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Everything posted by Clawdius_Talonious
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Double check her AI configuration in the fourth tab (just past perks IIRC) and make sure she is set up how you want her, in this case Aggressive (otherwise she won't be very active in combat at all.) If she's set to aggressive and still not fighting there could be another issue, but that's definitely something you want to check if you haven't already.
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Mod Guide?
Clawdius_Talonious replied to alabuck's topic in The Outer Worlds: General Discussion (NO SPOILERS)
The Light AR and AR get barrel slots at the second tier, so it's possible the Hunting Rifle does as well if you prefer it. I've seen people complain that the Dead Eye AR doesn't have a barrel tier, but I never personally used them so I can't say if they get one at tier 2 or not. Until you start seeing AR... I want to say Mk2 but that's not what they're actually called in this... then you'll have to hold onto your whisper quiet muzzler. It's really a shame that the Dead Eye in particular doesn't have a slot for the muzzle, given the fact that Belle of Belle's Shells specifically uses it as an example of a good modification to use and it's actually impossible (unless the tier 2 has a slot for one.) -
Mod Guide?
Clawdius_Talonious replied to alabuck's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Not all weapons are capable of taking all modification components. There are three slots on ranged weapons, barrel, clip, and sight. Not every weapon has every slot, so no matter how good you are, you can't use e.g. a barrel mod on a weapon that doesn't have a slot for it. Not every type of weapon, even at the highest tiers, has every slot available. A number of them do, but e.g. tactical shotguns don't have a sight slot and there's nothing you can do to attach e.g. a gyro sight to a shotgun. -
Changing Chars???
Clawdius_Talonious replied to alabuck's topic in The Outer Worlds: General Discussion (NO SPOILERS)
You could respec from leadership back into being a sniper if you wanted. There's a bench on the second floor of the ship, up the ladder by Parvati and then back toward the entrance to the ship. I can't say why they don't offer different saves for different characters especially given the fact that you seemingly have to completely overwrite a supernova character who doesn't get to the endgame if you start a new character. -
Finished
Clawdius_Talonious replied to sjb10104's topic in The Outer Worlds: General Discussion (NO SPOILERS)
It was known long before release that The Outer Worlds was a smaller game than Obsidian usually makes due to budget limitations. Hopefully we will see dlc, but if we don't it will also be due to the contract between Private Division and Obsidian. Or, rather, the fact that after the Microsoft acquisition of Obsidian the fact that a third party publisher no longer need fund Obsidian's work. If we don't see dlc it seems likely we will see a full blown sequel with a budget that allows for a larger game with more of the most popular fan requested features (like a 3rd person camera.) -
Companions help
Clawdius_Talonious replied to Mayan fury's topic in The Outer Worlds: General Discussion (NO SPOILERS)
You can just drag and drop from their tab, it defaults to weapons but you can click the armor tab and drag and drop as well. If you just want to take what they have and leave them nothing, AFAIK you can't, but you can drop in a different weapon (they have a slot for melee and a slot for ranged.) In The Outer Worlds you could equip your followers with the heaviest armors you have (some weigh as much as 15 units) and they won't count against your carried weight. I'm really not sure what having played the Fallout games has to do with anything. No game in that series has automatic inventory weight distribution, necessitating a micromanaging of ally equipment. This is completely different, it just increases the cap you see in your inventory by a set amount for each follower you have. (20 initially I think, then 60 later if you get the pack mules perk.) -
Love the game, but...
Clawdius_Talonious replied to TheRoadstar's topic in The Outer Worlds: General Discussion (NO SPOILERS)
It's a bright color palette, I'm not entirely sure people are aware of why everything was grey and brown for so long, but it was an issue with lighting technology at the time. We've actually got the ability to have decent refracted light simulation so bright colors don't look "wrong" in a difficult to define way. Personally I like the style, but there are already mods that strip out the color for people who don't care for it. https://www.nexusmods.com/theouterworlds/mods/16 Amusingly the mod authors assume you'll be using the Epic Store version. I personally only have the Gamepass version so I don't know if Microsoft lets people who bought the game instead of those of us who are just renting it access and change files. Also, Obsidian was updating the Steam store page an hour before the news that The Outer Worlds was going to be Epic "exclusive" broke, game publishers do the job of e.g. getting your game on Steam. This actually used to be a selling point for mid-small developers to sign on with smaller publishers before anyone could pay 100 bucks and put anything they wanted on Steam. If you dislike the fact that it's an Epic exclusive, take it up with Private Division and be glad that Microsoft has no need to trade customer good will for a quick check from Epic's Fortnight fund so this was already not going to happen again before you complained about it. -
I've seen someone say that if you leave and sleep for a few days they stop being hostile so long as you don't have too much negative reputation with the faction/in the area. Never had cause to try this myself but you can give it a shot, just pop back to your ship and sleep for 3-4 days (the time they recommended) and see if it works?
