
Lampros
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Update: It seems like this bug only seems to occur when items are imported over from another character from another playthrough. I could investigate further to isolate more preconditions (e.g. whether this occurs with any imported items or items that have been created with console), but that's too much work. I will just not use items imported from another playthrough. It makes the early going harder, but it shouldn't make that much difference overall.
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Anyways, here are all the mods I was using: Community Patch (all 4) No Forced Rests 1.4 Out with the Good (all 4) Unlock Pets Una's Rarities Enhanced Interface But as I've said, I've had these issues even when I deleted them all. The only other possibility I am thinking of is if the fact that some of them are coming from Steam and others coming from Nexus create conflicts?
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Yup. Hover over in the top left corner. Also, these equipment buffs are displayed on the right side of the character portraits as well. The most bewildering thing is that these buffs are displayed inconsistently across characters, as I mentioned, even when displaying the same equipment buffs. I have a number of mods, but the same issue cropped up even when I deleted all mods. I am doing a reinstall to see if anything changes.
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I mean buffs from equipment like Boots of the Stone (which is displayed twice!) and Gauntlets of Accuracy. The reason I am thinking it's bug is that it is not consistently displayed even with the same equipment. For instance, Boots of the Stone shows up as a buff on my Watcher and Celebrant, but it does not on my Liberator. And the same for a lot of other items of which I have multiple copies.
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Hi, this does not seem to hide any equipment based buffs for some characters? But the funny thing is that this phenomenon occurs selectively. That is, it hides equipment buffs for some, but not for others - even when they are the same equipment (e.g. Boots of the Stone, Girdle of Mortal Protection, etc.).
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On Priests: I tried those spells on PoE 1, and I found them underwhelming. On my current run, my Priest/Paladin is strictly buffer and melee, but I will try to incorporate those spells and see if I like them any better. On Druid: I guess my problem is that I am really hesitant to use AoE DoTs that are not Foe-only, because I tend to run a heavily melee party. So I only slot Foe-only spells, and they've been underwhelming from a pure damage perspective - albeit they've been quite good from a CC perspective.