Everything posted by kilay
-
Wohai Poraga Bug
kilay replied to LegendaryWyatt's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Which version do you use (GOG or Steam)?
-
[Modding Resource] Prefab references
Check your PM box.
-
So, uh, I fixed one of the game's performance problems... with whom do I speak?
kilay replied to Kaldaien's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)you can try with process lasso (i'm trying right now) https://bitsum.com/ EDIT Nope, that doesn't change nothing, cutted half the cores but without the hack it's almost useless.
-
Wohai Poraga Bug
kilay replied to LegendaryWyatt's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)to bring the game to a fresh state try to do what is explained in that post ,the game should recreate a new profiles about you (don't worry you will not loose your savegames , you will loose just your custom setting) and hopefully solve your issue
-
So, uh, I fixed one of the game's performance problems... with whom do I speak?
kilay replied to Kaldaien's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)just to point out that this tool hack only the steam_API.dll , so works only on steam version. For GOG version we need a hack about Galaxy64.dll , i've already tried to change the strings in custom_dxgi.dll but without lucky (different APP ID and hack probably)
-
1st Time Summons in a session causes brief stutter.
kilay replied to Ralathar44's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)in my case on 1.2.0.0228 this issue is always present affter any game restart
-
Wohai Poraga Bug
kilay replied to LegendaryWyatt's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)tried with the same party and it doesn't happen, so i'm out of ideas , who was the wielders (i've tried with Eder and my MC)?
-
Is this something to look at?
kilay replied to Wintermist's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)What's about texture management and his maximum cache size? What it do precisely?
-
[Modding Resource] Prefab references
Here some prefab references from unity files Items,Characters,VFX https://mega.nz/#!LlhR0RLa!vvtYwkdiVIZNEGAPCD-FLaxV4oU1vqrsAphS0cLn4ic Projectiles https://mega.nz/#!vgpFWQgK!podjqxm8yH-A4hk-suRBbe6JQxuDjz9HPHA9StNBt4U Hope that it may be useful for all. If that isn't legit, remove it.
-
So, uh, I fixed one of the game's performance problems... with whom do I speak?
kilay replied to Kaldaien's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Thnks for that, i got a little fps increase .
-
Is this something to look at?
kilay replied to Wintermist's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)can only go better Tested it's 'real' and works
-
Wohai Poraga Bug
kilay replied to LegendaryWyatt's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)If you are using mods, try to temporarly remove them from override folder, check if the issue remain, if it's solved add one mod at time until you found the responsable. If you aren't using mods i don't know what could be happened
- [MECHANICS] priest/paladin disposition (aka does Obsidian even understand their own math?)
-
"Until rest" passive bonuses bug (1.2.0.0028)
kilay replied to Phenomenum's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)tried right know and for me it works like before (same build 1.2.0.0028)
-
Wohai Poraga Bug
kilay replied to LegendaryWyatt's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Patch 1.2.0028 i haven't your issue have you tried to fix the item adding a new one with the console?
-
Kalakoth's Freezing Rake - wrong radious
kilay replied to Wormerine's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Bump, always bugged in 1.2.0028
-
[Moderators, Please Move This Topic to Modding Threads] Further Companion Modding: UI Mod, is it possible?
kilay replied to zilbest's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)edit your original post title (using full editor) and add [Please Moderators Move this thread to .... ] or simple PM a moderator asking that.
-
Kilay's Mods
Updated Paladin Tweaks Check Mod Page for further details
- [MECHANICS] priest/paladin disposition (aka does Obsidian even understand their own math?)
-
Kilay's Mods
PotD Enemies Down https://forums.obsidian.net/topic/103616-mod-suggestion-veteran-difficulty-with-all-potd-enemies/
-
Reviving Exortation/ Hastening Exhortation
kilay replied to no1fanboy's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)If you check here i have also reduced that https://www.nexusmods.com/pillarsofeternity2/mods/149
-
[Announce] Priest of Rymrgand
just to point out a little bug encountered using your mod , in character creation sometime after you click the preview ability tree of Rymgard Priest all the other priests result to have the subclass bonus spell of Priest of Rymgard or whatever that happens in other priest subclasses modded (Hylea and Abydon). So probably your Rymgard mod and the ones about priests maded by @NocturnalTrance have some compatibility issue. I've tried to rearrange them in different order but wihout a good result Btw it's just a graphical glitch , the abilities are assigned in the right way, but for a player that have to level a character could be a little confusing If you need i can upload a video. I think you can fix it structuring your mod in the same way of NocturnalTrance
-
Figures Issue
kilay replied to Kamil85's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)There is also a Mod that bring back to the 1.1 figurines mechanics (no charges) https://www.nexusmods.com/pillarsofeternity2/mods/137
-
"GAME PAUSED" disappearing
kilay replied to PangaeaACDC's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Same here
-
Typo thread
kilay replied to rone's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)In italian localization in 1.2 there are two strings of different language (one french and one spanish) in gui.stringtable this is a spanish string <Entry> <ID>1536</ID> <DefaultText>en cono de {0}°</DefaultText> <FemaleText /> </Entry> and should be <Entry> <ID>1536</ID> <DefaultText>in un cono di {0}°</DefaultText> <FemaleText /> </Entry> while this is a french string <Entry> <ID>4782</ID> <DefaultText>IA : attaque auto uniquement</DefaultText> <FemaleText /> </Entry> and should be <Entry> <ID>4782</ID> <DefaultText>IA: Solo Attacco Automatico</DefaultText> <FemaleText /> </Entry>