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Cdiaz

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Everything posted by Cdiaz

  1. Hello Watchers! This patch will go live on Steam, GoG, and Origin at 10:00 am PDT! Build will go live on the Apple Store pending Apple approval. Patch notes for v3.0.1.0026 GoG users will no longer be missing DLC information when they shouldn't and vice versa. Saves now work as expected when attempting to create a save file. Izzia's conversation will no longer trap the user in a dialog window. Music no longer overlaps during day and night cycles. Fixed an issue where only 5 of the 10 Galawain Challenge buffs were being used for each playthrough. Flames of Devotion no longer gets stuck in an infinite animation loop. Text is now bolded in not-Latin languages All ships can now be used when starting "Seeker, Slayer, Survivor." Fur of Frost passive no longer gets reapplied when removed with a Fire ability.
  2. Greetings LarkinVB, If you can get us a savegame with the issue present it can help us investigate the problem, but we will investigate in the meantime! If you're having issue getting this to us you can use support.obsidian.net for best ways! Thanks, -Caleb
  3. Hello everyone! We have just placed our 3.0.1 patch onto the Beta Branches of Steam and GOG. Click here for instructions of how to join the Beta. We are preparing to release this hotfix patch shortly. As always, please let us know if this patch has any unintended affects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums. Beta Patch notes for v3.0.1.0026 Saves now work as expected when attempting to create a save file. Izzia's conversation will no longer trap the user in a dialog window. Music no longer overlaps during day and night cycles. Fixed an issue where only 5 of the 10 Galawain Challenge buffs were being used for each playthrough. Flames of Devotion no longer gets stuck in an infinite animation loop. Text is now bolded in not-Latin languages All ships can now be used when starting "Seeker, Slayer, Survivor." Fur of Frost passive no longer gets reapplied when removed with a Fire ability.
  4. Hey all! Here are the expectations for the DLC, that I will throw behind some spoilers: Note: There is currently a bug we are fixing where the submarine is not allowing for the DLC to start, and can be circumvented by switching to another ship. If all the above are done and the DLC still does not appear to start, please DM me your save that is causing you issues, and ensure the DLC is purchased and checked off on steam. I do not man the forums any longer, so if it is not messaged directly to me I may miss it and I would hate to leave you guys hanging! Hope this all helps! -Caleb
  5. Hello Yopo, Would you mind sending your savegame so we can look into the issue for you? Thanks! -Caleb
  6. Apologies! Our Narrative team had made changes to Maia and Tekehu's romance triggers to fire after certain quests, and we had forgot to update the change to reflect in our patch notes. Ill get these updated so it is accurate! Thanks for bringing this up Best, -Caleb
  7. Hi BirbMan3000, Sorry youre having this issue. I see you tried to attach your dxdiag to this bug but I am not seeing it . If youre having issues, some players have had success with placing the files on a shared drive and posting a link to it. Additionally, have you tried Verifying your game file integrity? This can be done by right-clicking the game in steam, going to local files, and selecting Verify Integrity. Hope this helps! -Caleb
  8. Interesting. Ill get this looked into. Thanks for bringing this up!
  9. Hey all! Here are the changes to the beta for v3.0.0.0012 Beta Patch notes for v3.0.0.0012 Consumed ship resources are now display correctly 5 more Galawain mutations added.
  10. GOG Beta Update: GoG is now live! Apologies for the inconveniences this may have caused as we sorted out this issue. Hello everyone! We have just placed our 3.0 patch onto the Beta Branches of Steam. Click here for instructions of how to join the Beta. Below are the initial patch notes for this release noting the new features and some of the more prominent bugs that have been fixed. As always, please let us know if this patch has any unintended affects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums. Beta Patch notes for v3.0.0.0012 Consumed ship resources are now display correctly 5 more Galawain mutations added. Beta Patch notes for v3.0.0.0010 New Features & Updates New Berath's Blessings - New Berath's Blessings have been added into the game: Loaded Pockets - NPC pockets are filled with more and rarer items. Legendary Crew - 3 Veteran Sailors become available in the Kraken's Eye tavern, they are better than normal and cheaper than normal. Discount Craftsman - Crafting and enchanting costs are reduced. Mythical Discovery - Start with a Mythical Adra Stone in the prologue armoire (free upgrade from Legendary → Mythic Quality) New Ranger Abilities - There are now 5 new Ranger abilities added to the game: Hunter's Claw - (2 Bond) Full Attack, The first target hit with this grants +1 Accuracy vs the target's Race until Rest. Subsequent hits against the same race will increase stacks (up to +20). Resting clears all stacks and allows a different race to be chosen. Hunter's Fang - Same as Hunter's Claw, but also grants +1% Damage per stack. Beast's Claw - Same as Hunter's Claw, but also grants +1 Defense per stack. Bonded Fury - (3 Bond), Grants the Ranger's Animal Companion all 6 Tier 2 Inspirations, for 30s. Heart Seeker - (4 Bond), Primary Attack (Ranged Only) Fires an unerring ranged attack that strikes all characters in a line, dealing +100% Damage with +4 Penetration and Enfeebling for 20s. Crystal Eater Empress Megaboss - Megabosses make their debut with the first to make their way into the game; The Crystal Eater Empress! Test your mettle against one the toughest fights within the game. Kill Camera - A new