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Cdiaz

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Everything posted by Cdiaz

  1. Greetings all! Thanks for posting! We have this bug resolved to be implemented in a future patch. Best Regards, -Caleb
  2. Greetings Bastbog, Thanks for the post! We have this issue resolved and currently pending a future update. Best, -Caleb
  3. Hello madscientist, Thanks for the post! Ill get this investigated by QA and bugged if we can get a solid reproduction of the issue to the devs. Best, -Caleb
  4. Hello MicTEST, Thanks very much for bringing this to our attention! Would you please be send us the save in question that has the issue occur? We are attempting to investigate the issue and it would be of great help. You can use support.obsidian.net to send it to us, and you can typically find your save game on computer at C:\Users\USERNAME\Saved Games\Pillars of Eternity II, where username is your signed in computer name. If you have any questions, please don't hesitate to reach out! Best, -Caleb
  5. Hello sffrrrom, Thank you for reporting this issue, sorry you're experiencing this issue. Ill get this issue logged so we can try to get to the bottom of the problem. Best, -Caleb
  6. Hello madscientist, Thanks for reporting this issue, and sorry you experienced it. Ill get this issue logged for QA to investigate and attempt to reproduce. Best, -Caleb
  7. Greetings Rodney Smith, Thanks for the post! Test did indeed have this bug entered into our system and is pending investigation. Best, -Caleb
  8. Hello Archaven, Thanks for contacting our forums! I've entered a bug and I'll get this investigated by QA. Best Regards, -Caleb
  9. Hello Phenomenum, Thanks for posting! Would you be able to reload the images? It looks like theyre no longer loading on the forums site. If you'd like, you can message them to support.obsidian.net for easier viewing on our end. Thanks! -Caleb
  10. Hello DaylenAmell, Thanks for posting on Obsidian forums. Ill get a bug in for Xoti's narrative being scene specific locations for the devs to assess. Best, -Caleb
  11. Hello Aurelio, Thank you for posting in Obsidian forums! Ill have this looked into from QA and get a bug in with localization if it can be reproduced. Best, -Caleb
  12. Greetings DaylenAmell, Thanks for bringing this to our attention. Ill have QA look into this interaction and get a bug in if we can reproduce it. Best, -Caleb
  13. Hello scuty, Thanks a ton for posting! Ill get this issue logged and entered into our system. Best, -Caleb
  14. Hello Enoch, thank you for contacting the support forums! My apologies it was a bit hard for you to get a response but thank you for providing your save game so we may investigate this issue! Ill be sure the bug get entered for QA to look into. Best, -Caleb
  15. Hello Eviper44, Thanks for entering this issue! Is there any way you can send us the saves in question, as well as an output.log? You can go to support.obsidian.net if you are having issues getting any of those files. Best, -Caleb
  16. Hello zarasque, would it be possible to get us a savegame where the issue is occurring? You can do so by sending it to support.obsidian.net so we can investigate. Thank you! -Caleb
  17. Hello all! This fix was implemented into this patch but we missed it in the notes, so the following is has been included: Forbidden Fist's "Forbidden Curse" can no longer become stuck with a negative duration when used with Clarity of Agony.
  18. That would be annoying to deal with, would you happen to have a savegame you could send us so we can look at what could be causing that issue? If you're having issues with uploading your save or finding where to do it, you can use support.obsidian.net to help aid in this endeavor!
