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Everything posted by daven
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Bad case of rash on some female heads
daven replied to Aramintai's question in Backer Beta Bugs and Support
Adventurers should be ugly and full of rashes/scars/etc. No female adventurers would look like a model. Get a grip you horny perverts. -
Who is Mirke?
daven replied to Infinitron's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
From all the evidence available... a blue woman with a hat on.- 75 replies
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BG1 and 2 at least had companions paths! Don't remember their names, but if you had some evil chars, they would fight the order-good ones or leave your team for good. That was also cool. Yeah I like some little choices which seem kind of... organic? Dunno if that's the right word. Where you're not thinking of the gameplay outcome of the choice, you just do what feels natural at the time because you're probably not even aware there's an implication of the choice... or something.
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I don't trust Beamdog to do a good job. The new content they added for BG1 and 2 Enhanced Editions were no way near the quality of the original stuff.
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A Frustrated Review From A Long Term Fan
daven replied to Argus's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I do feel the first game is a disappointing chore. It has some good parts, mainly the expansions. Here's hoping they've learned from this for the second game! -
Keys and keys
daven replied to Melusina's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Haven't bought a game on Steam in years. GoG Galaxy is much more streamlined and less of a hog. -
https://www.youtube.com/watch?v=1-9my0tsutw This must play forever whilst on the boat.
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A note about microtransactions in our upcoming RPG
daven commented on emoney's blog entry in Obsidian Marketing and Market Research Blog
They no longer see eye to eye. If they ever did. Paradox seem slimy as **** anyway.- 23 comments
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- private division
- upcoming rpg
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threat mechanics
daven replied to dixon_sider's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
this isn‘t a fencing simulator though where you are only allowed to move few meters forward/backward, fight without ranged weapons, without disabling abilities and without party members to aid you. The scenario you described assumes that the mage stands and waits to be slaughtered; give him protections like in say BG2 and he‘s well protected while not losing action speed and being allowed to move unless disabled. If your mage woudn‘t have that and would be paralyzed together with the other party members, yes, in that highly unlikely scenario i could imagine that someone running towards your mage could be a problem. Also, why would an enemy without abilities and without defense against melee attacks actually enagage you in melee? Wouldn‘t the enemy rather stay back and use ranged weapons? Because anything else would be suicide. And why should an enemy who decides to go in melee against your fighter not be able to move away safely? Who says that while your fighter is making his next swing the enemy wasn‘t dexterious enough to move away without being hit? If the player imagines a role for his combatant like in a hollywood movie or in a fencing simulator and asks the designer for appropriatre systems to fit the role, then he‘s basically asking the designer to kill reactivity during combat and rely on stupid enemy AI. This is where roleplaying kills interesting combat IMO. edit: Last sentence edited. You make some interesting points. I think breaking engagement should probably be a bit more punishing though.
