Everything posted by kilay
-
[2.0] Xaurip Champions get stuck trying to use Lay on Hands
kilay replied to thelee's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)i can confirm To test just open the console and type SpawnPrefabAtMouse cre_xaurip_champion then give him some hits and wait
-
Kilay's Mods
Thnks but Extended Spell is a mod of @SiliconMage i had just translated it But i really like it.
-
Mod Manager: Version Error warning
kilay replied to mammasaura 's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)From a discussion on our slack channel so put min 1.0.0 max 2.0.0 or min 2.0.0 max 2.0.0
-
Kilay's Mods
Added 3 new mods on Nexus Bug Fixes and Spiritual Weapons Keywords Priest of Rymrgand (DLC) and other Hidden Classes Unlocked Multiclass Level Cap Unlocked And also updated this mod with two new items (another soulbound gun and a grenade) The Good -The Bad (Soulbound Weapons) and other stuffs
-
[Request] Expose Ranger's Animal Companion Name and Icon
+1
-
Asking for Possibilities of New Features in Modding
Clear. So good point also here. +1
- Modding Patch Notes for 2.0.0.0029
-
Asking for Possibilities of New Features in Modding
Apologies if I don't write it clearly, I mean per level... Not just for all enemy which defeat the purpose if all enemies gain it regardless of their level. I already knew about the HealthMultiplier etc. under each Difficulty since I've made a difficulty mod. What I'm asking is more variations of these entries: "LevelScalingArmorLevelIncrement": 3, "LevelScalingArmorModifier": 1, "LevelScalingPenetrationLevelIncrement": 2, "LevelScalingPenetrationModifier": 1, Because, this related to the enemy level / scaling, not just any enemy. So would you have a scaling table for any single enemy?
-
Is there any way to add English font charachers to other language?
@Spherical was the man
-
Character Creation: Faces and/or Portraits?
kilay replied to jtbehnke's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)that could help a little to customize your characters in a more proper way https://www.nexusmods.com/pillarsofeternity2/mods/136
-
Steam save files not loading
kilay replied to Fealty's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)start a new game and make a save, check the two folders you mentioned before , if it appear in the empty folder, copy all the other saves in that folder. Likely the path is changed due a different installer. in case this doesn't work could be a bug. If you aren't able to solve you can try that but make a backup in case you will be able to restore the achievements
- Adding more Ranger Pet Customization, and possible special abilities?
-
First Mod (spoilers)
Now that you've understood the basic maybe you could refine your Blunderbuss Badass with a proper damage, other status effects and what you like. So people will have more interest to download it. 666 of damage and 88 of range is really too much. Add some visual effects to your weapon could be another good idea (there are lot of them). Even you should get rid of the stringtables giving it proper name and some lore, checking in game that all is working properly. But for that is better talk in other place (Slack or PM) without flood this thread. Glad you sort out. Keep on it.
-
Adding New Effects to Weapons and Armor?
kilay replied to Wodehouse_44's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)We get your request Peardox signature works well
- [Tutorial] Adding New Icons (v2.0.0+)
-
Kalakoth's Freezing Rake - wrong radious
kilay replied to Wormerine's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)bump
-
Trying to increase summon duration
1- you're on slack, ask to us on chat 2- using ability on Stealth have some weird behaviors (check the post and the video here)
-
[Mod] Rogue Tweaks and Subclasses
Nice ideas. Keep on track.
-
[QUESTION] Where are the immunities declared?
all in progression table
-
Best Mod for removing level cap for Multi-class and will it work with (2.00 Patch)?
I've understood my fault and i did another version with a different progression table (not unlocked levels over the 20th) https://www.nexusmods.com/pillarsofeternity2/mods/175
-
Best Mod for removing level cap for Multi-class and will it work with (2.00 Patch)?
I dont know, maybe i've misunderstood, but have you seen this screen (from the mod page)? How you can see i'm at level 19 and I can choose the abilities of 8th and 9th tier (no greyed out) with pallegina (multiclass) . Is not this what you requested? The locks are just an UI glitch and they don't close the availability of 8th & 9th tier abilities
-
First Mod (spoilers)
Use Notepad ++ This is really comfortable to check gamedatabundle , before you need to convert the bundle in json format with some plugin ( I use JSTool )
-
First Mod (spoilers)
Double post sorry
-
Bonus spells for Aloth at level up?
kilay replied to savior99's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)They aren't random they are defined by grimoire equipped you can switch grimoires ( also in combat ) and all the spells contained in your current equipped grimoire will be available (according to their level)
-
Best Mod for removing level cap for Multi-class and will it work with (2.00 Patch)?
Not sure , we have to wait the 2.0 to know better. In any case should be a really quick fix to do. But read also that, just to be aware. https://forums.obsidian.net/topic/104237-does-deleting-a-mod-mess-up-your-save-file/