Everything posted by kilay
- [Tutorial] How to Upload Mods to the Steam Workshop
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Can you use the Unity Console mod to add Legendary to Soulbound weapons?
kilay replied to Cyrus_Blackfeather's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)I don't guess so, better try to ask to the maker on Unity Console page. https://www.nexusmods.com/pillarsofeternity2/mods/2?tab=posts And I also know that is related to your mod request, but how I've already stated we have to wait the 2.1 patch before make changes.
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Is it easy to modify a grimoire from a mod?
kilay replied to InsaneCommander's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Yes, that should be the proper way to make it work.
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I can't load save games, I get a missing DLC says LAX1 and LAX3
kilay replied to Scorcherer's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)On windows usually are in [your OS hard drive]\Users\[your account name]\Saved Games\Pillars of Eternity II\ in any case check also here https://forums.obsidian.net/topic/97377-how-to-report-a-bug/
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Is it easy to modify a grimoire from a mod?
kilay replied to InsaneCommander's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Yes, you can found the spell list after "SpellsIDs": e.g. in the mod you linked their GUID are in this bundle { "$type": "Game.GameData.EquippableGameData, Assembly-CSharp", "DebugName": "Grimoire_Alamir", "ID": "d395910f-ce7f-4565-8652-86f9e7c26466", "Components": [{ "$type": "Game.GameData.ItemComponent, Assembly-CSharp", "DisplayName": 99950, "DescriptionText": 1176, "FilterType": "Weapons", "InventoryAudioEventListID": "32023afc-c1c3-4b6a-bcfd-77bde56ee6c3", "IsQuestItem": "false", "IsIngredient": "false", "IsCurrency": "false", "IsAdventuringItem": "false", "CanSellForFullValue": "false", "MaxStackSize": 1, "NeverDropAsLoot": "false", "CanBePickpocketed": "true", "IsUnique": "true", "Value": 12000, "IconTextureSmall": "gui/icons/items/misc/grimoire01_s.png", "IconTextureLarge": "gui/icons/items/misc/grimoire01_l.png", "PencilSketchTexture": "", "InspectOnUseButton": [], "IsPlaceholder": "false" }, { "$type": "Game.GameData.EquippableComponent, Assembly-CSharp", "EquipmentType": "None", "EquipmentSlot": "GrimoireOrTrinket", "AppearancePiece": { "ModelVisualDataPath": "" }, "ItemModsIDs": ["160e7192-e205-4b35-a28e-086b12e1835c"], "OnEquipVisualEffects": [], "RestrictedToClass": [{ "ClassType": "Wizard" }], "RestrictedToPlayer": "false", "ProficientAbilityID": "00000000-0000-0000-0000-000000000000", "CannotUnequip": "false", "ItemRendererPrefab": "prefabs/itemrenderers/genericanimateditemrenderer.prefab", "ItemModel": "art/character/weapons/grimoire/grimoire01/w_grimoire01_cast.fbx", "AnimationController": "art/animation/animationcontrollers/weapon/w_grimoire.controller", "PaperdollOverrideRenderer": "", "AttackSummonID": "00000000-0000-0000-0000-000000000000", "CannotSheathe": "false", "PropVisualEffects": [] }, { "$type": "Game.GameData.GrimoireComponent, Assembly-CSharp", "NPCsAutomaticallyFill": "false", "SchoolID": "00000000-0000-0000-0000-000000000000", "SpellsIDs": ["46d4d7c5-0af5-4f6e-93b0-483b04184951", "7517557e-61d1-4d2b-9f70-76c0277d4415", "0f41e1b0-218f-43d0-80dd-e1e98b6aca0e", "a8c72c57-398e-4d66-818e-32124fe01494", "262ac004-a97a-4290-8400-73bb136cc466", "04ece2da-d1a8-4627-a48d-2fa6b2549583", "e641e27b-74de-4691-96e0-866e718825d0", "add1d106-9e7b-4e07-bb22-6a68e58b752a", "4bf8bb93-839e-48b2-a2c0-5535445be3d9", "4e449013-a1fb-4bd7-9355-fda30f810c05", "dbb1f8c8-0977-4dd0-aadd-c29f75120670", "1156655b-07c6-4b77-9915-632e89abc53f", "fe67cd2b-7775-4251-bab8-e7b55ab7a10d", "953f9f3c-9f0f-40b9-9747-1d1f19f14b5e", "e4f7a10b-e168-435a-a576-bff8ef8352b2", "8ff2528d-e95c-4353-a12c-3586b821def3", "7c566e8e-f93c-45ea-b2fb-c9e680b5a7dd", "30e71b4d-4136-42f3-915e-eb6373f4094e"] }] }
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Feature Request: Skill tree and Animal Companion stats and attributes
kilay replied to Floppler's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)about skill tree preview (only for characters) this has been already added in beta 2.1 , check here https://forums.obsidian.net/topic/105415-v210-is-now-available-on-the-beta-branch/
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Italian Localization Fix 1.2.0.0028
kilay replied to kilay's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Stai utilizzando la beta per caso?
