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kilay

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Everything posted by kilay

  1. OFC remember to disable it , exit and then re-run the game if you wanna start a real PoTD run
  2. that's what i found about image Could be sticky to avoid an useless research? ShipPortrait 200x175 End Game Slide 1840x984 Set Interaction Image expected dimensions are 680x648 for standard SI, 1730x910 for Super SI InnIcons 76x96 LoadingScreens 1920x1440 Bestiary images 400x420 IconTextureLarge The large image to use for the item. Dimensions are not restricted And last question: are the default large icons 100 x 100 like the exported ones from the unity files?
  3. I did a mod where i've changed the requirements of the the scrolls (levels & skills), so following what you stated , have those scroll spells a greater PL based on the new requirements ? I don't think the levels need to be higher. Scrolls in general got a huge nerf in 1.2, so unless you really want to gimp scrolls it might be worth seeing how the current in-game levels work out. I nerfed it anymore after this reply from Yodamaxx "The idea is good, though i think the better way of making scrolls less availiable while staying reasonable is tieing them to wizard progression. Not to wizard as a class but simply to make new lvl scroll availiable when your usual wizard would gain new spells thus getting. say. 9th lvl scrolls on character lvl 19 so the arcana requirement for lvl 9th spells should be around 19 maybe more and so on. I think its quite reasonable because arcana is a magic science for wizard-wannabes who lack the talent to control the grimoire but still want to study and use magic, thus the levelling of an arcana character should be similar to that of the wizard, perhaps even slower. Right now even with your changes 9th lvl scrolls are availiable too early //9because of equipment/class/profession/pet/buff thingy bonuses i got em at char lvl 9-10) and because of hilarious amount of money in this game they are way too easy to make'
  4. About first question the answer is yes, you can put just the reference that you need to mod in your/s gamedatabundle (usually i make just one) but yoy could also make more files how stated below me About second question i guess is doable but i never tried so it have to be tested. OFC Check also here https://forums.obsidian.net/topic/103384-tutorial-modding-basic-concepts/
  5. Try that and play on PoTD, you should have the same number/kind of enemies of PoTD but with Veteran difficult bonuses. https://mega.nz/#!T0pADQjJ!AGFoFuNWKU1_inBuSfIV9wLTRuw5Aju24rtHSWetvMs
  6. Thnks for this in deep explanation, really useful , just a question about that I did a mod where i've changed the requirements of the the scrolls (levels & skills), so following what you stated , have those scroll spells a greater PL based on the new requirements ?
  7. yes, i can confirm that Pallegina Order (Frermas Mes Canc Suolias) doesn't have any kind of disposition, i've tried that unlocking the hidden classes with a mod also stated in the factions.gamedatabundle { "$type": "Game.GameData.PaladinOrderGameData, Assembly-CSharp", "DebugName": "Frermas_Mes_Canc_Suolias", "ID": "4bc2b585-82e5-4e26-a86b-1cf7b0313fe1", "Components": [ { "$type": "Game.GameData.PaladinOrderComponent, Assembly-CSharp", "DisplayName": 25, "PositiveDispositionsIDs": [], "NegativeDispositionsIDs": [] } ] } Any idea about which ones should fit better for this order?
  8. Steel Garrot it's already in the game you can use that to unlock all the classes (i added the missing description for woedica priest and Steel Garrote plus italian localization), this is based on that mod so credits to the original creator (Balkoth56) You mean that mod added missing text for these hidden subclass or u did? Because the last time I tried that mod, these text was still missing. yes, check in the optional files
  9. They are more comfortable to open and to read for modding, and that save some time. In the previous version instead some gamedatabundle had some typo errors, space, wrong commas and so on, so peardox have rettified them and then have also provided the json version of those files. Now after a check(of him) in 1.2, the gamedatabundles seem properly formatted so he just shared the json archive. I believe it's just that, but i could also be wrong.
  10. what does it mean? WildcardString Int32 (string id, gui table) If the effect can be made a wildcard effect by omitting a parameter, the string to use in that case (e.g. "+X All Power Levels" rather than "+X Monk Power Level"). 0
  11. Sure PM me if you need some strings translated before the update
  12. that's from Game Data Formats Documentations Void CompanionResolveRelationship(Guid, Guid, Boolean) Scripts\Companion\Resolve Relationship Name /type Description /example Party Member Subject Guid (GameObject Instance ID) The character to change "00000000-0000-0000-0000-000000000000" Party Member Object Guid (GameObject Instance ID) The character to change the relationship towards "b1a8e901-0000-0000-0000-000000000000" Mutual Boolean Mutually apply to both companions "False" btw tried - CompanionResolveRelationship Eder Aloth true - or - CompanionResolveRelationship Eder Aloth false - but just got an error and nothing is changed in relationship EDIT the correct sintax is this one (no error from the game) CompanionResolveRelationship "b1a7e801-0000-0000-0000-000000000000" "b1a7e800-0000-0000-0000-000000000000" "False" but nothing changes or is notified you can found the Guid in character.gamedatabundle the previous are Eder and Aloth (search CompanionEder, CompanionXoti, ecc)
  13. I wanna Justin Timberlake so i can kill him in a cruel blow.
  14. How stated in title. Two examples of that are Sacred Immolation where the Raw Self Damage isn't showed and Cloak of Death where the Raw Damage dealt to the enemy trapped isn't showed Not sure but could be related to any DoT damage
  15. Here there is also a version for the Enhanced User Interface if you need it https://www.nexusmods.com/pillarsofeternity2/mods/149
  16. Try that and tell me if is a little better Extract in override folder and enable it via Mod Manager inside the game (create this folder in Pillars of Eternity II Deadfire\PillarsOfEternityII_Data if you haven't it) https://mega.nz/#!m0AGUQpK!29YgNHmgMiDItB73t8KjJx2OEWvswbQpp-UyJV5ixtI reduced health gained to 210 and health subtracted to 70 in reviving exhortation, also added a bonus of 15% action speed with hastening exhortation (like DAoM) If someone want i can also reduce the zeal cost
  17. Try that and tell me if is a little better Extract in override folder and enable it via Mod Manager inside the game (create this folder in Pillars of Eternity II Deadfire\PillarsOfEternityII_Data if you haven't it) https://mega.nz/#!m0AGUQpK!29YgNHmgMiDItB73t8KjJx2OEWvswbQpp-UyJV5ixtI reduced health gained to 210 and health subtracted to 70 in reviving exhortation, also added a bonus of 15% action speed with hastening exhortation (like DAoM)
  18. Added a couple of fix for patch 1.2 just a temporary mend before the devs fix it in the next patch (hopefully) DAoM Fix Crossbow Fix
  19. https://forums.obsidian.net/topic/102622-bug-character-sheet-bugged/
  20. Also those two if you are so kind http://forgottenrealms.wikia.com/wiki/Bracers_of_the_Blinding_Strike http://forgottenrealms.wikia.com/wiki/Taulmaril
  21. could you make Twinkle and IcingDeath? so i can finally play my Drizzt
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