  19. Patch Notes for 4.1.0.0023 New Features Turn-Based Mode (Beta) - A new way to adventure in the world of Eora, Turn-Based mode is an alternate way to play and experience combat in Pillars of Eternity II: Deadfire. This is an Open Beta feature, and we'd love to hear from our players on how this mode feels, and any issues that arise from playing it. The new game mode can be selected by starting a new game and clicking on Turn-Based Mode.Major Fixes & Updates Some instances of corrupted savegames have been resolved and can now be loaded correctly. Optimized performance when targeting attacks, particularly large AoEs. Fixed an issue where companion game objects were not removed if they left the party on the World Map. The player will no longer be returned to the main menu on transitioning to or from Nekataka. Random encounters in Neketaka are guaranteed to appear after a certain number of transitions. Party Members will no longer die when the player goes below deck on the ship. Characters will no longer reaching 0 HP and become invincible when affected by certain effects. Challenges Quests Text & VO Various typos in Forgotten Sanctum have been resolved. Abilities General'Terrify' now contains a glossary link where applicable. Attacks with extra AoEs (Citzal's Spirit Lance, Whispers of the Endless Paths) will now have correct recovery when used with attack abilities. WizardKalakoth's Freezing Rake hits only applies to Enemies as described. Concelhaut's Parasitic Quarterstaff Recovery Time link has been modified and corrected. FighterBlack Jacket Fighters can take Rapid Recovery when leveling up. Fixed an issue with description of Black Jacket ability displaying text not related to the skill. Brilliant Tactician will no longer activate if there isn't an enemy present. RangerArcane Archer "Imbue" attacks will no longer show extra projectiles when used with certain weapons, such as the Hand Mortar. MonkEffects of Monk's "Turning Wheel" are no longer applied to damage other than melee. Forbidden Fist's "Forbidden Curse" can no longer become stuck with a negative duration when used with Clarity of Agony. CipherBeguiler bonus Focus will now be granted correctly if hitting multiple targets at the same time. Beguiler Focus will regenerate properly. Ciphers will receive focus for their first attack when attacking from stealth. PriestSalvation of Time can no longer be empowered, since it does not benefit from scaling. ChanterPrepared chants are now removed when respeccing a character. DruidFixed a bug with Wall of Frost displaying 0 base penetration. ItemsWhispers of the Endless Paths' AoE Spells are no longer spamming attacks. Last Word is no longer missing its statblock. Sound Effects The wings of Drakes now no longer beat at a extremely loud volume.Visual Effects Wards have VFX when disappearing. VFX comes from the correct source when using Garrote. The VFX from Garrote originates from the correct hand. Servant of the Stars now has casting VFX. Brazier VFX have been corrected in the Scriptorium Memory Hoarder soul sucking VFX stops correctly if you sneak up and attack before the conversation starts. Candles in Collections Lower no longer lack flame VFX. VFX will no longer appear through the walls in The Enclosures. The Shimmering Dreambeast now has a visual Shimmering effect to reflect its Shimmerstep ability. The Shimmering Dreambeast now has a proper effect upon finishing its Strike Through Dreams ability. Misc Attribute check icons in scripted interaction success/fail banners will be the correct size. Fixed issue where World Map points of interest could not be interacted with. Certain conversation prerequisites will no longer be incorrectly locked or unlocked in specific circumstances. News on the Main Menu no longer displays out of date information. The journal will no longer display incorrect data when opened the first time after loading a save. Disarming traps with multiple characters will no longer give multiple trap items.
  20. Hello everyone! We are doing a small update to our Beta Branch for both Steam and GoG. Full patch notes will be available once we set the patch live in the upcoming weeks. The following major changes have been addressed: Patch 4.1.0.0019 Optimized performance when targeting attacks, particularly large AoEs. Only one Wall of Draining can be active at any given time. Random encounters in Neketaka are guaranteed to appear after a certain number of transitions. Reworked ship combat UI is no longer present in build.
  21. Hello everyone! We have just placed our 4.1.0 patch onto the Beta Branches of Steam. Click here for instructions of how to join the Beta. Please bear in mind that many changes are still being worked on and added as we get closer to patch! Please let us know if this patch has any unintended effects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums. Thank you in advance for your help and feedback!! Patch Notes for 4.1.0.0011 Resolved Issues Various typos in Forgotten Sanctum have been resolved. Certain conversation prerequisites will no longer be incorrectly locked or unlocked in specific circumstances. Prepared chants are now removed when respeccing a character. Fixed issue where companion game objects were not removed if they left the party on the World Map. The player will no longer be returned to the main menu on transitioning to or from Nekataka. Characters are no longer reaching 0 HP and becoming invincible. Due to the universal fix of assuring companions do not stay at 0HP and invincible, they will also not die if they leave your party due to going below deck. Ciphers will receive focus for their first attack when attacking from stealth. News on the Main Menu no longer displays out of date information. The visual effects from Garrote originates from the correct hand. Beguiler Focus will regenerate properly. Fixed a bug with Wall of Frost displaying 0 base penetration. Slippers of the Assassin no longer deactivate if player kills two targets at the same time with an AoE ability. The journal will no longer display incorrect data when opened the first time after loading a save. Disarming traps with multiple characters will no longer give multiple trap items.
