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Lampros

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Everything posted by Lampros

  1. Thanks; I did and it turns out that I didn't have Steam overlay stuff on for this game (because I heard somewhere it slows down performance). Now it works though!
  2. I don't ever recall seeing Helm of the White Void; but this is likely because I am used to playing a melee-centric group and do not really pay much attention to caster items. But I will look it up online and remember to get it ASAP now. As for Ben Fidel's invocation, I am still level 11, so not yet!
  3. OMG, now I understand. I am such a newb I don't even know most of the inspirations! Edit: It looks like my Theurg has hitherto averaged only about 18 percent crit. So I'd need a lot of effects going off to have this work.
  4. I play turn-based; so it will all depend on the level-ups I take and equipment I give her. But I will definitely give her heavy armor.
  5. It seems like Concentration is frequently knocked off anyways even with it; and it only works at the start of the combat? Am I missing something here?
  6. I use custom companions, but it seems like you need at least 4 more story companions for ship combat. If so, then what would be your ideal 4 strongest (assume you won't control them)?
  7. Just a quick question: Why come, come soft winds? It seems like the chant doesn't do enough to justify the chant slot. Otherwise, very instructive. I wish you had posted before my playthrough with a Druid/Chanter! Indeed, Chanters have so much group utility I am tempted to run 2 of them in the future. Or perhaps I should have simply stuck to my original plan and made my main tank a 2nd Chanter. With just 1 Chanter, I don't have enough slots for all the cool chants and invocations!
  8. Got it. I was thinking of doing that, too - but let me see how things look with the poleaxe approach. I am only level 10, so I don't have Relentless Storm and won't form a while.
  9. Good point - why didn't I think of that before?! What about the Cage? Doesn't it slow down the casting too much? What do you prefer yourself?
  10. Not precisely on topic but sort of related: I am struggling in terms of whether I give my Druid/Chanter the full Relentless Storm gear (the Cage and the sounbound poleaxe you mention) or have her use a nice shield and the Sasha's scimitar. I guess this decision was forced by the decision to combine Druid and Chanter (which I am not regretting); and I did not think about end-game gear. So what do you guys think? Does the 5 PL from the full Relentless Storm set-up justify giving up the Sasha's scimitar and the benefits to Chanter the latter provides? Or vice versa? Edit: I am also wondering whether the Cage will be worth the extreme loss of casting speed - or does the 2 PL justify it?
  11. So I am at level 10, and I've so far stolen in terms of end-game gear: Grave Calling, Karaboru, the Red Hand, Scordeo's Trophy, Patinated Plate, Devil of Caroc Breastplate, Iridescent Scale, Magran's Blessing, Outworn Buckler, Tuitilo's Palm, and perhaps a few others I've forgotten. I stole most of these before I hit level 8, and they've obviously made the early-mid game so much easier. Thanks, guys!
  12. I stole Karaboru at level 10!!! Damn, if I knew it would be this easy, then I would've attempted at level 8...
  13. I now have stolen everything I can before level 10, and I must either buy or kill to get more high-end stuff! On Gouging Strike trick: I thought of the same, but I am not sure if it will work on turn-based. More specifically, I am not sure if the game will let me run away - and if it does, I am not sure if mobs will keep taking damage and not re-set. It seems like a lot of things work differently. (I can't split pull, for instance.) Also I had a question about companions whose alignment differ from yours: If I hire a custom Bleak Walker (and want to keep him) in the future, then will his Deep Faith numbers tank if I am a good guy?
  14. I tried exactly as instructed but the guard won't move himself. I did succeed after 5-6 tries, but I am not sure how I did it
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