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Showing results for tags 'RTwP'.
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At the current state of the game, combat remains its major flaw, where instead, this should be one of its major strengths. Obsidian is trying their best to eliminate bugs & tweak combat to make it fluid & fun-to-play. Backers are crowding the forums suggesting ideas on how to 'fix' combat since everybody wants combat to feel as enjoying as in the IE games, but also refreshed, absent GM sucker punches and not susceptible to exploits and cheesy tactics. All of this effort is sincere and worth commended for. The purpose of this poll is to determine whether you feel a radical ch
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I am sorry as I do not know this should be at the engine or mechanic section so I will post at both and let the admin decide. Short Version Exploit on the slow motion function to let the game zoom on a character and play in slow motion the animation that deal the killing blow or successfully perform a feat of awesomeness, or was beaten to near death. Finishing the action the camera can zoom back and run in real time. This is good for aesthetics and helps the information crunch of which character need attention or further command. People have the option to skip that all if they want. I
- 12 replies
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- Unity Engine
- Slow Motion
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(and 2 more)
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I am sorry as I do not know this should be at the engine or mechanic section so I will post at both and let the admin decide. Short Version Exploit on the slow motion function to let the game zoom on a character and play in slow motion the animation that deal the killing blow or successfully perform a feat of awesomeness, or was beaten to near death. Finishing the action the camera can zoom back and run in real time. This is good for aesthetics and helps the information crunch of which character need attention or further command. People have the option to skip that all if they want. I
- 3 replies
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- Unity Engine
- Slow Motion
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(and 2 more)
Tagged with:
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Hi Obsidian. So here's an idea for your UI. Have you ever played Baldur's Gate or Baldur's Gate 2? You have? Good. So have you ever considered where most people pause the game? It's mainly during combat if you didn't know. Now what specific part of combat do most people pause the game? The answer is likely to be parts where multiple clicks need to be made: specifically during inventory management (getting potions) and spell casting. So my idea: We were having a discussion on the glorious codex about good UIs for Torment and someone mentioned the NWN2 "spell hot button" used to br
- 3 replies
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- RTWP
- smart pause
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(and 1 more)
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