  22. but never trigger any event (other then sealed fate one and laetharn) in neketaka for more then one patch now is that fixed in 4.0? If youre still experiencing this issue, can you provide us with a save in order to look into the matter? This bug has happened before and was resolved, but Id like to look into it again if it is still present
  23. Hello everyone! We are releasing a small hotfix patch today to address some issues brought up by the community. Please see the patch notes listed below. Patch notes for v4.0.1.0041 Please note that these notes contain spoilers:
  24. Patch Notes for 4.0.0 New Features • Ship Respawning - Ships will now respawn as captains are defeated on the world map to keep the seas interesting to traverse. Ships will not respawn for every captain defeated, but the seas will continue to be populated with ships of each faction. Ondra, Wael, & Woedica's Challenge - Three new exciting Challenges will be coming in with this patch: Ondra - Storms on the world map are bigger, faster, and more frequent and Enemy Captains and crew about the ship are increased in rank and travel faster when chasing the player. Wael - All numerical data for characters, spells, and items and more are hidden! This excludes Item Counts and Party Member Attributes, Skills, and Levels. Woedica - All Per-Encounter and Class resources become Per-Rest, Party Health no longer regenerates outside of combat, and only "Prepared Meals" will recover injuries and Resources. • New Megabosses - Two new Megabosses can now be challenged in the game: Sigilmaster Auranic:Briny Grotto DoruduganCorroded Wasteland • New Subclasses - 11 new subclasses are being added to the game to add variety and allow for more interesting combinations! Tactician (Fighter)Those who can rally their wit in the heat of battle are known as "Tacticians." These warriors see all forms of combat as only pieces moving in play. Frequently assuming leadership positions within a structured military, Tacticians weaponize cleverness and sharpen experience. Bonus Restore Discipline when successfully Interrupting an enemy action. Gain Brilliant Tactician. Penalty Penetration and Accuracy is reduced when attacking a target that is not being attacked by an ally. Gain Tactical Dilemma Furyshaper (Barbarian)Furyshapers carry a burden of trauma in their past lives, suffering when those emotions inexplicably bleed into their current psyche. These rare individuals can manifest their emotions in a physical form, inflicting their rage, terror, or madness onto the world. Bonus Gain Shape Ward: Frenzy at Power Level 1. Gain Shape Ward: Fear at Power Level 4. Gain Shape Ward: Blood at Power Level 8. Gain bonus Accuracy against spirits. Penalty If a Ward is destroyed, take immediate Raw Damage and a Power Level penalty until combat ends. Will is reduced. Debonaire (Rogue)As charming as they are devious, these rogues use cleverness and diplomacy to achieve their goals. Often acting only in self-interest, they have been known to contract high-society thefts, unveil scandals, or even perform the occasional white-glove assassination. Bonus Gain significant Hit to Crit against Charmed targets. Gain Roguish Charm ability. Gain Hit to Graze against attacks when not affected by any afflictions. Penalty Cannot Engage. Gain Cowardice ability. Steel Garrote (Paladin)The Steel Garrote is a feared paladin order dedicated to Woedica. They work with powerful individuals and business interest to hunt down those who violate contracts, especially if said contracts were endorsed by a priestess of the Exiled Queen. They were founded in the Aedyr Empire and are active throughout the region - branching out as far as the Dyrwood and the Vailian Republics. Bonus Heal for a portion of the damage dealt to afflicted targets. Gain Garrote ability. Arcane Archer (Ranger)A rare few find themselves gifted in both physical ability and the more cerebral, arcane talents. Arcane Archers are among those few, and apply their innate aptitude with magic by temporarily infusing spells into their projectiles. More commonly seen among traveling performers or during archery contests, these skilled individuals are both admired and reviled for their abilities. Bonus Imbue spell effects gain increased Accuracy from Arcana skill. Gain Imbue: Missiles at Power Level 1. Gain Imbue: Web at Power Level 3. Gain Imbue: Fireball at Power Level 5. Gain Imbue: Eora at Power Level 7. Gain Imbue: Death at Power Level 9. Penalty Receive a penalty to Accuracy with attacks not of the following traits: