
Lampros
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I found it: https://forums.obsidian.net/topic/106389-how-to-import-and-export-premade-characters/ I guess I didn't precisely recall the wording though. The operative words were "unforeseen consequences," and it doesn't necessarily mean instability. It probably means some quests may get broken, if the items are obtained from quests. Here it is:
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Okay, I am narrowing to Wizard/Monk and Wizard/Fighter. Two more questions about this build type: 1. Will the mage spells be used at all - or is this guy strictly a melee? I will also have 2 other melees, and I'd like to have some back-line support/nuke functions for this guy. 2. For turn-based, wouldn't Shattered Pillar be better than Helwalker - assuming you have a lot of crowd control and thus won't get hit all that much? Or is Shattered Pillar still useless? (I vaguely recall people saying the early nerf killed the sub-class way back...)
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Thanks for the comprehensive answer! But aren't the huge, AoE crowd control effects fairly widespread across classes? For instance, I plan on using a War Caller as the main tank (unless someone persuades me that a Swashbuckler is better), and even he has a ton of AoE stuns. Good point about using stealth to initiate combat. I guess I hate to micro-manage, and I didn't even think about that. Like the simple brute I am, I just wade in!
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I am reading a lot of threads - on this forum and in other sites - that you should dump dexterity in turn-based mode. I don't understand why. Sure, recovery is irrelevant now. But since turn-based sounds like a crowd control war, isn't it paramount that your crowd controller goes first? And virtually every class has some crowd control ability. Or are people really just saying that non-crowd control characters should dump dexterity, rather than all characters?
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Is the Arcane Archer sub-class necessary for this build? Or can any other Ranger sub-class with Bleak Walker work? The reason I ask is because I do not like unfamiliar or complex classes, and Arcane Archer was not around when I stopped playing. I am also having a difficult time understanding what it exactly does by simply reading the description. Also, going with the simple multi-class theme, what generally works better as a multi-class complement to the Ranger - Devoted Fighter or Rogue? Seems to me both possibilities are simple enough for me not to need baby-sitting much in turn-based. I've used Ranger/Devoted Fighter but not Ranger/Rogue combination. 1. Same question I asked Boerer: Does the Spearcaster multi-class build require Arcane Archer? Can other Ranger variants do? 2. Do you have the Devoted/Sharpshooter build written out elsewhere? I'd very much like to use it. I've done Devoted/Ghost Heart before, but I figure I can manage pets in turn-based! That build also used Aamina's Legacy - rather than a war bow - and I'd want a harder penetrating weapon for this run. 3. What approach among the ones you've listed would do the most damage over time in turn-based?
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Oops! I haven't played in over two years, and I guess it shows in my ignorance! Pretty counter-intuitive though. I recall that I really disliked Barbarian, because of the low Deflection causing him getting constantly hurt and needing baby-sitting. But perhaps the issue won't be as severe in turn-based, I guess. Devoted/Monk, however, sounds very attractive. Wouldn't Devoted/Shattered Pillar work better though in turn-based, since you will get hit less often if you set things up right? Also, one question about Clear Out though. I read in another thread that Clear Out clears engagements: Does this mean essentially that I'd need a main tank to lock down enemies while the Devoted/Monk goes to town?