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Not sure if bug: AI doesn't activate unless set to Aggressive
kilay replied to jww's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)is this happening on vanilla or are you using some mods like this one ? cuz the last beta patch have something broken about mods My advice is to rollback to 2.0.1 till the official 2.1 will be released
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Italian Localization Fix 1.2.0.0028
kilay replied to kilay's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Ok ho controllato è il file su nexus non è aggiornato con la mia localizzazione (l'autore purtroppo non ha inserito il mio ultimo aggiornamento) usa questa (cancella la cartella della mod originale e sostituiscila con questa) https://mega.nz/#!KsIXVaQI!3YBR2jyOs_n-HKkcahV5pOZouszbJjtC2S2tFYtiyJk
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Italian Localization Fix 1.2.0.0028
kilay replied to kilay's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Strano, ho provato adesso e non ho alcun problema di stringhe In ogni caso More AI Conditions ha una propria traduzione, quindi devi mettere prima il fix alla localizzazione italiana e dopo More AI Conditions.
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NPC Portraits for PCs?
check https://forums.obsidian.net/topic/103918-how-to-add-custom-potrait-to-the-game/?hl=portrait&do=findComment&comment=2074805
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[2.1b] Enchanting interface - KUDOS!
Same here
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Need a Mod? Just ask us!
kilay replied to peardox's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well, I should be done with my mod over the next few days, maybe even sooner. I am rearranging auto-grant Priest spells more thematically in accordance with the deity in question. Removed your mod request as you requested say 'thnks' to @peardox
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new patch, broken override stringtables?
it seems that some mods have issue with the beta, check here to be updated https://forums.obsidian.net/topic/105205-modding-patch-notes-for-beta-v2100021/
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Modding Patch Notes for v2.1.0.0034
Many thnks for ability tree preview and gloabalvariables exposed but there are some issue with mods (e.g. check above and below reply) : a lot of mods seem broken after this beta , what advice could we give to users about that (and also for future patches) ? Remove mods till we update them ? https://forums.obsidian.net/topic/105431-new-patch-broken-override-stringtables/
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The "Feature Requests to Obsidian for Modding Deadfire" Thread
kilay replied to Zap Gun For Hire's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)this would be a really nice addition https://forums.obsidian.net/topic/104504-request-expose-rangers-animal-companion-name-and-icon/
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Cant name modded hawk companion
not atm cuz the custom companion name is defined inside the prefab self https://forums.obsidian.net/topic/104504-request-expose-rangers-animal-companion-name-and-icon/
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new patch, broken override stringtables?
Imho a sort of warning should be pinned somewhere about that. Usually I prefer don't apply the beta patches and I wait the official patches release, and this is the case, but whatever what you stated could happen if you patch the game with the override folder full of mods. The patch scramble the mods in override folder Proper way to apply a patch is move the override folder in a temporary folder before patching the game and after you've patched the game move it back in PillarsOfEternityII_Data. But in your case the override folder should be already broken, then my advice is: Take note of the mods you had Delete your buggy override folder Download again the mods from nexus Restart the game Rearrange mods order Exit to desktop Restart the game
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v2.1.0 is now available on the Beta Branch
whats wrong with the watchers blade https://forums.obsidian.net/topic/103313-bug-12-watchers-blade-visuals-bugged/?hl=watcher
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v2.1.0 is now available on the Beta Branch
Little premise : Don't take this as a personal attack, it isn't case i wanna be clear on that cuz in a lot of threads you've misunderstood or misread what people said After that what i wanna said is just: Please stop to ask unwanted nerfs , how you can see if you ask to balance they just nerf (cuz probably is the best way to beta- test and also their main routine) Any nerf require to me or to other modders a lot of work cuz in the most of the cases people ask to revert that You've opened many threads about 2H vs DW and this is the result.. you not seem yet happy. You wanna that they also nerf rogue, while people are asking to improve the rogue class. If you want something tailored for you, please fill this mod request and i will be happy to satisfy any of your request that is in my chords w/o have to fight with game nerfs. Please listen me. Regards
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The "Feature Requests to Obsidian for Modding Deadfire" Thread
kilay replied to Zap Gun For Hire's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Many thnks for answer and to listen us, a lot of features you've added are really cool. About that Yeah, that would be pretty handy, though it might be tricky to detect which mods are adding content that actually appears in the save. I never mapped a POE savegame and i'm not a programmer but i can try . To me seems really strange that isn't possible leave some reference about mods loaded , some other games are able to do that .. but again i never checked how that works so could be some pattern differences.
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[Request] Can you please change the character creation system?
kilay replied to stronzolo's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)try that https://www.nexusmods.com/pillarsofeternity2/mods/65 and about character creation also those https://www.nexusmods.com/pillarsofeternity2/mods/201 https://www.nexusmods.com/pillarsofeternity2/mods/179 https://www.nexusmods.com/pillarsofeternity2/mods/136
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Cant name modded hawk companion
https://www.nexusmods.com/pillarsofeternity2/mods/140 Use this mod or read the description, stringtable required is already inside the mod
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Mod Requests
Other mod requests has been completed. Check on https://poe.peardox.com/modlist
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Area of effects not visible anymore
Are you sure to haven't enabled 'expert mode' in difficulty cuz this disable what you reported