Imbue, Elements, Fire, Frost, Acid, Electricity, and Spell. Max health is reduced. Forbidden Fist (Monk)Followers of cryptic teachings rooted in a dark past, these monks are among the few granted - or cursed - with knowledge of forbidden techniques. Their martial prowess was said to corrupt the very soul of the wielder. Believing that great and terrible events justify their use, these monks travel Eora weighing the balance between the purity of their soul and the necessity of conflict. Bonus Gain Wounds and Health when Hostile effects expire. Gain Forbidden Fist ability. Penalty No longer gain Wounds from damage received. Bellower (Chanter)Bellowers are often found in communities steeped in hardship, particularly among those that have experienced recent misfortune. Their tales better resemble a collections of ramblings and gibberish than coherent stories. Their name stems from the rare, violent, empassioned outbursts of fearsome magic. Bonus Invocations grant (and benefit from) a brief bonus to Power Level based on the number of held Phrases. Penalty Invocations consume all remaining Phrases. Chant radius is reduced. Priest of Woedica (Priest)Priests and Priestesses of the Exiled Queen express their faith as lawyers and judges in towns and urban centers. The most prominent among them have served as advisers in royal court. They are of particular importance in the Empire of Aedyr, where business contracts require their endorsement. Woedica's devotees are typically found in the upper classes, but any tradition-minded person who longs for a vanished past will find a place in her faith. "When Woedica takes back her throne" is a common saying amongst her followers, signifying a utopian future when society will be properly ordered once again, and she will take her rightful place as ruler of the gods. Bonus Automatically learn the following priest spells at new power levels: 1. Writ of Engagement 2. Spiritual Weapon 3. Writ of Consumption 4. Divine Terror 5. Writ of War 6. Pillar of Holy Fire 7. Writ of Sorcery 8. Hand of Weal and Woe 9. Writ of Mending Ancient (Druid)Not all Ancients are venerable in form, but many have walked Eora for hundreds of years. Primal in nature, these zealots of Galawain tend to keep to themselves in forests and extreme environments, warding off would-be travelers and conjuring untamed magics. Bonus Gain bonus Power Level with Beast and Plant spells. Automatically learn the following druid spells at new power levels: 1. Summon Sporelings 2. Hold Beasts 3. Wild Growth 4. Form of the Delemgan 5. Wall of Thorns 6. Venombloom 7. Call to the Primordials 8. Fire Stag 9. Aspect of Galawain Penalty Reduced defense against Veil-Piercing attacks. Increased damage received from vessels. Blood Mage (Wizard)Devoted to the belief that blood fuels the power of the soul, Blood Mages walk a painful and self-destructive path to arcane mastery. Though reputable animancers have discredited their beliefs, those few that have witnessed blood magic cannot deny that gratuitous self-harm can indeed preface unbelievable - often terrible - magical events. Bonus Gain Blood Sacrifice ability. Gain passive health regeneration. Penalty Unable to use Empower. All defenses against bloodied attackers are reduced. Psion (Cipher) Psions are quite rare, often beginning as prodigal young minds that slowly unlock secrets deemed incomprehensible to even the wisest scholars. Their powers require intense meditation, but can allow them to manipulate the conscious mind or move objects with incredible force. Bonus Gain Soul Mind passive ability. Gain Telekinetic Burst ability. Penalty Loses Soul Whip ability. Receiving damage disables Soul Mind briefly. Major Fixes & Updates • Savegames with subdirectories in the zip no longer fail to load. • If Beast of Winter is installed, you may now converse with Ydwin as you would a main companion. • Summoned creatures now unsummon when their summoner is knocked out. • The game will no longer return to the main menu after loading a save in particular scenes and exiting and re-entering that scene. • Veteran Difficulty has been tuned to be slightly more difficult. Enemies now have +12% health, +8 accuracy, +1 penetration, +8 all defenses and +1 armor rating on Veteran difficulty.Challenges • God Challenges no longer disable mods or Berath's Blessings. • New games will no longer have Challenges enabled if the player loaded a Challenge save before starting the new game. • Berath's Challenge timer is no longer modified by hostile/beneficial duration multipliers. • Berath's