Everything posted by sesobebo
- Update #92: Reward Redemption
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435 Discussion
No, they no longer do - not even connected to it in fact Sorry? Looks perfectly fine to me: This needs work this needs a midget on the shoulders.
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Merry Xmas to everybody
- Update on the Update
- Macintosh Builds
so... any new info on the linux build?- Backer Beta Build 301 is Live
- Pictures of your games Part 5
- RANDOM VIDEO GAME NEWS
History repeats itself, first as tragedy, second as farce.- a question regarding logistical solutions applicable to Pathfinder universe
will there be crates?- [Merged] Please make a console version!
- [Merged] Please make a console version!
The Witcher II UI. PE's UI doesn't look compromised to me.- Online Multiplayer mode
- [Merged] Please make a console version!
^ here you go:- Giantbomb Quicklook on the 24th
~~~ deleted redundancy ~~~- Giantbomb Quicklook on the 24th
right. in. the. feels.- Divinity: Original Sin
- Trees, Shrubs, & Grass
true, true. but what You're left with is something like this: a game running at the speeds that the hardware can produce (120Hz, 144Hz...), and some piece of background "chopping it up" in it's pre-determined 30 or 60 or whatever FPS. for me that's not a very good alternative. ok, i've picked the wrong terminology. should have gone from the start with key-framed and pre-rendered animations, and static stuff. having said that, the waterfall does not look like a pre-rendered animation to me (a 'video texture' if You will); it looks to me like a static texture getting warped and offseted on the fly every displayed frame (not unlike the shrubberies -minus the vertical offset). yup.- Trees, Shrubs, & Grass
pre-rendered was the key word here.- Trees, Shrubs, & Grass
i'm guessing it's because they don't want to have "locked FPS" that the pre-rendered animation would require. i think that's the reason that not just foilage, but every moving piece in the game (water, characters, moving background props...) is actually 3D object placed upon the 2D background.- Update 80: State of the Project - From Alpha to Beta
- Update 80: State of the Project - From Alpha to Beta
- RANDOM VIDEO GAME NEWS
6:30 - watch dogs is teaching the kids to hack into ipads! the more you know!- Why are you guys going to E3?
who's Joe?- RANDOM VIDEO GAME NEWS
apparently Plants vs Zombies is free on origin.- Exploit the “Slow Motion” RTwP to integrate some TB strength.
my disagreement with Your idea has nothing to do with TB or RTwP. what i object to is the proposition to hijack the controls from the player for such a superfluous reason as "[playing] a feat of awesomeness". in the best case this would get really old really fast; in worse cases it would make the game unplayable. wanting it as an option only shifts this from appalling to bad. gameplay shouldn't be subjugated to graphics - it should merely be enhanced by it. i also don't get the reasoning how this could gap the RTwP to TB divide. things would still be happening simultaneously and not in turns. slowing down the time won't change that.
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