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Everything posted by kilay
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Devoted subclass not working
kilay replied to Octaven24's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
No, it is 19 as should be have you watched my video and have you read what i wrote? 1- when i wield an estoc the -10 Devoted is greyed out and there is wrote (Conditional) so that means that isn't applied 2- when i switched to a Great Sword the - 10 voted isn't anymore greyed out and there isn't wrote (Conditional) and that means that the penalty is applied .The same about penetration bonus that is applied only if i wield an estoc . Don't consider too much the overall accuracy value that you see (that are pretty the same ) cuz the switched weapons have different quality and bonus Just try to sum bonus & subtract malus to check- 8 replies
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- Fighter
- Two-handed
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Devoted subclass not working
kilay replied to Octaven24's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Tried right know and all seems fine, my character is a Devoted to Estoc Weapons , and when i use another kind of weapon the accuracy penalty is applied (check video below), so take note that is related just to the type of weapon (Great-Sword, Estoc,Sword,Sabre,Dagger,Rapier, etc) not to the kind of wielding (1H,2H,Ranged, DW, etc) and there isn't a bonus of accuracy but a bonus to Crit damage and penetration- 8 replies
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- Fighter
- Two-handed
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Load Times
kilay replied to Ashen Rohk's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Yes, this game is really expensive in terms of CPU, btw usually i run the game the first time after a reboot , i load a save and then i exit to the game and re-run it, loading time are almost halved, about frame drop i also experiencing some issue with spells. I hope in a better optimization. atm i've set CPU priority to High/Real Time and disabled a core (Core 0) in CPU affinity , i don't know if is a placebo effect but seems a litlle smooth... you can use Process Lasso to do that permanently https://bitsum.com/ and check also this post about graphical settings https://forums.obsidian.net/topic/100913-ive-finally-found-a-way-to-stabilize-framerate-and-stutter/ -
Hiding Hats
kilay replied to Morrowsong's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
and you can also hide the mantle or your pet in the same way -
Volevo anche cambiare Espediente che non centra nulla con Sleight of Hand e può fare confusione con Inganno , però non so cosa mettere pensavo: Mano/i Vellutata/e Mano/i di Velluto Mano Lesta Rapidità di Mano Borseggio Borseggio comunque non sarebbe propriamente giusto ma rende comunque l'idea. Avete suggerimenti?
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I wanna try to fix or redo this mod to have the proper icons (using this mod even other ranger companions icons are missing), Anyone have some advice about the process that i should to follow (ofc if there is a way) ? or also just change straight the models of the lyon companion but idk where i should look for it . Thnks in advance
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sure , right on the door https://mega.nz/#!HxAkXToQ!IbG9s_d_b-PuZPMfldGPsaSLW4U0MXUlLp7UDoiWXg0 this is a save started with 1.02
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- Luminous Adra Mill
- Map loading issue
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Patch Notes for 1.1.0.0035
kilay replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & News
I really hope at least in a hotfix before July, atm with Luminous Adra Mill Bug i'm a little stuck Is it a bug in the main quest? https://forums.obsidian.net/topic/102329-luminous-adra-mill/?hl=%2Badra+%2Bmill https://forums.obsidian.net/topic/101746-crash-at-luminous-adra-mill/?hl=%2Badra+%2Bmill https://forums.obsidian.net/topic/101839-map-loading-error-cannot-enter-into-luminous-adra-mill/?hl=%2Badra+%2Bmill -
Patch Notes for 1.1.0.0035
kilay replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & News
I really hope at least in a hotfix before July, atm with Luminous Adra Mill Bug i'm a little stuck -
Typo thread
kilay replied to rone's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
gui.stringtable italian localization <Entry> <ID>2954</ID> <DefaultText>Tempio di Guan</DefaultText> <FemaleText /> </Entry> should be <Entry> <ID>2954</ID> <DefaultText>Tempio di Gaun</DefaultText> <FemaleText /> </Entry> -
Thnks, i've done right now with abilities and status effect... a little nightmare Really a lot of incorrections like abilities that do other things or wrong status effect, damage applied and so on. in afflictions.stringtable there are two mistakes that scramble a lot of effect (maybe also apllied in a wrong way inside the game) <Entry> <ID>6</ID> <DefaultText>Resolve</DefaultText> <FemaleText /> </Entry> <Entry> <ID>7</ID> <DefaultText>Dexterity</DefaultText> <FemaleText /> </Entry> translated to <Entry> <ID>6</ID> <DefaultText>Spaventato</DefaultText> <FemaleText>Spaventata</FemaleText> </Entry> <Entry> <ID>7</ID> <DefaultText>Azzoppato</DefaultText> <FemaleText>Azzoppata</FemaleText> </Entry> that's totally wrong cuz 'Spaventato' is 'Frightened' and 'Azzoppato' is 'Hobbled' instead should be <Entry> <ID>6</ID> <DefaultText>Risolutezza</DefaultText> <FemaleText /> </Entry> <Entry> <ID>7</ID> <DefaultText>Destrezza</DefaultText> <FemaleText /> </Entry>
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FIX 2.2 patch 1.1.0035 Controllato e corretto tutte le abilità e gli effetti di stato (correggendo praticamente tutte le sintassi) Sostituito 'Preda segnata' con 'Preda Marchiata' e 'segno' con 'Marchio' Sostituito Infezione con Malattia Modificati i nomi ad alcune abilità con nomi ridicoli (ma ce ne saranno ancora di sicuro) Altre piccole modifiche e correzioni
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Another great issue in afflictions.stringtable <Entry> <ID>6</ID> <DefaultText>Resolve</DefaultText> <FemaleText /> </Entry> <Entry> <ID>7</ID> <DefaultText>Dexterity</DefaultText> <FemaleText /> </Entry> translated to <Entry> <ID>6</ID> <DefaultText>Spaventato</DefaultText> <FemaleText>Spaventata</FemaleText> </Entry> <Entry> <ID>7</ID> <DefaultText>Azzoppato</DefaultText> <FemaleText>Azzoppata</FemaleText> </Entry> That is totally wrong cuz Spaventato is Frightned and Azzoppato is Hobbled intead should be <Entry> <ID>6</ID> <DefaultText>Risoluzione</DefaultText> <FemaleText /> </Entry> <Entry> <ID>7</ID> <DefaultText>Destrezza</DefaultText> <FemaleText /> </Entry>