Challenge now delays 10 seconds until unconscious party members are killed (from 6 seconds). • Slightly increased Vela's base defenses and the health she gains per level during Hylea's Challenge. • Users can now use Slow-Mode while playing under the Magran's Challenge. Quests Text & VO • More than 100 typos have been fixed. • There are no longer errors in the conversation with Engari when Pallegina and Xoti are in the active party. • Speaking to generic NPCs in the Sacred Stair no longer displays Missing String messages. • Xoti's VO is no longer cut while talking with a lost soul. • Dunnage Townsperson no longer produces two barks simultaneously. Abilities • General Visage of Death's Herald (and its variants) can no longer be cast on self. Hunter's Instincts has a proper stat block. Boreal Dwarves' Hunter's Instinct effect now matches its description and grants a bonus vs Primordials and Wilders (not beasts). Writ of War no longer turns off spell abilities. • Rogue Pernicious Cloud Base Penetration from 0 -> 7. Debonair can no longer select Persistent Distraction. Roguish Charm no longer applies inspirations if its Charm is resisted. Enduring Shadows or Flurry of Blades no longer allow the player to get both Shadow Step and Shadowing Beyond. • Fighter Tactician only recovers resources when interrupting an ability being cast, not on all interrupts.• Paladin Garrote can no longer be used on Destructibles. Garrote now ends when combat ends or the target is killed. Garrote's base duration reduced from 8.0 sec to 6.0 sec. Garrote can no longer be used on self. Steel Garrote passive healing effect now only applies to weapon attacks. • Barbarian Furyshaper wards now properly increase in level based on the Barbarian's level.• Ranger Animal Companion Armor is now of the category "Light" (from Medium) - this only affects validation such as from "Charged Field". Evasive Fire will no longer target destructibles. Ranger's Strengthened Bond no longer becomes impossible to acquire in some situations. Bonded Fury and Shadowed Hunters will now provide feedback that they are unavailable if the Ranger Animal Companion is unconscious. Imbue Missiles scaling now provides additional projectiles in addition to default scaling. Arcane Archer will no longer spam spells when using an AOE weapon. • Cipher Psion focus generation increases every odd power level.• Chanter Their Putrid Stench Wafts Across now uses the same targeting style as its base ability "White Wurms Writhed in the Bellies of the Dead". His Laughter Rang Through The Halls now pushes from the caster position rather than the target. Fixed an issue that caused the base Cone effect from "Her Revenge Swept Across the Land" to bounce, not just the additional bolts. Bellower power level bonus per phrase increased from 0.5 -> 1. • Priest Restore is no longer restricted to combat. Eothas Incarnate summons now have weapons that use the same material as the models. • Monk Slog zones and other infinite hostile effects no longer trigger Forbidden Fist to gain wounds.• Druid Fire Stag's Self-Destruct ability is no longer named "Fire Stag". Call to the Primordials now more clearly displays the number of summons. • Wizard Wall of Draining will now properly increase the duration of effects on the caster. Concelhaut's Corrosive Siphon will now correctly heal the caster for each affected enemy. Concelhaut's Corrosive Siphon will no longer cause characters to take damage extremely quickly after the caster unequips the grimoire it's in. • Items Thundercrack Pistol, Dragon's Dowry, and Frostseeker now have keywords for their respective elements on their attacks. Thundercrack Pistol's Conductive Blast & Storm Rune Shot attacks now have the Electricity keyword. Added minor delays to Essence Interrupter's effects to prevent it from invalidating on death mechanics. Cleansing Flame and Chain Lightning Scrolls now use the "read scroll" animation. Deltro's Cage (Shock Shield) is no longer a passive ability and it is now active. Magran's Shield has the "Shield Engagement" mod now. Scordeo's Edge Accuracy bonus can no longer be stacked higher than the number of times listed on its effect. Multiple instances of the same item mod effect from The Red Hand should no longer infrequently appear as separate effects. Description of Solitude effect has been updated to be more clear. • Spoilers Sound Effects • Belranga's Consume ability has proper SFX. • SFX have been added for the water pillar during Battle Royale. • Rotghasts now have proper SFX when Combat Speed is