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Everything posted by sesobebo
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awwwww yisssss. it's "Praeses, Alia, Fero" all over again. {:
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- Pillars of Eternity
- Priest
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Dat Backer Content
sesobebo replied to Bryy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
yes.- 110 replies
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- pillars of eternity
- kickstarter
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Tagged with:
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Late backer reward question.
sesobebo replied to dariussd's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
two questions pop to mind here (and they're not rethorical; i'd genuinely like to see someone answer them): has anyone actually backed the project solely because of the exclusive ingame trinket? (i.e. the item was the tipping point that made him/her pledge - he wouldn't do it otherwise) does anyone get any enjoyment from having an exclusive in-game item? (consequentially being pleased by the fact that some other people don't have the item) my biased, speculatory and un-informed answer to the first question would be: "no," making the exclusive digital thingie in a medium, where reproduction costs practically nothing, more absurd than even day 1 DLCs are. it was a nice gesture, but unncessary. -
i'm just explaining the logic behind the female only social club. as far as i'm concerned anyone can lock themself into a cloister, as long as it's by their own choice and not imposed by others.
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nope. that's not the question. the topics of discussions are immaterial. the gender exclusivity is there as a sift to create a safe environment for discussion about anything.
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RSI's response her recap of the events (and more importantly screencaps of the thread before it got removed/reinstated/moderated - and the information regurgitated through varous channels)
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Update #77: Art in Alpha
sesobebo replied to BAdler's topic in Pillars of Eternity: Announcements & News
i'm glad there's been nothing revealed about the plot. i hope it stays that way.- 338 replies
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- Art
- Environment Art
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Portraits
sesobebo replied to Sheikh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
no worries, the big-heads mode is already implemented. -
walking speed outside of combat
sesobebo replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
re-post from another thread: source -
walking speed outside of combat
sesobebo replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
it's default, which means it can be toggled on/off. nothing's locked. -
yep. looking forward to this one.
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walking speed outside of combat
sesobebo replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
i don't think that "match to slowest" is a permanently enforced thing; more like a toggle. -
i'd rather they go the other way: have just the sliders without numbers (e.g. [property] |--------[]---|). it gets rid of the sadness, that is a numeric value without it's scale, and it shifts the focus from this meaningless number back to the output effect (actual loudness of the sounds, or brightness of the picture). config editing would be nice to have though.
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"Follow me!" toggle.
sesobebo replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
from conveniently opened-to-public SA forums: -
isometric view (or any axonometric view parallel projection) = infinite camera distance. PE will use some sort of axsonomtery (as far as i know, they're using steeper viewing angle for indoor, and shallower angle for outdoor areas). i'm not advocationg extensive use of DoF, but it can be useful in cases such as mountain tops (arreat mountain top in diablo 2), tall towers (severed hand in iwd), floating thingies (astral prison in bg 2), etc.
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i'm upset because the god of game programming Carmack ends up working for facebook. ):
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but that's exactly what it means in this case. whichever axonometric projection P:E will be using (and IE and any other '2D' top-down games have used) can be imagined as looking at objects infinitely far away; there is no difference in the angle that each of Your eyes are looking at the scene, so there is no difference in picture that each of Your eyes see, so there is nothing to create the illusion of depth.