feature has been added to allow for some excitement to combat! Kill Cam will exemplify combat with key events and text! This feature will include options to customize how it works and can be found in the new Camera Tab of the Options Menu. Eothas and Galawain's Challenge - Two New exciting Challenges will be coming in with this patch from Eothas and Galawain: Eothas- Players must complete the game within a set game time or be met with a Game Over Galawain - Beasts now contain random buffs that are defined at the start of the game, for the duration of the game! Can you survive these dangerous new changes? New Community Pet - You all voted and the tallies are in! Nebula the Astral Bat is now available in game! Recently Used Spells - Frequently used spells are now remembered and displayed in the UI, so searching through your high list of spells should be a little easier to manage. Resolved Major Issues Characters no longer get stuck in an endless animation loop when using certain abilities with Two-handed weapons. AI Options for Ghost Animal Companions now work as expected. Many older saves that were not working previously due to conversation bundles now load as expected. Various frame-rate fixes for players that experience drops during extended play. The Enchanting Menu does not display when the Crafting Menu is opened. Fixes Many typos from our typo megathread have been addressed. Full Attacks from fireams in offhand no longer have a 0 recovery time. Portraits display correct images when playing the game in Linux. TEMP text no longer displays for Magran's Challenge. Menus no longer overlap in Ship Combat. Adventurers in towns now show the correct data. Mod Manager displays correctly in the Options Menu. All Pets use the correct model that is expected Director Castol has had his conversation fixed for typos. The Producer's Sword shows up correctly for Mac Users. The default text box displays in the selected language at launch. Combat Log displays in the language selected when changed in game. Alcoholic Beverages no longer display missing strings. Ikiuq Crew member now displays his correct model in game. Loading a save after a character dies in combat no longer results in an infinite load screen for Mac users. Orlans ears display correctly when wearing the Acorn Helm. The main menu can no longer be opened during SI conversations that would break Trial of Iron saves. The conversation window is no longer obscured if opened with the ESC button during a dialog. All interface layouts now display the UI notifications correctly. Druid Shift forms no longer crash the game when inventory items are moved. Performance no longer drops when viewing Spiritshift model forms in the Inventory Screen. The Crookspur Vessel will no longer continuously attempt to engage retreating ships. Spiritual Weapon VFX now properly aligns with the model. Rods now deal the correct type of damage when attacking with them. Crew member models no longer spawn at the same point simultaneously. Attacking destructibles from stealth now properly removes stealth from the attacker. Auto-Attack As Default Action toggle has been implemented to AI Behavior.
  11. As long as your filepaths are default, the info following will show the quickest way to get your output.log: https://support.obsidian.net/article/20-how-do-i-report-a-bug
  12. To kind of shed some light on the process, there are many variables that may prevent issues as seeing problems 100% that you may observe on your computer, which is why save games and output.logs help in our investigations to reproduce problems. Most often if you do see an issue and want to have the best case scenarios for us to get the matter fixed for you it's always a best practice to employ . Best, -Caleb
  13. Hello all! We have attempted to reproduce the issue in house and are not able to get animations to loop as mentioned above. Would any of you have a save or some media to add to help us investigate the issue for you? Thanks! -Caleb
  14. Hey all! I see that youre all experiencing this issue on beta and we are unable to reproduce it in house with the items mentioned above. Would any of you please provide a save that contains the issue you are seeing? It would help us investigate the matter in more depth. Thanks! -Caleb
  15. Hey dunehunter, can you get us some media or a save of the issue at hand? Thanks!
  16. Would you be able to get us a save of the issue? Thank you!
  17. Good catch! We do actually have this currently being worked on to resolve
  18. Can you Elaborate on this? Are you saying that if the spell is available via grimoire it wont allow you to learn the spell naturally if you meet the requirements and have a point available?
  19. Cloaks have been looked at intensively by our Character Artist and Programmers and we don't have an fix that aligns with our current man power at this point. It may be something we address if time permits in the far future if possible! I will double check on Tekehu's eyes
  20. I had forgot to add these to the patch notes, and have done so A huge thanks to Roby and our programmers for work on this!
  21. Just FYI: Files were received and we're currently testing in office to reproduce the issue. Thank you very much for your files!
  22. Hello Harlowlad, Are you able to hit Apple+Enter? Will it allow you to go into options and set your graphics aspect ratio to a smaller size at all?
  23. Hey Wormerine, We are investigation this with another issue and I was wondering if you could let us know how you defeated Rodul the first time? Thank you! -Caleb
  24. Greetings IlyaP, Thank you for contacting us on the forums and sorry for the late reply! We did recall an issue from before when this was reported if users had a VirtualBox or any VMWare installed it would create an issue with the setup. Do you have any similar setup that might pose as the source of this issue? Best, -Caleb
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