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taviow

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About taviow

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    (4) Theurgist

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  • Pillars of Eternity Backer Badge
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  1. Is it possible to apply this to Pillars 1 too? Seems like it would work and finally get rid of performance problems in Defiance Bay.
  2. I like the time it's being released because it's gonna be 2pm where I am. So I can get up, have my breakfast, go to class, have lunch, go back home and then Deadfire will launch shortly afterwards. Admittedly if it was released later I'd be bummed out too. As it is I have plenty of time to play it tomorrow though.
  3. I find it curious that 9 codes are missing, but maybe we'll have a big burst of codes for release?
  4. Not as if you can't figure out the best strategies with pre-made companions too. It's a dialogue/story heavy game too from what I've seen, so you can't easily tune out of it most of the time, looks like.
  5. Well, it's a single GPU issue too, if the first game is any indication.
  6. I also wish POTD had been tougher for release but I think it's a reasonable thing to balance later. I hope that when they do, POTD becomes fairly punishing, because I really enjoy the combat system in Pillars 1 and experiencing it through tough situations and figuring out how to solve them.
  7. Well, to be honest, Pillars was the same way in some spots (Defiance Bay, Stalwart, etc.). I doubt a very long standing issue like that which persists even through their optimization for Deadfire (which looks incredible, I have to say) will be solved in time for release if it's still present in streams.
  8. Professional reviews matter a fair amount for how the game is perceived in the critical time of release. Also, when is the embargo lifted? I know it's tomorrow, but do we have a specific time or is it just "tomorrow"?
  9. My main concern is that we're back to the drawing board on so many essential things, when we have something that played very well in 3.0 (after all the patching PoE was left is in a really good state imo) which is now seemingly being disregarded by making sweeping changes to important systems. Personally, these changes don't strike me as being natural progressions of what was achieved in 3.0 but rather we're starting over again. A bit disappointing for that which was supposed to be (or at least I imagined it to be) a BG2-esque sequel.
  10. Level cap will be raised as the expansions/sequels come along. It is what it is for a reason. Baldur's Gate's level cap (XP cap, to be more accurate) was lower.
  11. Yeah I don't know what to do with myself emotionally while watching it.
  12. Rectify is ****ing awesome. I do enjoy both Rectify and GoT, however I also believe it to be much better and more significant than GoT. It can't be said that Rectify is objectively better, of course. Regardless, I strongly dislike Metacritic as a whole, no matter whether we're talking about user scores or critic scores. I've seen too many cases in which the page of a game has been swarmed by angry users who are pissed for whatever reason (usually extremely idiotic reasons). One example I can think of right now is Dota 2 (http://www.metacritic.com/game/pc/dota-2). Hundreds of users swarmed the page giving it ratings of 0 because Valve failed to deliver the Halloween event, named Diretide, because they were working on a much bigger update that was going to come later on. Admittedly, they made the mistake of not communicating the gamers that Diretide would not happen. I can point out another example, this one on imdb, which is a show named The Shield, and damn I love that show, one of my favorites too (http://www.imdb.com/title/tt0286486/epdate?ref_=ttep_ql_4). A group of users raided the show and gave a lot of the episodes horrible ratings, because they had some kind of irrational hatred of it (especially Season 4, check out its ratings. From what I heard it was because they hated Glenn Close or something like that (???)). Anyway, this is rather off topic, but I just want to say that I absolutely loathe ratings and hate how important they seem to be for users and publishers, and how they are one of the most important things in dictating the popularity and eventual sales of a game. EDIT: I did watch your video and I enjoyed it. I also like Josh as a lead designer and appreciate what he brought not only to PoE but all the games he has worked on. EDIT2: Spelling
  13. Yeah, I meant it as an in game option. Hopefully it can be done, if not, then I guess the startup command solution will do.
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