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daven

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Everything posted by daven

  1. Adventurers should be ugly and full of rashes/scars/etc. No female adventurers would look like a model. Get a grip you horny perverts.
  2. I am English and also use this, to the chagrin of my comrades.
  3. From all the evidence available... a blue woman with a hat on.
  4. BG1 and 2 at least had companions paths! Don't remember their names, but if you had some evil chars, they would fight the order-good ones or leave your team for good. That was also cool. Yeah I like some little choices which seem kind of... organic? Dunno if that's the right word. Where you're not thinking of the gameplay outcome of the choice, you just do what feels natural at the time because you're probably not even aware there's an implication of the choice... or something.
  5. Multiple paths and choices are overrated. How much choice did BG1/2 have really? Not that much, and they were awesome.
  6. The music that plays in the Iron Flail compound is pretty awesome. Sounds like ****s about to hit the fan at any minute.
  7. Saying 'One of the best/highest/etc' is such a vague comment it doesn't actually mean anything. And who gives a **** what metacritic says? My favourite game might be your pile of fecal matter. And vice versa.
  8. I don't trust Beamdog to do a good job. The new content they added for BG1 and 2 Enhanced Editions were no way near the quality of the original stuff.
  9. I do feel the first game is a disappointing chore. It has some good parts, mainly the expansions. Here's hoping they've learned from this for the second game!
  10. The voice acting of the Orlan woman in part 2 outside the battery is the most irritating thing I've ever heard. Other than that it's a good expansion.
  11. Can't say that I do with what little info we have Good point. I take back what I said now I've contemplated this further. Pretty excited for the game to come out! For the first time in years.
  12. The best talking sword is the Star Dragon Sword from Suikoden! Viktor and the sword were like an old married couple.
  13. Haven't bought a game on Steam in years. GoG Galaxy is much more streamlined and less of a hog.
  14. https://www.youtube.com/watch?v=1-9my0tsutw This must play forever whilst on the boat.
  15. How long was it after the release of the base game? I guess a lot of people lost interest and moved onto other things. There's so much new stuff being chucked at our faces all the time.
  16. So is anyone else feeling as cynical that they've just chopped up parts of the game to re sell as DLC? Seems standard practice nowadays.
  17. So you're getting tired of options? There is no problem here, since standard edition is fairly priced. You can buy that, and let the geeks buy expensive editions, if they feel it's worth it. It's just tat added on. Sick of tat not options. TAT!
  18. Either they completely ignored the feedback or they already had this stuff planned before they even made that survey.
  19. I'm getting pretty tired of seeing 3 versions of every game these guys bring out. The tat added onto the more expensive versions is not worth the money at all. But I guess geeks like to have every bit of tat thrown at them.
  20. This topic has completely derailed into pretentious nonsense. Huzzah!
  21. They no longer see eye to eye. If they ever did. Paradox seem slimy as **** anyway.
  22. this isn‘t a fencing simulator though where you are only allowed to move few meters forward/backward, fight without ranged weapons, without disabling abilities and without party members to aid you. The scenario you described assumes that the mage stands and waits to be slaughtered; give him protections like in say BG2 and he‘s well protected while not losing action speed and being allowed to move unless disabled. If your mage woudn‘t have that and would be paralyzed together with the other party members, yes, in that highly unlikely scenario i could imagine that someone running towards your mage could be a problem. Also, why would an enemy without abilities and without defense against melee attacks actually enagage you in melee? Wouldn‘t the enemy rather stay back and use ranged weapons? Because anything else would be suicide. And why should an enemy who decides to go in melee against your fighter not be able to move away safely? Who says that while your fighter is making his next swing the enemy wasn‘t dexterious enough to move away without being hit? If the player imagines a role for his combatant like in a hollywood movie or in a fencing simulator and asks the designer for appropriatre systems to fit the role, then he‘s basically asking the designer to kill reactivity during combat and rely on stupid enemy AI. This is where roleplaying kills interesting combat IMO. edit: Last sentence edited. You make some interesting points. I think breaking engagement should probably be a bit more punishing though.
  23. A guy named William Shakesman once said, 'Brevity is the soul of wit'.
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