Everything posted by kilay
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kilay replied to algroth's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
- [How To] Work with Stringtables
Ok , I did the override folder and works, just a last question to avoid issues In your OP you said that <EntryCount> has not relevance for us so in that field and in <NextEntryID> can i left the values from the original file that i have to change? Atm seems to work fine but i would avoid futher headache and make that in the right way. Thnks- [How To] Work with Stringtables
Thnks for answer, yeah, how stated i'm a noob in modding PoE , i readed the part about the override but i hadn't time to make it in a proper form, btw atm i've changed really few string, so should be quick to compile. And about a new language, good advice, but i'm just an amateur, i'm pretty sure that after some patches there will be some group of italian translator that take care of this- [How To] Work with Stringtables
Thnks for this, just a couple of questions. I'm fixing by myself some mistakes in my localization (italian) and a lot of female pronouns are missing so i would try to add them. About that ,after some attempts i guess that also a string in the main stringtable (english) should be added to have a proper working mod, right? Can i left it empty and just add the required part in my localized stringtable? Are there other things to know about that ? Thnks in advance- [Map load errors] Unable to Continue Playing
kilay replied to Aliasunkown's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Fortunately that didn't happened to me, but i had similar issue with other game in the past (save game corruption) Someone totally stuck have tried to remove (make a backup first) of C:\Users\your user\AppData\LocalLow\Obsidian Entertainment\Pillars of Eternity II\CurrentGame ? It's a hidden folder That should remove any info about your current game , clear the problematic files and maybe fix the issue (at least for new game)- [Italian][Spanish] Health relink
kilay replied to kilay's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)also here other issues, sorry but i seen the reply only now.. https://forums.obsidian.net/topic/101181-wrong-string-in-italian-localization-disable-combat-log-fix/ Thnks again- (SPOILER) Which benefits a soul bound weapon give?
Thnks for answer , so soulbound a weapon doesn't give any benefit except the quest?- (SPOILER) Which benefits a soul bound weapon give?
Just found Modwyr, and after a little of disappoint with the weapon type (i'm using a devoted with double sabres ) i've read this description about soubound And i guess it's wrong (it's from PoE 1) , how you can see here are mentioned ruffian weapons that aren't anymore in the game Btw i've tried to see if something changed to 'not soulbound' it but i don't see any improvement, my devote penalty on accuracy of -10 is always here. Someone know what changes? Or if it's bugged? Seem that nothing change from a common weapon- Wrong string in italian localization disable combat log & FIX
Just to point out that the string 52 is wrong in italian localization and that ends to a totally missing combat log In gui.stringtable <Entry> <ID>52</ID> <DefaultText>{0} {1} su {2} per {3} danno {4}{5}.</DefaultText> <FemaleText /> </Entry> while in english <Entry> <ID>52</ID> <DefaultText>{0} {1} {2} for {3} damage{4}.</DefaultText> <FemaleText /> </Entry> so i just removed the {5} and now all is fine. Here a fix , i'm a noob here so i've published the modified core files and a backup, maybe in the next days i will add an override version. https://www.nexusmods.com/pillarsofeternity2/mods/55 Another issue is the translaction of Health (Salute)/ Endurance (Resistenza) in the italian localization (and also in French,Spanish and probably other languages) the description remain the same as PoE 1 where there was Health and Endurance. This usually bring to a misunderstanding of the game mechanics , so i think it really need a fix removing old translations of Endurance (in this case Resistenza) from the stringtable In gui.stringtable <Entry> <ID>368</ID> <DefaultText>{0}% Resistenza e Salute, {1} Tempra</DefaultText> <FemaleText /> </Entry> <Entry> <ID>368</ID> <DefaultText>{0}% Health, {1} Fortitude</DefaultText> <FemaleText /> </Entry> Also another big mistakes about weapons GUI is Off (Off-Hand) translated with Spento (literally Turned-off), in my fix i have trranslted it with 'Secondaria' Thnks in advance- Someone have good advice for a Drizzt Do'Urden build?
Nevermind , found a way to taste all the sabres, but they're a little OP, so i will stay the starting set. It's a pity cuz Grave Calling it's really like IcingDeath :D Whatever just for fun- Someone have good advice for a Drizzt Do'Urden build?
Any idea about some saber like Icingdeath &Twinkle that i can found in the game or add with console? And sorry for another question there is a list of item code somewhere? I just found the PoE1 one ..- Someone have good advice for a Drizzt Do'Urden build?
Was he an albino? Never read the stories. Joe He's a Dark Elf from Forgotten realms D@D settings, Pale Elf is really the only thing that allows you to get close to the same look. In Particular, the Icewind Dale and Dark Elf Trilogies by R.A. Salvatore. Right, but that's my point. He was Drow. Pale elves are, well, pale. Seems wood elf gets closer in complexion and you can still get the white hair I see him often illustrated with. Joe I make it black if you check my screen you could use this mod to unlock more character creation model & color https://www.nexusmods.com/pillarsofeternity2/mods/13- Someone have good advice for a Drizzt Do'Urden build?
Final choice (with Berath's Blessing)- Someone have good advice for a Drizzt Do'Urden build?
Don't remember where I got it in game. giveitem figurine_jade_tiger Seems to have really nice combat stats too. Many thnks, tried right now and fit even more then the lyon, but i can't control it and call it with a name... btw it's exactly the item that Drizzt need and with this one, i can switch to a fighter/barbarian to take more advantage from the high INT using berath's blessing and stats like Kaylon suggested. I'm a little undecided cuz with Ranger i can improve a bit the summon but INT for this build doesn't worth all those points. BTw thnks again to all , a lot of good advices.- Someone have good advice for a Drizzt Do'Urden build?
Great to know, some info where i can found it? or maybe the item code?- Someone have good advice for a Drizzt Do'Urden build?
He had a panther figurine that let him summon a magic panther. That's a pretty perfect fit for what Ghost Heart does. Thnks to all, ok probably i will max dex and dump a little int, about class i choosed ghost heart right for the panther figurine and how Crucis said Staker doesn't give too much benefits.. basically Drizzt is a Fighter, i multiclass it just to have Guenhwyvar to summon- Someone have good advice for a Drizzt Do'Urden build?
I'm trying to make Drizzt Do'Urden, my choice atm is a Devoted (saber) / Ghost Heart. This is my current character, but i would make it better... Someone have any good advice , maybe about stats and abilities ?- Poor german weapon localization
kilay replied to Maxvonthane's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)a lot of localization are totally scrambled , just try to switch from your language to english/us or viceversa during a combat, a lot of missing strings are there.- All Aboard quest bugged
kilay replied to Shosuro's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Yes you can, kill Orron. Really? I've never did that- Is a new patch on the way?
kilay replied to andoli's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- Fixes to the Patch Beta Build
kilay replied to SChin's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)-deleted- Health/Endurance is better than wounds, needed changes.
kilay replied to Erik Dirk's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Have to agree on this. It is very awkward to see regenerating health in a spiritual successor to the isometric CRPG classics of the 90s/early 2000s. Inside some localization still are present some wrong relink due that (italian&spanish for sure), that just create a great confusion for the player of the first title. I'm triyng to fix that bymyself but a lot of other strings missing from everywhere...- [Italian][Spanish] Health relink
Hi men, i just wanna post a bug about 'Health' translation (found in Italian & Spanish localization , portoguese/french/germany seems ok about that), the isssue is about the relink of the text that doesn't work like the english localization it's my first post so i can't pos it on the Forum Bug Btw here some screen Game version is the last one from GoG Again apologies if i'm posted it in the wrong place, but i come here right now just to understood - [How To] Work with Stringtables