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I've completed the game (and every quest I received in that run) and am a decent portion of the way through the game in Supernova mode. In that time I do not recall having ever seen the prompt for any flaw pop up after I rejected it. That doesn't necessarily mean it's impossible, just that when you reject them it likely resets the counter. The fastest way to test that I can think of would be with fall damage and I'm not climbing and jumping off of a high place over and over to see whether or not they offer you the flaw again if you take enough of that damage type again, so I have no proof beyond my own anecdotal experience.
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Food and sleep
Clawdius_Talonious replied to Madpaddy's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Food and drink do have a use other than selling them in the base game, you can slot them into your inhaler and the game will search for and use others with the same effect (e.g. 200% natural recovery increase or 25% total health increase.) That said, I would like to see the "greater needs" as an option to the base game outside of Supernova mode. Unfortunately the needs themselves are a bit wonky IMO, you get hungry and thirsty about twice a day and then you need to sleep. It's not really very immersive or interesting to have to return to my ship and sleep every time I need a second drink, so honestly many of the people who aren't able to use them and think they would like to would probably not be able to enjoy them. There aren't any real positives to the system as it currently works, being well rested or sated or quenched does nothing at all for you and you can't top up past the point where you're not thirsty no matter what you drink (or... swallow? How does dehydrated water work, I assume there is a team of skilled hydrophobic magicians at work somewhere in Halcyon?). So, you're not missing much as it stands. These systems can be done well, but this one is currently not particularly enjoyable at the moment. -
Companion Weapons
Clawdius_Talonious replied to AgentTBC's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Yeah I had just read the "mixed" setting on here moments before, looking at it myself there I just see ranged and close, but you can set what they prefer. I think with Paravati she had no heavy weapons skill and the damage of the LMG was small enough that she just started to use her close range weapon nearly exclusively due to that. -
Companions help
Clawdius_Talonious replied to Mayan fury's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Your carry weight goes up by 40 (IIRC) when you have companions along with you. You don't have to micromanage them, they just help you carry more stuff. Later another 40 per companion is available from a perk. If you're carrying too much stuff, try breaking down extra weapons or armors for parts. Selling consumables is also a good way to free up inventory space, Rapt meat weighs 1 per, so that will stack up PDQ. -
Companion Weapons
Clawdius_Talonious replied to AgentTBC's topic in The Outer Worlds: General Discussion (NO SPOILERS)
You can specify that they stay ranged instead of mixed, the fourth tab displays their skills and current AI settings, that's pretty much crucial for Supernova at this point as they are far too squishy and if they are downed they're instantly permanently dead if you don't have high end perks that save them from that fate once every 15 minutes. What I just realized is that if you go into the UI settings and turn off "Show base damage" (IIRC) it will display the damage done after stats are applied, this works for your companions too when they have items equipped so you can see what the difference is between weapons they prefer and what you have that does the damage type you'd like them to do (e.g. shock for robot fights.) -
Supernova Sleep Gripe
Clawdius_Talonious replied to Space Milk's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Thinking back on it, it may just have been getting close enough in the town to the pad, although I hadn't gone near enough to the pad to unlock the location itself because I didn't get XP for that until I landed there. By that point I had already done most of the quests on that planet, but I didn't unlock that as a landing spot until a quest led me near the pad en route to a location within the town. -
The only really weird thing, to me at least, is that the perk that doubles skill bonuses ALSO doubles the skill debuffs of wearing heavy armor. It specifically says skill bonuses, so to me anyway it seems odd that a debuff is doubled as if that were somehow a bonus. That said, I would have loved to see perks or flaws related to armor weights. Perks to offer more benefits for light armor, like faster movement in lighter armors or faster TTD recovery in lighter armors seem like a perfectly logical thing to offer and I am left to wonder why their only real improvement on skills is that they offer a buff toward an entire skill category instead of a single subskill. I found one piece of light armor that offered +10 to a subskill, which left me wondering if there were going to be more like that or if I missed a number of better options in my first run through the game.
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Supernova Sleep Gripe
Clawdius_Talonious replied to Space Milk's topic in The Outer Worlds: General Discussion (NO SPOILERS)
You can land the ship in that town, although exactly what it was I had to do in order to open that landing pad I'm not 100% sure. It might be nice if they automatically unlocked the pad when you purchased the room, that way supernova difficulty wouldn't force you to go all the way back to your first landing spot before you get the pad there. I have a couple ideas, if you're interested. Let me know, and I'll PM you to avoid spoilers in the General channel. -
Love this game!
