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Does anybody know if we can expect a sort of parallax effect for the environments of Pillars of Eternity to illustrate depth when panning? Something to the effect of parallax scrolling, but with a technology perhaps more like parallax mapping? We've seen some pretty neat tricks that Obsidian employed with dynamic lighting and even water depth effects using normal mapping to immitate 3D space in a 2D image. Do you think it'd be possible that they could (or already have) also imitate parallax effects using the same (or similar) tech? I suspect that the constraits of a fixed camera angle might make this possible, but have no experience with graphic design from which to draw any real insight. Anybody with a knowledged or insightful thought on the matter?