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captainfish

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About captainfish

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  1. Running Win7x64. I have 3 monitors. all same resolution - 1600x900 (not max resolution for 2 of them). GPU is Nvidia gtx 1080 Game initially started taking up the right half of left-hand monitor, all of middle monitor, and left half of right-hand monitor. It looked like it was expecting there to be 3 more monitors below mine. I got that closed. Started again. This time, monitors flicked between black screen, desktop, a very low-res version of windows 7 desktop (without my icons) and black screen again. Game never appeared and no music. Then I came here and learned I'm not only one having problems and saw the trick for Alt-Enter. Started game again and tried it. No luck after about 5-7 seconds. Then about 10-12 seconds in I keyed it in again and this time the game screen came up. But this time, as before, it was spread over half of left monitor, all of middle, and half of right monitor. But this time it was not descending down to where I couldn't click on anything. So, I changed resolution to 1600x900x59hz. This works for me and my set up. However... good lord.. .takes 50 seconds after clicking the PoE2 shortcut to get to the actual game screen. 50 seconds of dark monitors (all 3 monitors). But game only plays on the center - as I want it too. I play fullscreen. Sometimes the game loads and the 2 side monitors are dark. Sometimes they aren't and show desktop. Playing in windowed mode at 1366x768 brings up the Game Window..... but the window stays complete white and my mouse goes in to circle mode. Again, it takes 50 seconds before the game comes up to Obsidian game logo. ... oh and while in windowed mode,.. I can't minimize the window. I click on the dash of the window for minimize and it thinks I've clicked in the game window. Thus, I have to close game every time I need access to my desktop.
  2. NPC: "What??!?! You think this is a f**** library and I'm your personal librarian?!!? Get the hell out of my house!!"
  3. This stems from "This character is talking to your party, so let's use this time for out-of-place lore exposition!" syndrome. Ideally, there's a lot of dialogue to be had in the game, throughout the world, but if you want to find out all about Kingdom X's history or Lord AwesomeDude's reign, you have to get bits and pieces from many, many different people, all of whom are individually referencing bits of lore and history contextually and relevantly. OCCASIONALLY you should probably find a person who's willing to let you ask them for a history lesson. But just making all the NPCs be info repositories makes them feel less like characters and more like constructs in a game that are designed to provide info that the player might be curious about. I like everything you just said. So very true. By the time you get to NPC#3, you're brain is shutting down. And you start filtering out all the flowing text that tends to lose context after a while.
  4. Bug still there. Paid Geyda to have security to go to Heritage Hills to use vessels. Message is that she is back waiting to do her work on prisoners. She's not in the main hall. Message came in on 12 Fonestu, now it is 14 Fonestu. Says she will leave in 6 days.
  5. Sorry, but maybe I was not clear in my wish. one pointed out something I would be ok with and that would be considered partial voice-acted, and that was if the NPC would voice their introductory greeting dialogue. I would be ok with that. But what I have a problem with is you get the first page of dialogue voiced, then 3 pages of nothing, then one line on page 4, then nothing on next page, then page 5 is voiced. It's almost like the voice actors were recorded before the script was finished and the developers expanded the script post-recording. And paying low-budget "actors" to read is only an hourly wage I believe. And they can do multiple characters to save money. Even the AAA titles like Skyrim had people voicing multiple characters, esp the soldiers or market folk and vendors. Anyway, thank you all for your input and thoughts on my little rant post here.
  6. Playing all the previous Obsidian games, one thing that is painful.... partial audio recording of in-game dialogue. It is VERY PAINFUL to have a dialogue that is only partially recorded. I just went through one set of dialogue actions and only the VERY LAST line of dialogue was recorded. Please, either do not record any dialogue for your new Deadfire game... or record ALL OF IT.
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