
Lampros
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Everything posted by Lampros
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Finished this DLC. Almost every gear is crappy, and I wouldn't use them. Also, I was not able to acquire the 1H axe; where do you get it?
- 43 replies
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- 3.0 Gear
- 3.0 Uniques
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Is Final Maueuver's recommended level really level 14? That doesn't make much sense, given that you are already level 20 if you do all the side-quests. I guess the devs didn't expect folks to do even half of the side-quests? Anyways, I thought the difficulty was slightly increased, and I felt it a bit in early and middle levels; but I cannot make it out what changed. Are there more mobs? Are mob stats changed? Either way, I think the game is still too easy when playing with an optimized party. For instance, the dragons went down so quickly that I didn't get to experience the new injury mechanic tied to the dragons. In fact, I think my main character literally got to swing once and nothing else against one of the dragons. Kind of silly.
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I tried this equipment for the first time, and it seems utterly ridiculous: It is basically Charge with AoE damage? Whoa.
- 16 replies
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- Stop-N-Go
- Holy Slayer
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(and 3 more)
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I dream of having a sick hammer, 1 handed or 2 handed. Something as cool as the 2 new axes or as powerful as most of the estocs. POE2 is on standby for me, but if a sick hammer comes with the next DLC & or additionnal content (like they did with free new items), i'm gonna go for a new playthrough right of the bat. There are two very good warhammers; one of them can be obtained as early as level 7-8 (the other requires you to get to the second map of the 1st DLC - which is difficult at least until level 13-14). But the biggest issue with warhammers is the low base damage - rather than the availability of useful uniques. I actually tested warhammer Devoted Swashbuckler v. sword Devoted Swashbuckler performance over 2 full games, and the sword user did about 20 percent more. I know that warhammer gives you more Penetration and hence is more helpful in more difficult fights; but I frankly have not seen a fight where that extra Penetration made a noticeable difference.
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I have a question that keeps coming up in my builds: Is Penetrating Strike at all useful on a Devoted multi-class build? For instance, I often take a Devoted/Rogue multi-class with warhammer specialization; and I always end up regretting taking Penetrating, because this guy already has 16 Penetration with legendary weapon and Penetration food. Moreover, I also run with someone who will debuff armor - whether it be a Chanter or a Wizard multi-class. So when will I ever need the +3 Penetration from Penetrating Strike? I would effectively need an enemy with 18 or more Armor for him to need Penetrating Strike, and I don't ever recall facing such an enemy. In fact, even my Devoted/Ranger with Aamina's Legacy has 15 Penetration with Penetration food, and I don't really recall him having Penetration issues either. So is Penetration Strike ever useful on a Devoted? I know you get an extra 20 percent damage full attack; but that's not really all that attractive when you see other seemingly more powerful and useful abilities competing for skill queue priority.
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After giving up on this build in an earlier playthrough (I was having trouble keeping the character alive), I tried again in a very tanky group, and this guy is now rocking. It's utterly amazing how many guys this guy is CC with the two mortars and their huge AoE radius. As a plus, he's also the top DPS. I think some form of a mortal AoE character will always form a part of my future playthroughs.
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Visual bug: Weapons animation constantly disappear
Lampros posted a question in Patch Beta Bugs and Support
I don't know what particularly causes it, but weapons animations tend to disappear after playing a while.