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Lampros

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Everything posted by Lampros

  1. Isn't this how debuffs work in this game, too? For instance, if a debuff spell grazes, the effect remains and only the duration is reduced, no?
  2. I am confused. Wouldn't Penetrating Strike or any other resource-based abilities run out very quickly in one hour fights?
  3. Oops; I guess I wasn't clear. My understanding is that the mod itself may no longer work, since it hasn't been updated after the last official patch.
  4. Sounds like a ridiculous nerf. Good thing I found this thread before trying a Shattered Pillar.
  5. The problem of estocs is that it is piercing, and some people simply do not like to switch weapons around all that much. For instance, I am senile, and I would never remember!
  6. That's the information I needed - thanks. Jesus, I've forgotten all...
  7. Is summoning the pet for Ghost Heart also not free action? If so, is it worth even summing the pet?
  8. An interesting read, as I prepare to do turn-based run with this build - albeit not solo. I am not sure why you'd go solo PoTD run, if you are a "total noob" as you say? Also, to the OP: Do you have to have Goldpact version of the Paladin?
  9. Yup; I noticed just running the Monk/Rogue double blunderbuss guy in PotD in my level 20 saved game. It was hard to notice the impact of the stuns as much in real-time with pause, but it is plainly transparent on turn-based.
  10. Hmm, that changes things indeed! Edit: Okay, since the Citzal's guy is a mid-liner (and I already have 2 front-liners), then perhaps wasting the first turn summoning Citzal's is not so bad. He's back online then. I guess I will do another Fellowship of the Ring party!
  11. Thanks for the comprehensive answer! Now you've made me conflicted as I am no longer locked to a dual wield Devoted/Paladin or Devoted/Rogue as my primary melee damage!
  12. Thanks; I knew about the Fighter stuns. But I am less enthusiastic about them, because 1) Charge does no damage and only stuns 1 unless you micro-manage and get lucky; and 2) Power/Inspired Strike has a steep Discipline cost. And yes, I am worried about cast delay. It was difficult - or at least bothersome - to precisely figure out when the cast will fire. I am so lazy!
  13. Name them, name them! As for the Whispers, I never really looked at it due to the reduced based damage...
  14. What greatswords would you recommend? My recollection is that there weren't all that many notable ones. Wouldn't Fighter's innate tools be sufficient, given he's not the main tank?
  15. Okay, I got my feet wet on turn-based combat. In particular, I was able to experience high-level turn-based combat, because I found you can switch combat mode in-game through console command "SetTacticalMode RoundBased." So I fired up a level 20 save and went at it for a bit. In so doing, the major lesson I got regarding stuns is that casting stuns are unreliable - or at least inconvenient - for someone who doesn't like to micro-manage too much for me. Non-cast stuns, however, are amazing. For instance, Monk Stunning Surge proved golden, because it coupled stuns with damage. Chanter Phrases were also useful, though they do not have the damage dimension. So my question now is: What other good class stuns are available that are non-casts beside Stunning Surge and Chanter Phrases?
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