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Everything posted by Cdiaz
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Excellent, thanks! Looks like I came up with a tough one here. No worries, as an update it looks like it was an issue with the coding, so great find I do know work has been done and looks like it has been resolved, so we'll do some testing and roll this one out with the next patch we have coming up. It should fix this retroactively, but it may need an earlier save, and as always please let us know if this isnt the case. Thanks!
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Hello all! Thank you for coming to the Technical Support forums! Id like to address some issues that I have noticed occur on the forums here. When Pillars of Eternity II: Deadfire launched we had limited support on these forums and tried to get the sea of bugs, crashes, and requests in from all of you players. Because of the way the forums are set up to work, we were not as well equipped to address these issues as we thought, and I think we dropped the ball a bit on some posts. We worked our best to get at least every issue answered, but after some investigation I see that there are cases where simply answering a post doesn't mean it is getting resolved, or worse, being told an issue is fixed when this isn't the case. I'd like to sincerely apologize for these instances if they have affected you. The purpose of this site isn't so you can post a problem and go unheard with an automated-feeling reply. It's that you get heard, and if we have the physical labor pool and hours to do so, fix your issues. After some careful planning, I've set in motion better steps to make sure this is not the case moving forward. Hopefully, this helps our players get the experience they deserve when there are issues with the game. It may take some time and experimentation as I have steam, reddit, and twitter to account for as well, so any patience and/or feedback while I get it all under control would be really appreciated. Please note that while I am working to make this medium more efficient to get the issues logged and in front of the right people, the issue in question may not be looked into depending on its severity. It realistically comes down to all the problems we have and organizing the things that must be fixed, to what it would be nice to fix. However, do not let this deter you from posting, or asking for an update on your issue If you feel like your issues in the past may have fallen into the realm of the forgotten, feel free to post again on it to bump it back to the first page of the forums, or just create a new post. What we want to aim for is seeing my gross sweaty bear icon take up the bulk of the pages from here on out As always, you can PM me, which is the best way for me to get notifications on anything related to our forums. If you have any suggestions, concerns, or if you just need a place to vent your frustrations to, feel free to comment here. I'll do my best to stay vigilant on this post! You may also reach me via twitter @The_Darxide or on Obsidian's Official Discord channel Thank you all! Stay cool and all those other neat sign offs. -Caleb
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Can't heal ships crew
Cdiaz replied to Willem's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Hi Willem, You stated that they are resting, so they are in the bottom slots yes? Could you send me a screenshot? And a save if you genuinely think its a bug. Thanks! -Caleb -
Last Word - Silence in Death
Cdiaz replied to kmbogd's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Hi kmbogd, Thanks for this report! Ill get this in for fixing. Best, -Caleb -
Crash report
Cdiaz replied to Bread-a-tester's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Do you have any of the crash files? Id like to get issues that are happening on 1.1.1 added to older bugs as well. -
tried right now and seems work as intented.. the only thing that i don't understand is why in combat log is showed ' 0 raw damage' and right clicking on the ability give another value inside the description (in my case 9), maybe this decrease the overall damage? Weird. Does it show 0 Raw damage and tick for 0?
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Kapana Taga - Unblockable
Cdiaz replied to kmbogd's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Hello kmbogd, Thank you for this post! Ill get Kapana Taga logged as having possibly too much accuracy gain. Best, -Caleb -
Heart-chime Amulet bugged
Cdiaz replied to dunehunter's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Thanks for the screenshot! Ill get this added to the bug. Best, -Caleb -
Berkana's Folly quest bugg
Cdiaz replied to vanpaladin's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
If I recall correctly, there is an alarm that can be disarmed with a mechanic check when breaking the wall. Might be, but I for sure set it off anyway xD Ill get this information added to the bug we have for the alarms. Thanks for the post! Best, -Caleb -
Hi Tilki, Glad youre giving our game a go! Ill get your feature request over to the devs to look into. I appreciate the link to the mod too! Its good to showcase the communitys work, something we want to exhibit a bit more moving forward If you have any more, do not hesitate to post them. Best, -Caleb
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Vanishing Paladin
Cdiaz replied to Kriber22's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Ill ensure this is looked into if it hasnt been already and increase the priority if it has. Thank you for the information! Best, -Caleb