so what I found acceptable someone else might not have enjoyed. Any new game is going to have software and hardware stacks out there it doesn't care for. There will definitely be performance improvements in the future, Obsidian has a long track record of good support for their games. If there are common threads to people having issues, they'll figure out what they are and work to fix those that are able to be identified. PC game QA is tricky because there's no telling what you'll see in the wild, nice new hardware, even that covering a broad spectrum of components isn't going to have the "lived in" nature of systems with a dozen applications running in the background and who knows what peripherals attached. I played a game once where I got maybe a half a dozen frames a minute performance, and yes, I definitely mean a minute. Turned out to be my Saitek keyboard, I had to go nuke some USB drivers nestled down in my HID devices for the game to even get to a point where I could interact with the options menu. I'd never have diagnosed that myself, fortunately that game had been out awhile and others had identified the culprit, that's just an example of the wild world of PCs. If you're concerned you could give it some time, but if you're running Windows 10 fully updated, it's a buck for new customers to get the Microsoft Xbox Games Pass for PC for 30 days. At that price point I feel comfortable saying I've spent more money driving to get things for "free". -
Bit disapointed
Clawdius_Talonious replied to DigiScot's topic in The Outer Worlds: General Discussion (NO SPOILERS)
It's especially silly when you think of how much ground work Obsidian laid talking about budget limitations etc. for the project. There could be AI for corpse sighting, but I have legitimately never seen anyone complain that the corpse sighting AI in Bethesda games is "walk over, acknowledge corpse by bending down to look at it." And Bethesda games routinely have entire quest lines about murdering people, often in towns, so you kind of have to routinely see the same animation and barks related to corpse-finding a bunch if you're playing that content. What would you have the AI do when they see a corpse? Run it over to a wood chipper before cleaning up and going back to business as usual? Death and murder are regular parts of these people's lives in the narrative, so other than looking for the killer and cleaning up the area I don't see much else happening. Now, do you want the AI to have corpse disposal routines and destroy items on corpses left unattended? Do they get shunted to some lost and found box? What would all of that add to a game developed with a limited budget? The game had limited resources, personally I feel that they used them fairly well. Even so I'd expect any more fleshed out reactions to player killing sprees to be along the lines of set off an alarm and clean up the mess. I really am genuinely curious what you wanted to happen. The AI to pick up the corpses bring them to a morgue and hold a wake, complete with mourning spouse where applicable? A GTA style manhunt, escalating through bigger and meaner security forces? There would kind of definitely need to be audio cues and a bunch of audio work for the former, and there are a variety of logical issues with the latter. Not that the latter couldn't be accomplished with say, drop pods "from the board" or some such, an entity with more resources at their disposal. Still, the entire story is about a society playing their corporate musical instruments while the Titanic sinks, so even if that was a consideration for a future sequel, I'd say it wouldn't really make a ton of sense. In this game in particular you're opposing the board's will, whether you do some of the "good" actions or just kill everyone. Why, then, would they only break out the big guns when you start shooting up the joint? Why wouldn't they send drop pods full of soldiers after a player going about their business of disrupting the board's work? I think people read too much into the idea that you -can- kill every NPC, and not have the game spaz out, or break the main quest. Honestly, tons of games just go for the "We take your weapons in town" approach, and if it does good things for your immersion feel free to put away your gun or melee implement of destruction and pretend the sheriff took your weapon. A realistic reaction from the board would be blacklisting your ship and opening fire on you during takeoff or landing, you'd just get to a point where the game says "You died!" and that's not exactly fun, even if it would be immersive. -
Poorly optimized
Clawdius_Talonious replied to Menalak's topic in The Outer Worlds: Technical Support (Spoiler Warning!)
I've got an i5 8300k and a 1080 and I'm running at 4k resolution in fullscreen without any real undue performance issues. There may be something wrong in your software stack, 1440p shouldn't be giving you issues. I am running the newest Nvidia drivers that came out yesterday, if you're not that would be the first thing I'd recommend checking. Other than that, you haven't really provided anyone with the pertinent information about your system for them to help diagnose potential issues. I am somewhat inured to performance issues, a little frame rate dip here and there don't really bother me or else I'd be running at a lower resolution. That said, your system specs seem like you shouldn't have issues if you don't have something going on in your software stack. You're not running on like, 8gb of RAM or something, are you? You shouldn't be hardware bottlenecked, but you could still have hardware issues, say with heat/an OC... -
If you're not in New Zealand you can probably start loading the game before midnight. If you're in the US, it's about an hour until the game launches. Actually it should be about an hour for everyone in the world who is using a PC. Edit: You might try now, it's not scheduled for another hour but it seems like it's already available to people who are using the Microsoft store but you may be lucky.
