Everything posted by sesobebo
- Exploit the “Slow Motion” RTwP to integrate some TB strength.
- Update #78: The Leaders of the Band: Chanters and Priests
- Dat Backer Content
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Late backer reward question.
two questions pop to mind here (and they're not rethorical; i'd genuinely like to see someone answer them): has anyone actually backed the project solely because of the exclusive ingame trinket? (i.e. the item was the tipping point that made him/her pledge - he wouldn't do it otherwise) does anyone get any enjoyment from having an exclusive in-game item? (consequentially being pleased by the fact that some other people don't have the item) my biased, speculatory and un-informed answer to the first question would be: "no," making the exclusive digital thingie in a medium, where reproduction costs practically nothing, more absurd than even day 1 DLCs are. it was a nice gesture, but unncessary.
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RANDOM VIDEO GAME NEWS
i'm just explaining the logic behind the female only social club. as far as i'm concerned anyone can lock themself into a cloister, as long as it's by their own choice and not imposed by others.
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RANDOM VIDEO GAME NEWS
nope. that's not the question. the topics of discussions are immaterial. the gender exclusivity is there as a sift to create a safe environment for discussion about anything.
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RANDOM VIDEO GAME NEWS
RSI's response her recap of the events (and more importantly screencaps of the thread before it got removed/reinstated/moderated - and the information regurgitated through varous channels)
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Is running away from fights possible? Wilderness encounter placement? Enemy Morale?
isn't this more of a combat mode problem than morale problem?
- Update #77: Art in Alpha
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Portraits
no worries, the big-heads mode is already implemented.
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Possible Alpha-ish PoE UI screencap
i know, i know... ):
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Possible Alpha-ish PoE UI screencap
{: ?
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walking speed outside of combat
re-post from another thread: source
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walking speed outside of combat
it's default, which means it can be toggled on/off. nothing's locked.
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RANDOM VIDEO GAME NEWS
yep. looking forward to this one.
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walking speed outside of combat
i don't think that "match to slowest" is a permanently enforced thing; more like a toggle.
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Input Numbers in Options
i'd rather they go the other way: have just the sliders without numbers (e.g. [property] |--------[]---|). it gets rid of the sadness, that is a numeric value without it's scale, and it shifts the focus from this meaningless number back to the output effect (actual loudness of the sounds, or brightness of the picture). config editing would be nice to have though.
- "Follow me!" toggle.
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Steam Box, Nvidia Shield, Steam OS ETC: Not Supporting Controllers in 2014 Released Game Is NOT Forward Thinking
that's the key - in old school You make something awesome happen instead of game making something awesome for You.
- Parallax Depth Effect?
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Parallax Depth Effect?
isometric view (or any axonometric view parallel projection) = infinite camera distance. PE will use some sort of axsonomtery (as far as i know, they're using steeper viewing angle for indoor, and shallower angle for outdoor areas). i'm not advocationg extensive use of DoF, but it can be useful in cases such as mountain tops (arreat mountain top in diablo 2), tall towers (severed hand in iwd), floating thingies (astral prison in bg 2), etc.
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RANDOM VIDEO GAME NEWS
i'm upset because the god of game programming Carmack ends up working for facebook. ):
- Parallax Depth Effect?
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Armour & weapon designs (part V).
this is waaaaaaaay more handy. (:
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DPI Scaling for PE, much more important than resolution
but that's exactly what it means in this case. whichever axonometric projection P:E will be using (and IE and any other '2D' top-down games have used) can be imagined as looking at objects infinitely far away; there is no difference in the angle that each of Your eyes are looking at the scene, so there is no difference in picture that each of Your eyes see, so there is nothing to create the illusion of depth.