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About Novaseaker

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  1. Hello, I accidentally caused a sequence breaking bug without meaning to and I've missed out on a significant story event, the second talk with Eothas. As soon as I got to Neketaka, I took a break from the main quest, the Hunt of Eothas, and did all the sidequests I could in Neketaka, one of which was the one for mapping all the uncharted islands in Deadfire. During this line of sidequests, one of the hints for finding uncharted islands was to explore Magran's Teeth. In my explorations, I happened upon Ashen Maw and entered it, thinking it may have been part of the uncharted island quest chain. I immediately left Ashen Maw, as I saw an Eothas footprint and realized rather quickly I was in an area I "shouldn't" be just yet. I did not interact with any objects or characters or fight any enemies in Ashen Maw. I literally loaded the screen and immediately left. About 20 hours later, finally done with all of Neketaka's sidequests I had access too, I finally decided to advance the main story and go to Hasongo. (My reasons for delaying the main story until I was done with all sidequests was to ensure I was not locked out of any interesting story if, say, Neketaka exploded in riots and several important NPCs died while I was at Hasongo. Similar things have happened before.) So, I arrive at Hasongo, make my way to the lighthouse, have a lovely chat with a snake dude, then touch the Adra pillar to restore it and do so. THen the quest is completed, I get a new one, and the quest text is telling me I just spoke to Eothas and he told me where to go. Except he didn't. Eothas doesn't speak to you at Hasongo if you so much as touch your big toe inside Ashen Maw. SO now there is a significant story event that I have missed out on, because sidequests encouraged me to explore randomly in an area that I was too early for.
  2. I am also having this problem. I restarted the game with a manual history. I reforged the Blade and killed the Master Below with Scale-breaker. When this game started, I saved Chiputec, and after the prologue I have the fragments of the Whisper of the Yenwood bow, but not the Blade fragments.
  3. Annoyed with the lack of Vela and Eder in the Night Market, I restarted my game with a manually constructed history to replicate my choices in PoE1. This time, when I started, Eder was correctly wearing the Mayoral amulet, however, when I got past the prologue and asked him what he got up to after the first game, he said he left Dyrwood and went to go live in Aedyr with his parents. Is this a bug? It sounds like it. How can he be both the loved and respected mayor of Dyrford and also leave the country because "there was nothing for him there"? Or is this as intended? He became mayor before/after he left the country? Is there more to this that I just haven't seen, or did I run into yet another bug with Eder's history?
  4. Not in part 1, from what I've experienced. Perhaps in Part 2
  5. Not sure if this is a bug or not, but I encountered a problem with the St. Yweden's Redeemer soulbound weapon. The second tier of it's binding requires you kill 50 Vessel enemies with it. I've been forcing Eder (who it is bound to) to pretty much fight all Battery Defenders, Shieldwalls, and Priests by himself to rack up kills. Problem is, Eder keeps triggering the Destroy Vessel ability of the Redeemer.... which is not registering in his kill tally. I assume this is because it requires you to kill enemies with weapon damage inflicted by the Redeemer. But that's annoying! I can't reliably level this weapon if it keeps sabotaging its own advancement!
  6. I found the quarterstaff in Longfalls, in the southwestish-middleish part of the map.(I'm stuck on it's second level, killing blights, cause the only blights that are currently alive in my post-endgame run are Ice Blights from TWM, which are immune to crushing so I can't kill them with the staff. Ugh.)
  7. The way I think the game works is that you kinda help Aloth (and some other npcs like Sagani) build a hidden Reputation. Just like the player can have one for both Honesty and Deception, and one may just be higher than the other (or tied!). I believe that pushing Aloth to dominate Ishelmyr is a BIG mark in a hidden "Domination" Reputation, and accepting her is a big mark in a "Independent" Reputation. But there are many many marks to be had with him either way throughout your conversations with him. That way, you can constintenyly choose Independenty options for him, but when it comes down to what to do with Ishelmyr, choose Dominance, but still have Independence be higher with him, and get the "dismantle the Leaden Key" ending. Whenever you see an option come up like "Trust your instincts" in an NPC quest dialoge, you're basically choosing a neutral option and saying "go with whatever the higher Reputation is". Obstensibly, it may be possible to go the whole game leading Aloth to take over the Leaden Key, then get to Sun in Shadow where he asks what should be done, and tell him "Dismantle it" and he'll go on the lead it anyway. Maybe, if my theory is correct.