set to low. • Sheathing and unsheathing weapons triggers SFX. • SFX have been added to the lightning strike during the play in A Tidy Performance. • Defensive Roll trigger has SFX. Visual Effects • Soul vision VFX are not prematurely removed during conversation with Spirit Engari. • Aexica has proper VFX when appearing to assist Whehami. • Glowing eyes effect of the statue of Toamowhai properly fade out. Misc • Accuracy indicator on mouse-over now represents the chance to at least Graze, instead of at least Hit. • Vatnir has casting voice and hit reactions. • Hostile NPC Encounters in the Old City will not pull together when they shouldn't. • Hostile NPC Encounters in the Engwithan Digsite will not pull together when they shouldn't. • Examining a Soulbound item's detail page will no longer show that item's artwork in future item detail pages the player examines. • A loading exception when clearing child effects from racial abilities, which prevented some saves from loading correctly, has been fixed. • Food items are now classified as either ingredients or prepared meals. • Daily Wages are no longer deducted multiple times when loading a game. • When the player sells enchanted items that stack with ones the store already has, they will now receive the proper amount of money. • Port stores no longer contain multiple infinite stacks of basic supplies. • Watershaper's Robe character model no longer displays prominent neck seams. • The ability bar has received some optimizations. • Fixed an issue that would cause Strengthened Bond to become unavailable during level up. • Characters that are engaged or engaging two or more enemies cannot be bumped by allies. • Soulbound items can't have quality enchantments added manually, even when they're damaged in Abydon's challenge. • The subclass abilities column in the Ability Tree will no longer permanently disappear after viewing a tree that didn't use it. • New ship items can now be removed from the shopping cart in the Store UI. • Updated bestiary sorting keyword on Body Affliction Resistance so it will now sort correctly. • Eating Spoiled Food now lowers the crew's morale. • Attacks that teleport the attacker to the target now properly receive accuracy from the attacker's Class. • The player can now click to move closer to the edge of the revealed fog of war. • DLC Deck of Many Things and Beast of Winter NPC's are no longer displaying empty stores or empty conversations with the player. • Uncharted Island naming can no longer be closed by accident. • If the player canceled the dialog for naming an uncharted island before this patch, they may access it again by entering and exiting the associated dungeon. • Players can no longer duplicate morale rewards from ship combat using quicksaves. • The 'Follow Camera' option works correctly on the World Map. • Initial cutscene is not repeated after performing a save/load cycle during Battle Royale. • Special Armor Ratings are now correctly displayed in the Bestiary. • The door in the Eastern Cavern of Rimebound Temple now blends correctly with its surroundings. • The combat with the bears in the Eastern Cavern of the Rimebound Temple will not start without Line of Sight. • Conditionals for player responses in conversation with Beast of Winter have been updated. • Portals in the Sunken Crown are now marked on the area map. • King Wingauro's headdress no longer clips with the wall behind him. • Responses in the dialogue with Menzzago now grant appropriate disposition points. • Glossary links for the word "Nilkzenze" are now appearing correctly. • Skill checks in the Kohatekana Expanse function correctly. • The Inspect (question mark) button now works in the Grimoire UI. • The game will show a useful error message when trying to upload a mod or exported character to the Steam Cloud if the user is out of space.
  25. We have updated the beta builds on Steam and GOG to a newer version (v4.0.0.0025) to get out some fixes and updates to our beta testers. Patch v4.0.0.0025 Notes Slog zones and other infinite hostile effects no longer trigger Forbidden Fist to gain wounds. Tactician only recovers resources when interrupting an ability being cast, not on all interrupts. Debonair can no longer select Persistent Distraction. Roguish Charm no longer applies inspirations if its Charm is resisted. Psion focus generation increases every odd power level. Enduring Shadows or Flurry of Blades no longer allow the player to get both Shadow Step and Shadowing Beyond.
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