Everything posted by Lampros
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Megabosses: What order of difficulty?
As a newb, in what order should I take them on in turn-based? As in, what are the easier ones and potentially killable by a newb like me?
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Choosing a multiclassed Caster build & some Blood Mage questions post 5.0 patch
I've never played Wizard, but I am thinking of playing the next run, and I noticed that Ningauth's grimore is almost universally recommended for a nuke wizard. But here's the problem: Some of Ningauth's nukes are 6 second casts. So are they viable in turn-based in that case? It seems to me that the only way to ensure they land before mobs move out is to immobilize/stun/paralyze them, but most of those effects only last 1 turn in turn-based. So by the time my cast completely, the mobs will be un-immobilize/stun/paralyzed, no? Also, would Paladin/Evoker still do decent nuke DPS? Or do I have to go single class?
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Just a rope and a grappling hook, dammit!
I did notice that scroll nuking them works reliably - provided I have at least 2 characters using scrolls. Very few things survive two scroll casts of end-game nukes. Thanks for your belief, but I bet I fail multiple times to begin with!
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Best heavy armor for a DPS melee?
Yes, this would be a choice once I've gathered everything. I didn't grab Blackened Plate until level 16, and I don't think I can at least post level 13 at the earliest (but even that's doubtful). What enabled me to kill the Fampyrs painlessly was to spam scroll nukes by multiple characters, and I can't reach high enough Arcana for a while. In contrast, I grabbed Patinated Plate at level 8, so it is the default armor for a long time. Ironically, it's the very speed advantage that Patinated Plate gives that makes me not like it as much! (Of course, I can opt to avoid the speed enchant though.) With the speed enchant (and bonuses from MC Berath's Blessings, Alchemical Guile, and Swift Flurry), I was going ahead of the main tank, and I definitely didn't want to do that. Instead, I like to set things up with my main tank (Swashbuckler) putting Persistent Distraction and Lower Their Guard on multiple mobs and enabling my MC to do massive damage with Clear out>
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Best heavy armor for a DPS melee?
Wait, holy sheet! 15 HP heal per round?!!! Well, I guess that almost settles it...
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Best heavy armor for a DPS melee?
I am torn between Blackened Plate and Patinated Plate for my MC - who is a melee Brawler. I guess Normad's Brigandine works, too? What would you guys suggest would be best for a DPS melee? It's PotD; and this guy will be going last after my tank has gathered up the other mobs; so I'd rather not go anything but heavy armor.
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Just a rope and a grappling hook, dammit!
Ah, thanks for reassuring me! I am not sure I can handle Belranga though - we shall see!
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Just a rope and a grappling hook, dammit!
Oh, as an auxiliary question: How do people generally handle Sigils? I found that it's not always possible to destroy them on the first turn before they trigger. So I need wardstones. Now, are you supposed to pop them all when you acquire them? I thought about doing that, but I was afraid I'd make a mistake and need to rest eventually. So I've been hoarding them and destroying sigils and popping only when I cannot destroy them on the first turn.
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Just a rope and a grappling hook, dammit!
I forgot that descending from certain places in the Beast of Winter DLC area will cause injury without it. Goddamn! I had to waste 6 Luminous Adra potions. As a result, my no rest run is in real jeopardy, because I only have 2 left. (Early on, I kept forgetting to pop wardstones, so I wasted a ton.) Lesson: People should mention quick items and other utility gear you need at all times when listing their builds - not just equipment. Otherwise newbs like me waste 100-plus-hours of progress!
- Optimizing for Defensive Mindweb
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Druid vs Wizard
Thanks; in that case I may experiment then.
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Which high level direct damage scroll spell is the best?
I tested, and among the 4 I mentioned at Arcana 13 or above, I like Great Maelstrom and Wilting Wind. Neither are resisted a lot; in contrast, Meteor Shower seems to have too many resistant or immune monsters. The targeting is also imprecise, and you can waste a lot of the "meteors" with bad luck. Tornado is okay - somewhere in the middle for me. I am also using Tayn's Chaotic Orb and Gaze of Adragon. On turn-based, I see no indicator for recovery time on scroll; but all actions are "standard" so they are instantly cast. This makes scroll build perhaps the best build in turn-based!
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Druid vs Wizard
Thanks. I am a bit wary of Venombloom, because I am so inept at casting AoEs that can potentially inflict friendly fire damage. But I guess I shouldn't be worried as much in turn-based. Yet old habits die hard, and I seem to automatically avoid any non-foe-only AoEs! I am using Garden of Life, and I am satisfied. I am getting it automatically on my subclass, so I forgot to mention I had it. I was thinking of picking either Rusted Armor or Sunlance, so I guess I will do so now - I cannot take both, because I only have 1 level to go. Finally, I am not a fan of summoning spells (micro-management wary), so Call to the Primordials is probably something I wouldn't want to take.
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Which high level direct damage scroll spell is the best?
Tornado, Meteor Shower, Great Maelstrom, and I guess Wilting Wind are the candidates? Also, I have suddenly become a scroll whore, because it's instant cast on turn-based. Is this the case on real-time, too?
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Druid vs Wizard
Are there useful Druid spells at PL 6 or 7? I had no problem picking spells until then, but nothing attracts me at this juncture.
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Solo run - Thaos Headdress question
Ah, ok. No way I am doing PoE 1 again...
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Solo run - Thaos Headdress question
There is no headdress even on the dead body on that Orio place. I guess it has to do with first game choices?
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[Class build] Lady of Pain - the b!tch is back
I can't believe the author wanted to put this build on the "deprecated" list. I am not completely through my run yet (level 17), but this is by far the best all-around melee DPS build I've tried. I am doing AoE caster-like damage by spamming Clear Out and Torment's Reach; and Swift Flurry and Karaboru keep triggering. (I guess it helps that I have 80-plus percent crit rate even on PoTD.) While I will experiment with, say, different tank or different CC builds in the future, I don't think I can ever go to a different melee DPS build in the future!
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[Guide] Permanent bonuses / Approach for a "no rest" run
Ah, okay; I may download then!
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[Guide] Permanent bonuses / Approach for a "no rest" run
Doesn't your mod reduces the buffs though? I don't know if I like the trade-off
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Druid vs Wizard
Ah, thanks. I will try it out next run then. I really ought to run two Chanters from now on, because I don't have enough level-up choices!
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Druid vs Wizard
Is Her Revenge viable late-game, too? I never chose it, because the paper damage seems too low to work come late-game. But I see a lot of people recommending it? The problem with Chanter is that you have so many good choices; perhaps the answer is to run two!
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[Guide] Permanent bonuses / Approach for a "no rest" run
Christ. Someone should've mentioned that basically doing anything but passing by in Shadowed Vale would lose you all rest buffs
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City guards randomly decide to attack in Turn-Based Mode
Lampros replied to mundanesoul's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)If you guys knew about it, then why was it never fixed?
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Neketaka Guards turn hostile when starting a fight in Queen's Berth
Lampros replied to sam_ihsan's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Still bugged for turn-based.