
Lampros
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I know that the Paladin/Chanter multi-class has tons of fans as the purported "best tank," but I was never persuaded of this build in a party setting. More specifically, being a good tank requires the ability to grab and retain "aggro" in MMORPG-speak, not just the ability to take hits and survive. So how is this guy grabbing aggro? Wouldn't a Fighter multi-class with the ability to close distance easily, oodles of Engagements, and on-demand CC fare better?
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I see; I recall the video was turn-based though. It's just that the audio was difficult to understand for me to know precisely what was going on. It seems like the biggest dilemma I am having in finalizing my party composition has to do whether I want to try to attempt the mega-bosses or not. If I do, it probably requires a tank, Priest, Cipher, etc. and ways to reduce incoming damage as much as possible. So I was curious about Mule Kick - which this guy claimed act as a virtual stun in turn-based.
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Don't worry; my main is always a DPS melee - regardless of what game it is. I am an unsophisticated guy in real life, so I play the same guy in games! I am playing turn-based, so my Priest should get turns; in fact, he/she will likely go first to buff everyone. The big question for me is the front-line. Whether to have both spots as DPS characters (Devoted/Monk and Devoted/Rogue) to test comparative DPS - or to go with the conventional set-up of 1 DPS and 1 tank. If the latter, then it be Devoted/Monk, since I haven't played that build before as melee.
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Hmm, does Arcane Archer get Wizards spells like Binding Web and Pull of Eora? I never played one; in fact, they didn't exist when I last played. Also, what Cipher skills would you suggest that I get if my main focus (pun intended) is to be a ranged DPS who will primarily use the Cipher aspect of the character for spamming Ancestor's Memory?
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I didn't realize Devotions stack with other active effects; that means I will likely commit playing Priest - though I haven't played one in PoE 2, and thus I have no idea how to play one! On a "no rest playthrough": Since spells are now per encounter, all I am losing is the ability to use Empowered abilities, no? Thanks for the comprehensive list on weapons. But weapons that stack ACC per hit lose their stack once the encounter is over, no? If so, they may be less effective in turn-based, since even fast attackers get only 1 attack per turn.
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I want to create a Cipher multi-class who will be mainly ranged DPS except for contributing Ancestor's Memory for the longer fights. (I hear they are quite useful for mega-boss fights.) So what is the most optimal multi-class combination for this task in turn-based? At the moment, I will likely go Cipher/Ranger, but I will also entertain other suggestions. Most important, can someone tell me the essential Cipher skills I need to get? I've never played Cipher in PoE 2, and I think I played Cipher just once in PoE 1 (and gave up).
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Thanks much! In particular, I did not realize that the Ranger has so many Accuracy-boosting tools, even though I play them all the time (as Ranger/Devoted). On the Ranger: Can you benefit from Survival of the Fittest, even if you don't use a pet? I never took this, because I thought it required a pet. (Maybe I thought it was essentially the same type of bonus as Stalker's Link!) But I am no longer sure upon re-reading the description after you posted. If this ability does not need a pet, then I will indeed select it. Also, would Ranger/Cipher combination be effective for spamming Ancestor's Memory? If yes, then what sub-class? I wanted to incorporate a ranged Cipher to try out Ancestor's Memory anyways! Edit: By the way, what did you mean when you said Monks have "one of the best weapons in the game" for melee?
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Where exactly do I put your save for PoE 1 record? Edit: Wrong thread. I just got up, and I had two instances of this forum opened.
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- swashbuckler
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