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Cdiaz

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Everything posted by Cdiaz

  1. Hi vilarc, This should be resolved with our patch 1.1. Do you still have this issue on your playthrough? Thanks, -Caleb
  2. Hi Niml! Sorry for the late reply! This issue is logged in our database and should be resolved for patch 1.1. Let me know if this issue is still a problem! Thanks, -Caleb
  3. Hi NeV3rKilL, Thanks for your post! Do you have specific instances of the issue in question? Please feel free to link them if so. Best, -Caleb
  4. Hi Soki, Yeah, this does appear to be a bug. I will get this in our database so the devs can look for a fix. Thank you, -Caleb
  5. Greetings Dana, Thank you for your dxdiag. Do you have a save game and output.log so we can look into the issue for you? Best Regards, -Caleb
  6. Hi Purudaya, Thank you for the post! We do have this issue logged and are looking at the issue for fixing. Best, -Caleb
  7. Hi dunehunter, I think we have this bugged, so I will check for you and get it in. It IS something that does bug out now and then as in the first, but always good to try to improve. Best, -Caleb
  8. Greetings IntoTheDusk! Thank you for bringing this up! Ill get this added to the issues we have logged in our database. Best, -Caleb
  9. Hi TT1, We have this logged for clarity in our database. Thanks for the post! -Caleb
  10. Hi Xagar, Thanks for the post! Ill check and see if this is logged in our database, and get it in if not. Best, -Caleb
  11. Hello Majber, Thanks for your post! Ill get this in front of a dev so they can evaluate the costs on Tekehu's chanter build. Kind Regards, -Caleb
  12. Hi glade, Thanks for the post! As mentioned above this is addressed and we do have it in for patch 1.1. Please let me know if this issue is still unresolved for you! Best, -Caleb
  13. Greetings Sidushi, Thank you for posting your files! Ill get these added in. And I apologize for the length in time it took us as we catch up in our forum posts! Best Regards, -Caleb
  14. Greetings HsoulT, Thank you very much for your crash files. I will get these added to our database for our programmers can look into. Best, -Caleb
  15. Hi it is i, Are you still experiencing this issue with patch 1.1? Please let me know! Thanks, -Caleb
  16. Hi EmilAmundsen, Thank you for the files! We will add this for our startup crash log we currently have. Best, -Caleb
  17. Hello tarventis, Thanks for the post! We are experiencing a bug with Modwyr and have it in for a fix in the future. Sorry this bug has been plaguing you, but I am glad you're having fun with the game! -Caleb
  18. Hello Dultas, Thank you for your output log and dxdiag. Ill get this added to be bugged in our database. Best, -Caleb
  19. Hello Melusina, Please let us know if this is affecting your game play negatively if it persists, and if so provide your save game and output.log to support.obsidian.net. Thanks! -Caleb
  20. Hi Novaseeker, Thanks for the post! This issue should be fixed for patch 1.1, let me know if it is not the case. Best, -Caleb
  21. Hello all! Thanks for the post! We currently have this issue logged in our database and should be resolved for patch 1.1. Regards, -Caleb
  22. Hello all! And sorry for the late reply! Are you still experiencing this issue in our latest patch 1.1? Please let us know Best, -Caleb
  23. Hey mishona, Thanks for this post! Ill get this issue in front of the devs if this isnt already. Best, -Caleb
  24. Hey Gairnulf, Thanks for the post! Ill get this added to our database so our devs can look into these Objects. best, -Caleb
  25. Hello carrO, Thanks for the post! And I am sorry it does look like this got away from us, Ill get it logged for the devs to fix. Best, -Caleb
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