  8. I finished the quest, and I was really disappointed to find that you can't sever its bond like you can with other soulbond weapons. Just thought I should mention it. (I had my rogue Watcher pull the blade, but I was hoping to give it to Eder. Not possible I guess. :/ )
  9. I got one reaction check for Drifter from Cacelhaught (however that's spelled). (It wasn't an option for me to choose, he just knew I was a Drifter somehow.)
  10. Man, thanks so much. I never would have even thought to look outside the White March area for the first verse.
  11. I was able to get him using the same method I got the rest of the apprentices. My party is Rogue Watcher, Eder, Aloth, Grieving Mother, Hiravias, and Durance. I lined up the Rogue, Grieving Mother, and Hiravias at the doorway, with Aloth and Durance behind them. I walked Eder forward to initaite the conversation, then once combat started, I ran him back to the doorway, while Aloth started casting Fireball and Hirvius Plague of Insects at maximum range. Then I stopped Eder a little ways away, but still within distance that Durance could clip him with heal spells. Everyone at the door used ranged weapons and summoning trinkets (wurm, shades, and beetle). Grieving Mother would cast Mind Plague on some of his minions so charm would spread through them. Hiravias would help out with healing Edir by using Winter Wind and Cleansing Wind, simultaneously keeping him in good shape and clearing out excess minions. Oh, also, my watcher had Necklace of Fireballs, so she would join in on Aloth repeatedly fireballing the group. This set up last roughly half the fight until Eder went down, by that time only one or two of the lich's minions were alive, one attacking the other thanks to Grieving Mother. I stupidly ran out of level 5 spells with Durance so I couldn't raise Eder, but I ended up just surrounding the lich and beating him down. I believe I switched to Minolette's spells once my party started mixing it up, so I wouldn't catch my own group in Aloth's AOEs.
  12. Hello all! New here, so hope I don't rock too many boats. Longknife, I think the problem is that you're just a very rational person. There is nothing wrong with that. However, the logical answer isn't always the kindest, most benevolent one. Send the souls back to the Wheel? Yes, nice and clean. You know exactly what will happen, and everything returns to its course. But what about all the families across the Dyrwood that have been wronged? What of all the broken homes and crying mothers? Sending the souls back to the Cycle does not help these people. It does not right the injustice they have suffered at Woedica and Thaos's hands. When Hylea says, as you might put it, "HERP DERP WORTH IT EVEN IF ONLY ONE BABY IS FINE" she's not being literal. She's not saying that it's a possibility that only one baby might be saved. She's telling you to not play moral arithmetic. If you can fix the injustice and make families happy, you should. If some of the original vessels can no longer house souls, because they have died or turned into Wichts, does the uncertainty of what happens then really invalidate the absolute certainty that every household with a Hollowborn infant will feel an immeasurable sense of relief and joy that their child is now whole? You can say that souls just reincarnate, but the people of Eora know this already. It's no comfort. Despite the Cycle being a known fact, the people of this world still value their lives and their families lives just as much as we do. As evidenced by the Grieving Mother, grief is still a thing. And losing a child is one of the worst kinds of grief imaginable, to me at least. Returning the Hollowborn souls to the Wheel might let them start journeying down the road again, but all those grieving families, still desperately clinging to the hope that their all-too-quiet children will recover, will be left in the dust. That's not benevolent. That's logical. Berath offers a certainty, but it's not a happy certainty. Hylea begs you to choose hope. It's like an old question I remember. Pretend you're a commander, leading 100 men back from war. There are two paths you can choose. Your adviser says one path, with absolute certainty, will kill 50 of your men, but 50 will make it home. The second path, however, offers a 50% chance that all 100 men will make it back, or all 100 will die. Which path do you choose? I choose the second one, because I can't deliberately and knowingly send 50 men to their death. I'll take the chance. I'll decide to Hope. And I made a deal with Hylea for the same reason. I have the feeling you would choose the first path. You might say it would be irresponsible to risk all 100 lives when you know for certain that with one decision, half your men will absolutely make it home. But that's the beauty of it. Just like the choice of gods, there's no right answer, just the one that makes the most sense to you. (And really, isn't that why these types of games are great, letting you chose for yourself?)
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