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Wormerine

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Everything posted by Wormerine

  1. This thread is Deadfire’s take on lootboxes: you get excited every time you see a new post, sometimes it’s something really cool, but for most part it’s something you have no interest in.
  2. There is one fight which is potentially more challenging than those two - but I have a feeling that you will be fine.
  3. Very wise of you Fluffle. Thank you for the campaign and making Deadfire a bit richer. I will certainly keep my eyes open for BIB.
  4. A bit higher up I posted a link to a screenshot of ESRB rating from the newest trailer.
  5. System that procedurally generates levels to play and enemies to fight needs to be handcrafted. PoE would need to change completely tech for it to happen. Prerendered backgrounds don’t lend themselves too well to being randomised as they need to be designed, rendered, have walkable/line of sight and goodness knows what else done by hand. For my taste there is enough procedural generation to get my fill. Obs strenght lies in careful world design and storytelling, and it’s wise of them to focus on that. EDIT. Typos, Thanks autocorrect.
  6. Yeah, after so much praise coming from this forum I am picking all the magical weapons for my Wiz right now and they are a bit too good IMO. Jeez, these weapons hit hard.
  7. Why not just have marshmallows rain from the sky? It's fantasy after all. Who cares what tone or feel the devs are going for? PoE has been aiming for something more grounded from the start, despite the magical elements. Not sure why you're surprised now. Or why so many people think "it's fantasy" is an excuse to abandon all internal consistency or representation of basic logic and human nature. Sure, but as entertaining it was to read how historically it would be fairly easy to figure out who attacked who, I bet a bigger bigger obstacle is design. It's not like Josh himself opposed the idea on basis of realism. After all, Deadfire won't deal with set navigation charts, limited travel paths, people writing you ship down in every port you sail into etc. The system of "stealth" raiding could be quite entertaining but I doubt systems will support it.
  8. Making sex choice a slider, rather than a binary choice would be enough.
  9. Some of the morals are not very useful, at least against beta enemies. As far as I am aware no changes to modals were announced as of yet.
  10. To be honest there isn’t even a spells/feats list for people in beta. The one we have is outdated and incomplete.
  11. Good ending of Pillars? What good ending? As its not a game dealing in clear cut morality you will have to be more specific than that. I assume ship interaction will work the following way: there will be bunch of neutral ships, be it bounties or pirates, whom you will be able to hunt without consequences. Deadfire's faction system seems to be rather important as well, and while Josh said it is possible to complete the game without allying with a faction, it is hard to do. You are expected to become friendly for a faction. It is save to assume that the more you become friendly with one faction, the less friendly others will become, organically making traveling to certain locations more tricky, and allowing you to target those faction's ships. I am sure that sinking faction's ships will interact with "faction system" but I doubt it will influence your personal stats (honest, cruel, aggresive etc.) just like cleaning mobs in PoE1 doesn't change your dispositions.
  12. Here is a quick primer for rating systems around the world. Yeah I saw it. <3 SBH. Just couldn't quote from top of my head what would put PoE over the +17, while I have a better idea on how movies are rated.
  13. Took me a while to dig it up but here it is. Cover thou eyes mortals, to not get blinded by its glory! https://twitter.com/jesawyer/status/931312258466029568
  14. Depends what “hand-crafted” means in this case. Early in development there was a talk about random encounters as you travel and that some of them will being repeatable (lots of unique content but not infinite). Even those repeatable were to be “supervised” and not just spawned by algorithm - so a designer would design repeatable encounters with some possible variation in them. I am curious if those are still in the game. Poked Josh couple times about it, but no confirmation. It is possible that they moved towards limited, more unique content, though if I run out of ships to sink it might be a stragely empty archipelago. Judging from beta there will be plenty of fighting to be done. They are just better designed overall.
  15. I am not 100% sure how ones earn certain raitings in games. I imagine that just like movies, there is a list of certain “do”, “do not” and that it’s not always a reliable way of judging games content. Some dark themes of PoE alone probably would push it beyond 17+. First PoE had 17+ rating as well, so check how it was rating in whatever system you are using for a reference. I doubt those two would be much apart.
  16. https://jesawyer.tumblr.com/post/172274840621/are-you-saying-there-will-be-actual-nudity-in
  17. With early access being sold these days as a playable and enjoyable product (at best of times) the higher expectations are not surprising. But that is also why this beta could be accessed by supporting project via fig, and is not sold as a product. Looking from afair at beta of PoE1 it is pretty much what I expected so far.
  18. There is supposed to be a new beta for testing might and buffed resolve. When it comes out no one knows. As other people said: it’s beta not early access. It was part of fig campaign for those who want to contribute to development, it is not a product sold to be enjoyed. https://jesawyer.tumblr.com/post/171289309831/various-deadfire-changes
  19. With Supergiant it’s quite clear that music is part of the game (especially with transistor were its tied directly to protagonist). It is not only that game designers design the game and composer fills it with soundtrack, but there are systems build to interact with soundtrack, and I be that as game gets developed it goes together with thinking about how OST will work. Regarding battle music: it’s a direct reference to BG series who did the same thing. I got quite a nostalgia kick out of battle music and how it was implimented. Industry developed some neat tricks throughout the 20 years though, and I wouldn’t mind one bit if Deadfire would modernise it’s music a bit.
  20. “Pride” is not quite the same as “satisfaction”. While not a negative trait in modest amount, it is tied to showing off. You are proud of something or someone in front of the others: you show it to your friends, you talk about your childks achievements to others, hang your degree in a visible place. Being proud of beating a game on a harder difficulty is absurd. Yes, it is satisfying to me, but I am certainly not proud of sinking over 200 hours into video game. Was it satisfying? Yes. Am I ashamed a bit? Well, maybe a bit. Would I proudly show of my gog achievements to friends and family during a social event? Goodness me, no.
  21. I would say 1. They talked about new beta couple times so we know one is in works. When I pressed Josh about beta release a while ago, he said they are not revealing dates until release as they don't want to miss one. As an example he said they were aiming for a release the same day I bugged him about it, but it isn't ready. If they said they are not doing beta and focusing on finishing the game I don't think many people would be irritated. I wouldn't. Still.... so this week?
  22. I love main theme, Shadow of the Sun and I LOVE White March's tavern song. I overall think the music is good - it fits gameplay style and tone of Pillars' world. I do hope for a bit more lively tone with all the sailing and adventure and no soulless children around. What they could do is incorporate folk music of culture which were an inspiration for Huana (japanese/hawaian?). If Justin Bell feels up to the task. Imitating foreign culture can turn out very wrong.
  23. Thanks! Ok, that makes me very happy. This modern jRPG piano felt very out of place. Relief.
  24. Assuming a beta update will ever show us up-to-date build. We will get might back and test the new resolve upgrade, but I will be surprised if they actually release more updates (like the revamped passive skill tree). So far they kept everything underwraps after initial feedback. Don't know if they just want to make sure it's good before showing it, or if they prefer to make a best impression on launch.
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