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Well I combed through the store page and the xbox app again, the store page has a ... right next to play but only shows the options to pin a shortcut or install to devices. Checking through the updates section showed me that the Outer Worlds is version 1.0.369.0 but no other information available on the install through those apps. However, looking the program up through add/remove programs shows me a 37.3gb footprint and that's more than I had before. I just mistrust software not letting me look at folders and files, but now I have more of a reason to believe it's not just some old guy behind the curtain waving a flag that says "We know you really want to get started, but you’ll have to wait a bit longer. Check the store for the launch date." at me every time I click play. Thanks for helping me be as sure as I'm likely to be prior to launch that I'll be able to play ASAP.
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Appreciated Anhur, but I'm actually using the gamepass and Xbox app beta. I'm just gonna keep my fingers crossed, although going back to the Microsoft store did let me run in a newer version of the Xbox app, it doesn't seem to have picked up and run with any 30+gb download. It's been running pretty regularly for days now so it could have done it all sneaky like, and they actually steal ownership of the folder from you to make sure you don't go poking at any files so I can't check the size of the install directory. Still, thanks for passing along that info, it very well could help someone else (and that update might have set me up, it got my hopes up for a minute there.) I'm just glad I'm not stuck on 1.2mbps down DSL anymore, if I do have to download the game tommorow I'll at least be able to get it within an hour or so I think. Edit: Ehhhh, interesting, I was able to go through the Microsoft store to try to install it and it seems to have concluded that the game is already installed... I guess I can rip it out through the app and try to run it in through the store if I get antsy but I have "confirmation" that it's installed, of a sort.
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I think I'm going to take a crack at leader right out of the barrel, give myself some versatility based upon my companions, and hopefully gain additional benefits from being charismatic. I might wind up doing a stealthy goody two shoes intelligence focused hacker type though. I never really know until I fire the game up just what I'll wind up doing first, because I know I'll eventually do it all. I've had a good while to think about it and I still wind up thinking "Leadership sounds neat" and you always want some kind of persuasive ability IMO, and personally I like being able to convince people of the truth without having to break things or shoot people. Call it personal preference, I have a strong tendency toward playing "Myself in this situation" my first time out in a new RPG. Although what that says about my Cipher in Pillars is anyone's guess. Good things? I'm going to go with good things.
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I'd imagine that Private Division is kinda pissed about Microsoft releasing the game day one on their XGP, so they're not keen on dumping a ton of money into marketing the game, Epic already gave PD a fat check to make it Epic "exclusive" and this is all corporate gamesmanship that really won't benefit The Outer Worlds but likely won't harm it too much either in the long run.
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Good luck getting a refund from Private Division, I understand they're not offering them, but hopefully that's rare or they're just really slow and bad about it... If you're running the latest W10 download the Xbox beta app (to make sure it works) and you can get the game through the PC Xbox Game Pass if you can get a refund and want the game without Private Division getting money. You could potentially also just outright buy the game from the MS' app store thing if you want Obsidian to profit as much as possible from the sale without involving Epic I guess? Microsoft's budgetary concerns aren't likely to be greatly affected by sales vs sales of their subscription etc. from the Obsidian standpoint, at least that would stand as a reasonable hypothesis. This should mean a sequel is going to be more likely to happen, and DLC (of the Obsidian style, sizeable addons) more likely to be produced based on total concurrent players and stats like that rather than the bottom line. At least, based on MS' acquisition of both Obsidian and InXile, they clearly think there is an audience for these kinds of RPGs and are interested in growing that audience and offering a larger budget (I'd imagine this could be especially effective for marketing and QA) for those titles. Edit: Read this as someone who had bought the game from PD already, my mistake.
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I haven't seen any official System Requirements list, but the game is running the Unreal Engine so it's likely to have similar minimum and recommended requirements as other modern UE games like Gears 5. With it being a cross platform release, it's likely going to be optimized to run on lower end machines since all the consoles use AMD APUs. If you're looking for similar games that use the newest Unreal Engine there are several (including Gears 5) available with the same Xbox Game Pass that will offer The Outer Worlds once the game is released. I was able to get 2 months of XGP ultimate (which includes the PC XGP which is the only bit I have any use for) for 2 dollars, so if that deal is still active you can get the ability to download a game to test the various functions you need as well as a way to play The Outer Worlds for an insanely good price. Even if you want to drop 60 bucks on the game, I'd say you should consider getting the XGP for The Outer Worlds just so you can try before you buy and be absolutely sure it has the functionality you need.