
Lampros
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Can someone list all the reasonably achievable Deflection buffs? Something like this similar thread for Penetration: In particular, I am trying to see if I can get extremely high level of Deflection WITHOUT Mirror Image. Mirror Image absolutely destroys my eyes and my sanity, and I'd rather not use it unless I absolutely have to do so. Using my save from 2 years ago, I see that my tank can achieve about 165 without Mirror Image. I am not sure if that is enough for the absolute end game content in PoTD - including the ones I haven't really experienced (e.g. the four mega-bosses and the last 2 DLC content).
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Ah, awesome; thanks! Now I have to decide if the other changes from the Community Patch are worth accepting
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Does the Community Patch affect turn-based?
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Hmm, but I thought the boost to grazes makes ripostes very unlikely. But then I should have very high Deflection with a Trickster Swashbuckler...
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So what would you suggest as a fast killing melee character in turn-based? Would it have to be something like Barbarian multi-class with an AoE-centric build then?
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How strong is Brute these days? I thought the build was severely nerfed from release, but if I play "Gimli," Fighter/Barbarian is the route I'd take. Edit: Also, is the "Gore" feature from Amra friendly-fire capable or enemy only?
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Hmm, I am so senile I don't even recall where a particular location fits in your leveling. So I just figured the area was a high level area. In that case, I might run a dual 2H front-line with a greatsword Fighter/Rogue (Aragorn) and a 2H axe character (Gimli).
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They look so ugly and awkward though. (And yes, aesthetics matter for me.) I also do not understand why there are no greataxes and mauls in this game. (I know there are 2 2H unique axes, but I'd like to have that option from the get-go.)
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Regarding Escape: I don't get it. Wouldn't a Fighter - whether pure or multi-class - want to keep Engagements active? And OP: What do you think about replacing Streetfighter with Trickster? I like more balanced characters; and the Streetfighter's Recovery bonus won't mean as much, because I play turn-based. Moreover, how about replacing estocs with greatswords? Again, I am lazy and prefer weapon versatility than frenetically switch weapons every encounter!
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Oops; I created a thread before noticing this answer! What do you mean by "certain setups"? For me, I will use this guy as the main ranged DPS. So warbow likely but arquebus or arbalest is possible since turn-based.
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Hmm, I haven't started my turn-based game yet, but I've never summoned the pet as a Ghost Heart before! You can tell how much I hate to micro-manage. So, if you don't use the pet at all, would you be better off with something like Fighter/Rogue as an archer? Or would Driving Flight still make the Ranger/Rogue worth it?