Clawdius_Talonious replied to alabuck's topic in The Outer Worlds: General Discussion (NO SPOILERS)
You can only have one mod per slot, so you can't use multiple muzzle mods. If it didn't you could just slot every kind of elemental damage onto your weapon and it would render one of the science weapons basically not unique. -
Load Times
Clawdius_Talonious replied to sjb10104's topic in The Outer Worlds: General Discussion (NO SPOILERS)
That's okay SJB, we all make mistakes, I myself didn't dig into the gameplay options to find the FOV until I was at least 15 hours into the game. I didn't stop to think "Hey, maybe I can fast travel to the ship interior" until the third or fourth time I was trekking back to the ship from the other side of the Groundbreaker before I noticed that fast travel to the ship interior was an option. -
Post-release content?
Clawdius_Talonious replied to Hawke64's topic in The Outer Worlds: General Discussion (NO SPOILERS)
We know for certain there isn't a season pass being sold. Until we see official announcements, we don't have any certitude that we will see DLC or expansions. My reasoning is, basically, we have no idea what stipulations are in the contract between Private Division and Obsidian. If Private Division takes the same cut from DLC they do from the base game, it might be better for Obsidian to just put together a full fledged sequel to the game fully funded by Microsoft than it would be for them to put together DLC. As for support, Obsidian tends to offer support for their games until most issues have been resolved and they have reached a point they are happy with. Usually you can expect fairly regular patches for about a year after release, but with The Outer Worlds I encountered a few smaller issues and one fairly significant crash to desktop every time I tried a thing until I just shot the guy who was trying to trigger an event that wasn't being resolved correctly in the last few minutes of the game. This could mean that Obsidian will resolve most issues and reach a state they're happy with sooner, especially if no DLCs are forthcoming to introduce new issues and require balance changes. While I anticipate that the relationship between Private Division and Obsidian could affect DLC etc. I doubt that it will alter their plans to offer support for the game. -
Companion Weapons
Clawdius_Talonious replied to AgentTBC's topic in The Outer Worlds: General Discussion (NO SPOILERS)
They definitely seem to me to have preferences for certain types of weapons, if you give them a ranged weapon they dislike they're likely to use their melee weapon. That said there's a bit of logic underlying the process I'm not sure of, where e.g. Nyoka can have her preferred LMG and still want to swap into her melee weapon, despite the fact that there are multitudes of enemies surrounding you or what have you. Giving Paravati an LMG early on resulted in her exclusively using her melee weapon, and they tell you what they want to use in dialog and with their initial load out. Whether or not this logic changes with time or anything like that I haven't had the urge to discover, and I'm not entirely sure why some of the things that happen happen. For instance if you steal Paravati's hammer and give her a tossball blocker she'll still use the hammer during her special attack, that seems more like a bug than a feature but maybe YMMV. -
Quality of life things.
Clawdius_Talonious replied to Zaathura's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Hold the reload key to holster your weapon. There are armor mods that make 3 basically impossible, extending the range of that highlight by another 2.5m. Also, the game would have to intuit which object you wanted to interact with, and I'm sure there are issues that aren't immediately apparent to me. -
This has been a requested feature since before release, but it wasn't in the budget for the game. There are a variety of bugs and jank this would have added that Obsidian in particular needed to avoid at launch. It's not entirely impossible for it to be added in an update, but the ability to e.g. clip the camera through a hole in the wall and activate an object, or target enemies with companion special attacks without putting yourself in danger, as well as less obvious and predictable side effects would have been troublesome. Obsidian has a reputation for bugs, and it is in their best interest to avoid that. Since publishers are responsible for hiring QA and determining the amount of time a game will have being QA'd etc. the only way for them to address this on their side was to limit the scope in ways that would make it easier to squash bugs and be more certain that you could avoid bugs cropping up (if by nothing else, shooting the NPC with/causing the issue. I myself had to shoot an NPC who was triggering a load/crash cycle instead of a conversation or whatever was planned for that point.) That said, it's likely to be one of the first things people mod into the game, since modders don't mind a little jank and if it introduces balance affecting bugs it's a self inflicted problem. Also, I'd like to ask, has she tried to adjust the Field of Vision (available in the Gameplay menu) to see if a larger Field of Vision helps with her nausea? From: https://www.howtogeek.com/241285/why-video-games-make-you-feel-sick-and-what-you-can-do-about-it/ "Your video game’s field of view (FOV) is, hands down, one of the most common causes of video game nausea and headaches. The source of the problem is a disconnect between the field of view of the actual viewer (the player) and the field of view of the game (the in-game camera)." ... "One great trick for adjusting your field of view to a comfortable level is to find a location in the game with close-range objects like a store room, inside of a cell, or any sort of room that is roughly the size of a room you’re used to being in. Back yourself into a corner and then adjust the field of view so that the room looks natural to you. If you feel like the walls are pinching in on you, then the field of view is too high. If you feel like you’re zoomed in or uncomfortably close to an object across the room, then you’ve adjusted it too low."