Everything posted by Monte Carlo
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Lack of auto-pause options and status effects overview hampers combat
I too find this confusing, along with the little timer bars I don't know if my next click is going to cancel the ability I've activated or not. By the time that happens, the enemy unit has done something.
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The armor system needs work
The Fanbois on this forum are interesting. They seriously want to shut down criticism that doesn't fit their definition of acceptable. Funny thing is, I'm an Obsidian fan. You don't help people you want to support by blowing smoke up their arse. As a customer and supporter you tell them, and you don't mince your words, how bloody annoyed you are. If they choose not to listen, then fine.
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The armor system needs work
I wish the panglossians on this forum would grow up. This game is, for me, dead atm. Soulless and devoid of charm. Wish I'd never backed it. So, yeah, I'm going to have my say. You don't claim to re-boot the IE games and come up with.... this. Don't tell me, "it's just a beta," this ships in a couple of months and most of these design decisions are fixed. All they can do is tinker with the deck-chairs on the Titanic. It's like promising to write the sequel to The Lord of the Rings and delivering Twilight.
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The armor system needs work
Shill.
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The armor system needs work
Fixed. This system meets some esoteric design philosophy I obviously don't understand... but pleases any number of beard-stroking geniuses out there in DesignLand, a mystical place where the design goals are met by squeezing every last iota of fun from something. Or as we say where I work, "you're hitting the target but missing the point." Edit - stuff.
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The armor system needs work
Re-inventing the wheel 101, laydeez....
- Companion Portrait Consistency
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Second impressions thread! [Build 278 version]
The ghost in the machine is the design philosophy, which tries too hard to be achingly hip and different for the sake of it. Let's have stats where all you get are bonuses Let's have a game where you don't need healing, turning it into a strategic meta-game Let's make a game where your tanks are lightly armoured acrobats Let's make a game where you can't make 'a bad character.' Well, at this moment in time the operation is a success. But the patient is dead.
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Second impressions thread! [Build 278 version]
Have seen re-enactors in 3/4 suits of Milanese plate doing virtual acrobatics.
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Companion Portrait Consistency
- Second impressions thread! [Build 278 version]
I just think the lack of a mechanic makes fights pretty static, trench warfare if you will. I understand the idea underpinning the design decision Josh describes, I'm just not sure it adds to the fun as-is.- Health & Stamina, failed design?
Luridis, I'm not being confrontational, but your post could be taken as a wee bit patronising.- Companion Portrait Consistency
- The General Suggestions Thread
- Companion Portrait Consistency
- Companion Portrait Consistency
- The Insane Beta Battles @ Crossing
I never think tank = fighter. A tank is any character configured to pull aggro / absorb damage so the others can do their thing to help the battle. Typically, in a six-character party, I would never go with less than two and usually three such characters. In games like BG2 these would be any fighter-class, multi-class and sometimes even monks. Am not sure about PoE yet, but the paladin, monk, barbarian and even druid look like they can be configured to step up and take their place in lieu of fighters.- Second impressions thread! [Build 278 version]
Not being able to kite is extremely frustrating. It lessens tactics and seems mainly to (a) be one of those Sawyerisms that fall under the 'strange-idea-of-fun' categories and (b) to mask fairly primitive creature AI. A 'retreat' function that allows you to back away but risk an attack-of-opportunity style hit in return seems fair, and better than what we have now.- Health & Stamina, failed design?
HP and healing potions. Working perfectly well since 1974.- Second impressions thread! [Build 278 version]
Like others have said, combat is better-paced and far more playable. Encouraging.- What can't a Druid do?
Is it just me or are there too many classes?- Companion Portrait Consistency
- Are they even listening to our feedback?
Both of you are correct. Karkarov is technically correct, Sarex is correct in a coarser, more granular way. If I buy a pair of boots inspired by Timberland I expect something Timberland-like. Not a pair that perform better on a dance-floor than in the woods. I'm not going to read too much small print, because the guys told me they were like Timberlands, right? We can and probably will argue ad infinitum. But the fact is a sizeable bunch of people think enough 'stuff' isn't what they expected. The developers have not engaged with fans on these issues for some time. Were they more visible and willing to engage they could probably dampen this down with enough (but not all) backers who have (perfectly legitimate) concerns.- What can't a Druid do?
My Orlan druid (who looks really cool) turned into a stag, then a strange noise happened and he started floating around a room in an inn like an ice-skater. Then he died. Please patch, come quickly.- Pretty disappointed, this launches in December?
So? This is PoE. It contains a boatload of stuff you wouldn't expect to find in an IE successor. - Second impressions thread! [Build 278 version]