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Everything posted by daven
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See, all of you have to stick yer noses in his business and try make corrections to it! This is exactly how Nazi Germany started! A bunch of layabouts with nothing better to do!!!
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Why did they remove grazes in the first place? Wasn't it because of feedback? now they are changing it back because of feedback? Maybe Obsidian should just stick with their vision and get on with it. Instead of being like a pendulum with every mechanic in the game.
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SUGGESTION: Stat Changes
daven replied to Lokys's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Just remove stats all together. They've caused nothing but endless anger to you lot on here. -
It's something of a go to argument by some people. The reduction in party size to five was a ploy to make Deadfire into a console game as well apparently. Josh's response is appreciated and if it so happens that he's reading this he should know no ill will was intended towards him. And because most people are thick as 2 short planks.
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Not so living, breathing world (spoilers)
daven replied to Wormerine's topic in Backer Beta Discussion
I have the strong suspicion that it's been massively downgraded.- 6 replies
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- NPC behaviour
- Daily routines
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(and 1 more)
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What is the problem with misses of the new system ?
daven replied to theBalthazar's topic in Backer Beta Discussion
Strength 20 at the begining + Few levels of warrior = problem solved : p NWN1 or NWN2. I know I get it. I'm just saying for most people who played the game for the first time and didn't know what the hell they were doing. Like this... everyone's only just started playing and doesn't know what the hell they are doing. Do I really need to explain this?!!"£$? -
What is the problem with misses of the new system ?
daven replied to theBalthazar's topic in Backer Beta Discussion
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What is the problem with misses of the new system ?
daven replied to theBalthazar's topic in Backer Beta Discussion
Why's everyone complaining? Back in BG and NWN for the first half of the game you missed nearly every attack. It's like the good old days! -
I always play a fighter.. ALWAYS! But I still liked it that Mages were really powerful, because they should be. A fighter shouldn't be able to stand toe to toe one on one with a mage. But as part of a group a fighter fills a good purpose. And looks badass in plate armour with a sword and shield.
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Godlikes are for wusses!
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What Abilities or Passive would you like to see from other games?
daven replied to Enduin's topic in Backer Beta Discussion
Shield Slam from WoW. Instead of the pathetic bash shield we have in PoE, make it actually clatter the guy and do some damage. -
Did they implement the elusive walk toggle?
daven replied to daven's topic in Backer Beta Discussion
That would be good, when a map has been fully explored or something. -
Did they implement the elusive walk toggle?
daven replied to daven's topic in Backer Beta Discussion
It's just one of them little things which make it feel more like the classics in the right way. -
Combat wasn't great in the first game. Even in slow everyone ran about like headless chickens.
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Did they implement the elusive walk toggle?
daven replied to daven's topic in Backer Beta Discussion
Huzzah! Genuinely feeling more excited about the game now. How has my life come to this....?! -
Topic
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Should it though? Dark Souls works but death is part of Dark Souls. Same in XCOM, Darkest Dungeon etc. Problem with IE games is that you don’t really want companions to die. Because they are written companions. They are kinda important. So since KOTOR2 RPGs move away from it because perma death in the kind of RPG is kinda stupid. In BG if your companion was torn to shreds and unfit for resurrection you would reload. You just would. So you were given Health/endurance which made dying possible but easily avoidable. He same is with current health system. Once you add that kind of resource management, tangible risk/reward it becomes different game entirely. A game I still like, but a game where putting lots of resources into creating and writing companions, developing relationship system is just misguided. Yeah you're right.