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https://m.youtube.com/watch?v=ln_plWALAoI 4:37 When Deadfire was pitched one of the features mentioned was a more “living” world. NPCs would have daily routines they would follow. Beyond obvious visual boon, that would play into quest design with areas getting depopulated, various opportunities opening at different times of day. There is a trace of such behaviour in the sidequet available in the beta, where one of the NPCs changes his location throughout the day (home to work to crime scene). However, he doesn’t walk anywhere but rather teleports when not in view. Also he mentions that he goes to the beach at night because no one will se him then, but the beach is just as full as it is during the day. I don’t think I have seen NPCs react to weather either. Do you think NPC behaviour has been seriously downgraded during the development or do you think those are just placeholders and said mechanics are coming back in full game/later beta updates?