Everything posted by Monte Carlo
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Don't complain about battles being too hard
I've played these games for many, many years and I can't beat those damn beetles on normal setting.
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Is the PoE beta + the update info on target with the KS goal - IE spiritual successor?
I'm as leery as the next person of trying to define what 'spiritual successor' means... ...but it was obz that deployed the term in the KS, wasn't it?
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The single thing that would make you happier with POE.
^ Well put, sir. I think that's what people mean.
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Don't complain about battles being too hard
One of my all-time favourite i.e. game battles is in IWD - the subterranean bridge guarded by drow, spiders and orogs at the bottom of one the later levels. So it's a level 12ish battle, with a number of ways of completing it. When you look at it, it really is quite simple, a piece of open ground with two choke points and some enemy archers. But it's enormous fun and feels epic.
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Don't complain about battles being too hard
I'm wondering if people are confusing 'too hard' with 'to confusing to manage properly.' Big difference. You can't knock PoEs number of options when it comes to difficulty.
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The single thing that would make you happier with POE.
^ That's a good point about pre-buffing I hadn't thought about, another of Sawyer's (many) bugbears. Is using buffs in battle any more elegant or enjoyable? Especially, when as currently constituted, you don't know if they've even taken effect half the time.
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Is the PoE beta + the update info on target with the KS goal - IE spiritual successor?
It's too early to tell because we don't know much about NPCs and plot. If they are utterly, utterly *brilliant* then they might mitigate the soulless, dull combat and dour, mechanics-obsessed systems behind them.
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Character Screen Information Feedback-AKA I need the wiki to play.
I'm pretty much with you, and the brigaded team inventory doesn't help. Don't get me wrong, BG1 & 2 wasn't much better (all your character / class details in that itty-bitty scrolling screen to the right of your portrait) but a generous-sized character screen with explanations of mechanics in an guide-for-dummies style would be a massive step forward.
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Want to know the secret to have the most enjoyable experience with BB v278?
I'm one of those people who needs to work towards ironman modes slowly. I usually start games on hard (i.e. the core rules setting in BG2 or hard in a game like DA:O) then understand the rules as I work up. In FONV I never really got into the hardcore modes, as its one of the very few RPGs where I tend to enjoy the story and setting as much as, if not slightly more than, the gameplay.
- Was the backer beta a good idea?
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What you did today
A series of romance novels involving women copulating with dinosaurs and fantasy creatures. He does so under the pseudonym Christine Sims. Busted.
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What you did today
Hmmm. This is my off-duty forum so I don't pimp my writing here.
- Are they even listening to our feedback?
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What you did today
I'm finishing a proposal for my new novel for my agent. That's the bit where you have to write - Synopsis Market positioning report and [nearest] comparable titles Sample chapters (1-5) Chapter-by-chapter summary (the hardest and most boring part) On top of polishing the original script (almost 90,000 words). Plus I've a title coming out in the next few weeks and I've proofs to look at and emails to reply to. I also have a day-job. In between chapter summaries I add sweetness and light to the PoE forums to take a break from it all. Before I started writing I thought a magical being took my script and voila! a novel would appear. No. In the days of decaying legacy publishers, the digital apocalypse and shrinking advances you have to do more and more work yourself.
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The single thing that would make you happier with POE.
Combat feedback and pacing.
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List necessities you think would fix the game in broad strokes
- On "Degenerative Gameplay" - Fixing the Incentives for Healing and Scouting
- What you did today
I'm working.- On "Degenerative Gameplay" - Fixing the Incentives for Healing and Scouting
- On Healing: a New Idea
^ Hmmm. So glaringly broken mechanics are fine as long as they make stuff tougher because that's what you like? I'm happy it suits your preference, but it doesn't mean it isn't broken.- Was the backer beta a good idea?
- On Healing: a New Idea
It matters not - the core issue is this: The mechanic means that the designers have to up the difficulty of encounters in cities for no other reason than to satisfy the mechanics. A design problem? I would suggest it is. It seems glaringly inconsistent to have scaled encounters everywhere else but not in a place with multiple resting zones, just to feed the machine.- Was the backer beta a good idea?
Alternatively, it shows a completely slavish adoration for novelty despite the obvious flaws in the new system. Look, nobody thought this was going to be BG3. It's a bit unfair to keep flinging that around. If you like what others see as glaring design flaws, borne out by actual game play, then good luck to you. There's a nasty streak of censorious snark towards sceptics on this forum. It stifles discussion, even the sort of strident discussion you clearly don't favour. You need to live with it and take it in your stride. The forums are awash with shills and fanbo1s, people who would dig anything Sawyer came up with. I take them in my stride. let them have their say --- but they do seem to be the ones knocking the other side personally.- Want to know the secret to have the most enjoyable experience with BB v278?
I'm sorry about that. I'm waiting for a patch, or more likely bowing out until release.- Backer Beta Build 278 is live