Everything posted by daven
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On the absence of arcane duels
I always play a fighter.. ALWAYS! But I still liked it that Mages were really powerful, because they should be. A fighter shouldn't be able to stand toe to toe one on one with a mage. But as part of a group a fighter fills a good purpose. And looks badass in plate armour with a sword and shield.
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Suggestion - adjusted helmets
Godlikes are for wusses!
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What Abilities or Passive would you like to see from other games?
Shield Slam from WoW. Instead of the pathetic bash shield we have in PoE, make it actually clatter the guy and do some damage.
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Rubbish melee animations
daven replied to molotov.'s topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Sorry guys we're not allowed to say we'd like better animations because these complete strangers over the internet say obsidian are too poor to make them. Let's just always accept what we're given, never question anything or want something better.
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Remove Restrictions and let this game breath
daven replied to Goddard's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Having to equip and use food was such a hassle that I never did it. ONLY had beer on my main guy because... it's beer.
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Did they implement the elusive walk toggle?
That would be good, when a map has been fully explored or something.
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Did they implement the elusive walk toggle?
It's just one of them little things which make it feel more like the classics in the right way.
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Backer Beta First Impressions
Combat wasn't great in the first game. Even in slow everyone ran about like headless chickens.
- What is the point of culture (background, where are you from?) bonuses?
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Did they implement the elusive walk toggle?
Huzzah! Genuinely feeling more excited about the game now. How has my life come to this....?!
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Rumblings about AI, PvP, character transition etc.
I really doubt it. Maybe it will be mentioned in your character sheet but it probably won't affect anything. Allegedly, there was a portrait of this baby Orlan in the game.... I saw a post of that but I'm not sure if they were joking.
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Did they implement the elusive walk toggle?
Topic
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Rumblings about AI, PvP, character transition etc.
I have no interest in PVP or any online in this game. Sorry if that offends you.
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Health vs. Endurance/Health
Should it though? Dark Souls works but death is part of Dark Souls. Same in XCOM, Darkest Dungeon etc. Problem with IE games is that you don’t really want companions to die. Because they are written companions. They are kinda important. So since KOTOR2 RPGs move away from it because perma death in the kind of RPG is kinda stupid. In BG if your companion was torn to shreds and unfit for resurrection you would reload. You just would. So you were given Health/endurance which made dying possible but easily avoidable. He same is with current health system. Once you add that kind of resource management, tangible risk/reward it becomes different game entirely. A game I still like, but a game where putting lots of resources into creating and writing companions, developing relationship system is just misguided. Yeah you're right.
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Health vs. Endurance/Health
Resting should only be allowed in certain areas and there should be a finite amount of uses of some kind of 'injury kit' per rest. Basically like Dark souls with bonfires and estus.
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By now, the most criticized aspects are combat speed and talents removal.
Wow, someone on this forum actually put 'git gud'. Yeah obsidian probably shouldn't take any notice of this place.
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Injury System is way too brutal
Maybe if there was some kind of partial injuries, basically make it work identically to the split health of the first game but represented via injuries since apparently so many people couldn't understand it in the first time.
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perhaps its time for a new game engine?... horrible framerate
Are you using DOS or something
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Health vs. Endurance/Health
Maybe give it a few days, let it digest and that. The new systems may grow on you.
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Backer Beta First Impressions
'It's personal preference what you prefer.' WELL SAID GOOD SIR!
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Josh Sawyer's tweets and teasers
daven replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)This is embarrassing, can't you do this privately? There is a private message function I believe...
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Deadfire on OS X
To quote a message from one of the developers in the Linux topic.... ' Hey (you bunch of forgiving gamers) We currently have no plans on releasing the Backer Beta outside of PC (Steam, and GoG). The final release of PoE 2 will be supported on PC, Linux, and Mac. Sorry to all Mac & Linux users - SKing [EDIT] If you backed expecting there to be, we apologize this wasn't more clear. You can definitely hit up (Obsidian Support) and you can receive a refund in regards to this.'
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Josh Sawyer's tweets and teasers
daven replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Come on guys, leave it yeah.
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Backer Beta First Impressions
Hmmm... after reading all these comments my interest in the game has plummeted. Question: IS THERE A WALK TOGGLE?!
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Price on release?
daven replied to Juodas Varnas's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's an unfortunate reality of the world.