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Everything posted by daven
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I don't trust Beamdog to do a good job. The new content they added for BG1 and 2 Enhanced Editions were no way near the quality of the original stuff.
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A Frustrated Review From A Long Term Fan
daven replied to Argus's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I do feel the first game is a disappointing chore. It has some good parts, mainly the expansions. Here's hoping they've learned from this for the second game! -
Keys and keys
daven replied to Melusina's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Haven't bought a game on Steam in years. GoG Galaxy is much more streamlined and less of a hog. -
https://www.youtube.com/watch?v=1-9my0tsutw This must play forever whilst on the boat.
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A note about microtransactions in our upcoming RPG
daven commented on emoney's blog entry in Obsidian Marketing and Market Research Blog
They no longer see eye to eye. If they ever did. Paradox seem slimy as **** anyway.- 23 comments
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- private division
- upcoming rpg
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threat mechanics
daven replied to dixon_sider's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
this isn‘t a fencing simulator though where you are only allowed to move few meters forward/backward, fight without ranged weapons, without disabling abilities and without party members to aid you. The scenario you described assumes that the mage stands and waits to be slaughtered; give him protections like in say BG2 and he‘s well protected while not losing action speed and being allowed to move unless disabled. If your mage woudn‘t have that and would be paralyzed together with the other party members, yes, in that highly unlikely scenario i could imagine that someone running towards your mage could be a problem. Also, why would an enemy without abilities and without defense against melee attacks actually enagage you in melee? Wouldn‘t the enemy rather stay back and use ranged weapons? Because anything else would be suicide. And why should an enemy who decides to go in melee against your fighter not be able to move away safely? Who says that while your fighter is making his next swing the enemy wasn‘t dexterious enough to move away without being hit? If the player imagines a role for his combatant like in a hollywood movie or in a fencing simulator and asks the designer for appropriatre systems to fit the role, then he‘s basically asking the designer to kill reactivity during combat and rely on stupid enemy AI. This is where roleplaying kills interesting combat IMO. edit: Last sentence edited. You make some interesting points. I think breaking engagement should probably be a bit more punishing though. -
Is the upgrade/enchantment system exactly the same as the first game? It always bothered me that your characters instantly new how to upgrade weapons and apply lashes and what have you. Would be more interesting to find recipes through quests or whatever.
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threat mechanics
daven replied to dixon_sider's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Engagement should be more punishing. If your tank has gone toe to toe with someone and then the other guy decides he wants to attempt to run off and attack someone else. He should get completely clobbered onto his arse. -
It's not a matter of not wanting to hear voice overs, the issue is that at a fundamental level of game design you're either writing deep dialogue trees where adding another tree is as easy as typing OR you design such that dialogue is as minimum as possible in order to minimize the amount of voice work needed. The first lets you add in whole sections of dialogue easily at any point, even post release via patching, while the fully voiced model is effectively set in stone at an early time and can't be easily changed. Fully voiced games are attempting to chase the mythical 'casual gamer' that will reward middle of the road mediocrity with untold riches. I'd like PoE and its sequels to remain a high quality niche that can be modestly supported by its current customers. Limiting the expense on voice overs looks to be trying to stay and serve our niche market. I get what you're saying, but Pillars didn't have particularly deep dialogue trees or full VO...
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Humor in Deadfire
daven replied to a topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Having characters who are funny in universe is preferable to just throwing jokes in or stupid references to pop culture. WoW has been getting his completely wrong for years now. -
threat mechanics
daven replied to dixon_sider's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Threat in classic WoW is good, but that's because if you were a tank that's your main objective and you're only controlling one guy. I think if you're controlling 5 characters it will require a lot of effort or just be way too much hassle. But then again I do kinda wish they had it in the first game, decking out my guy to be a armoured badass and everyone runs straight past him to slap my mage. ANNOYING!