Everything posted by Wormerine
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Are the expansions going to increase the level cap?
Wormerine replied to antman45454's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The issue with BG progression, was that yes it worked, but only for BG2. BG1 and especially Throne of Bhaal suffered because of it. I do find it silly, however, whenever devs kills the PC and reset his levels. My prefered solution would be to not forcefully continue protagonist (something which IMO would solve at least some of Deadfire’s narrative problems) but I know there are quite a few fans of continuity.
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Are the expansions going to increase the level cap?
Wormerine replied to antman45454's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I would like to see the skill trees become wider with expansions, but not necessarly longer. The current amount of levels feels good for multi and single, but I feel there is less and less choice as we go down the skill tree path.
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Typo and unnecessary hyperlink use in books (Port Maje gov's office)
Two books found in Port Maje Governor's office come with print issues: Book one, A Recent History of Queen's Berth: The Arrival of the Valians, has a TYPO!!! Book two, The Light of Dawn: A Readceran Morality Play, Part I: Charity and Generosity, uses hyperlinks for words unrelated to game's mechanics:
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Level scaling?
Wormerine replied to AeonsLegend's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Scaling works properly, but its not infinite. I believe they extended a range in which enemies scale, but it won't work anyway if you are way overlevel... which in latter part of the game should happen a lot.
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I've finally found a way to stabilize framerate and stutter.
Wormerine replied to Postenago's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)What kind of sorcery is this? It actually made the game look and run much better.
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Odd companion disposition reaction: Port Maje Eder vs Xoti 1st encounter
As I started a new playthrough I plan to record all the odd companion disposition reactions I encounter. I will be doing each one in its own thread as requested by Caleb in previous mega thread: https://forums.obsidian.net/topic/99004-collective-summary-of-all-the-glaring-bugs-in-the-relationship-system/?p=2041056 Forgot to save a save for this one but its early on: An anti-eothesian reaction from Eder to a very pro-eothesian Xoti:
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Unaccesible modal, when using copy weapon function.
Started another playthrough, and noticed that Eder didn't have access to his saber modal when using saber&shield setup (worked fine with double sabers): As you can see I copied the main hand saber, to be used in the second weapon set: The problem doesn't appear when I use different saber for the 2nd weapon set. but appeared once I switched to previous way of doing it:
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fort deadlight changed in 1.1?
Wormerine replied to Archaven's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)The locked door? I never tried to open them before doing the first assassination quest. I remember it being tagged as red, until I did the quest.
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Ydwin
Wormerine replied to Tenaya's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's been requested by many, and acknowledged by devs that they heard it. Whenever anything of that kind will happen is unknown.
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Deleted achievements.
Wormerine replied to Judicator's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Never used google drive so I hope it will work: https://drive.google.com/open?id=162TjhutIlJTF9QOhoWLd-O1QRukczDDT
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Looking for short rpg game
Banner Saga, if you are up for some reading and being depressed?
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Hopefully POE3 will do a better job of side quest/main story pacing and integration
I thought Witcher 3 did excellent job marrying open world with storytelling. While your goal was to find Ciri it was never that urgent, even at certain point giving you a story reason to not find her, and do the side stuff. Even to go further, I would say Witcher 3 storytelling improved by use of open world giving you more context to the place you spend your time in. Another example of great open world game is Fallout:NV, which simply doesn't really have urgent main quest. And 1st two Fallouts which give you McGuffin to find and let you discover wasteland on your own.
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Factions: Sick of them
Wormerine replied to AlphaShard's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Yeah, for me its mostly lack of picking sides until finale. In my recent Tyranny playthrough I have been at odds with Voices for the majority of the game, so it feels satisfying to fight him at the end. In Deadfire the end fights is too sudden, even though there is an explenation for it.
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Curious, why didn't you release pillars as 1.1?
Wormerine replied to gristlethick's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Why didn't they release PoE1 with White March1&2?
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Food for thought.
I don't know anything about his spirit but I found his body while exploring narrows, but you need perception to recognize it as his body: https://pillarsofeternity.gamepedia.com/The_Narrows
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Large Shields
Wormerine replied to gristlethick's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well, yeah if you boose a character with heavy heavy defence (heaviest armour and largest shield) he gains major defence boost sacrificing offensive capabilities. If you want a more offecive team use lighter equipment. If you want a tanky passive tank then put as much armor on him as you want. If there weren't major drawback to heavy shield and armor then why wouldnt you wear it?
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What is the point of locking players in/out of POTD
Wormerine replied to Erik Dirk's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I doubt it's design decision: THere is no achievement in Deadfire for beating game on PotD, and even if it was it would be as simple as not allowing to switch the difficulty at any point of the game - that's how other games usually do it. My guess is that there is some technical limitation.
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What does activating the Jester do?
Wormerine replied to Gizmo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)THere is indeed a toggable Jester head. Never noticed it before, I have no idea what does it do (if anything).
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Curious, why didn't you release pillars as 1.1?
Wormerine replied to gristlethick's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I have been wondering about it as well. Not angering fans by delaying the release further? Need to keep the schedule going (base release, DLCs). When Deadfire released, I don’t remember anything else going on, which meant it was good time to release. Maybe the count that every DLC released will give Deadfire another shot at sales?
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New RPG with Take Two = 1st/3rd person or both?
Yeah, I never had motion sickness but some 1st person games used to make me feel uncomfortable. Thanks to TB preaching (RIP cynical Brit) I started using higher FoV (preferably around 90) and never felt that ever since. As far perspective, I find both work well for certain games. I am happy that Cyberpunk goes FP as it seems gun focused. There is one game which did not TP and FP well at the same time and it’s - Jedi Outcast. That is if you use FP for shooting and TP for sabre - the other way around is horrible.
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The 'Changes for Balance' Thread
Wormerine replied to nemesis205bw's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Okay, then let's compare to games that actually inspired PoE. Baldur's Gate? Icewind Dale? If these games were released today, do you think the reception would be different? Do you imagine a bunch of REEEEE that they are too easy because a Sorcerer can blow up Firkraag in a single Time Stop or because a Priest/Wizard/Fighter multi autoattacks through Heart of Fury with massive buffs? Now, what did happen to these massively popular games. Were they "balanced" by the developers? Nope. The players did it themselves, with mods. Many years after these games were released, people are still talking about them, playing them, having fond memories, despite the fact that some of them had to use mods for "appropriate challenge". And then you get into this forum and read that BALUNS IZ IMPURTAND! This is just pure BS. The so well-balanced (eventually) PoE was not and never will be a quarter as popular as BG, and 10 years from now people will remember it about as much as they do Temple of Elemental Evil now (nice game tho, would recommend). I really don't know what to say to that and I am not sure what point you are trying to make. I don't know how popular BG really is and was - gaming is so much bigger than it was back then. But are you suggesting that BG released today would be better received than PoE? Or that PoE wouldn't be a sucess even if it was released in BG times? Or that devs should care to balance their games? BG cerainly wouldn't be recieved kindly today - an old game can get away with much more than a newer title. This whole thread is curious. Tis a first time I see people complaining about Devs investing time to improve their game.
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The 'Changes for Balance' Thread
Wormerine replied to nemesis205bw's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'm on Path of the Damned, man. I don't feel very damned at the moment.Also: What do you think you can achieve with that nitpicking? You are not argumenting, you play wordgames. Nah, there is a merit to argumenting with an academic accuracy. Not that I feel like doing research, posting stats and doing lengthy analysis to post them on the forum (and I doubt anyone would be interested in reading them). Not, while I can make wild, hyperbollic claims to make a vague point.
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The 'Changes for Balance' Thread
Wormerine replied to nemesis205bw's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, played almost every RPG there was - combat tends to be crap in many them - too big and ambitious game, with too little brain power and hours to make it happen. Can the game get by with merits other than gameplay? Of course. Fallout 1&2 combat is a boring slog and stupid companion AI was really annoying. Arcanum overall felt unfinished. Torment combat for the most part is avoidable, thank goodness. Those game could be made better with improvement to combat, redesigns and balances. I still dream of a Gothic2 game, were combat wouldn’t be such a clunky garbage. Even so, none of those game are so combat focused as PoE is. And ideally, combat would enhance worldbuilding/storytelling/character building of the game, instead of distracting/interrupting it. However, I do understand your frustration. The game should spend some more time cooking in the oven before release. Luckily for me, I blasted through it before patches, and now I am waiting for more rebalances to dive back in. While I can stand behind an argument “don’t release the game until it has tighter balance” I can’t support the “don’t fix what doesn’t work”. I am quite surprised by Obs approach, as Josh mentioned before how badly people react to nerfs. And yet, they released the game in a state when multiple nerfs are quite needed. I am 100% that Obsidians goal is to make the game more fun. PoE3.5 is the best version of PoE there was and it’s more fun than the previous builds. I know a few people who made a successful will save and are waiting for Deadfire 3.5 (or equivalent) to buy and play it.
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The 'Changes for Balance' Thread
Wormerine replied to nemesis205bw's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It failed to provide any challenge no matter whom you fight. That's simply hyperbole. That's not accurate. Like, did you literally just set to autoattack on every enemy, every time, throughout the entire game? Did you autoattack the Kraken without ever using an ability? Did you autoattack every vampire fight throughout Splintered Reef? Did you literally clump-autoattack the dragon at Ukazio and then never interact again until it was dead, while you read a book in the next room?Like seriously. That's just not an accurate statement. I understand your making a point, but so am I: people are making inaccurate statements about this game and then treating those statements like their actual literal truth. That was indeed a hyperbole. I did allow AI to autoattack to death Lava Dragon with scripts off. I used abilitites when fighting Kraken and Ukaizo Dragon (I have heard that Kraken fight can be decent. Was way over level at that point and scaling didn’t work). I died in the game three times- when fighting Steel Preacher straight after leaving Port Maje, when fighting Vampires in cave, and I got sunk once. The couple early game bounties which I talked way before my level are the fondest memories I have from 1.0 encounter experience. Not because my balls got busted, by they were memorable. I remember Steel Preacher as I had trouble penetrating his armor and his priests would burn me to death. I remember fighting guys protecting Woedica’s mace, as I had to depseretaly hold the choke to survive, running out of healing spells and consumables. I remember fighting Fampires as they took control over my ascendant cipher and did some serious damage. The other ones are a bit of a blur.
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The 'Changes for Balance' Thread
Wormerine replied to nemesis205bw's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)What are you talking about? What does it have to do with Deadfire difficulty problem? Deadfire's issue wasn't that some fights weren't difficult, or that it allows you to outlevel certain encounters. It failed to provide any challenge no matter whom you fight. I don't need random shmucks to challenge my experience pirate party, but facing a late game dragon and snoozing through the fight is a bigger letdown than having to quit for a day and try another time. Smacking an enemy you faced earlier in the game and had issues with is satisfying. Killing a mighty dragon without even trying is... anticlimacting.