-
Posts
1106 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Blogs
Everything posted by SChin
-
Turn-based mode Two Weapon Damage unbalanced
SChin replied to prscustom's topic in Beta Feedback for Turn-Based Mode
Thank you for the feedback everyone! I put in a request for the team to take a look at dual-wielding balance. Please continue to discuss this here if you think of anything else as I linked this thread to the report for the team to use as a reference. Thanks again! -
Auto engagement in Turn Based mode is not working
SChin replied to L cleistenes's topic in Beta Feedback for Turn-Based Mode
Hey everyone, Thanks for the heads-up about the engagement still not being quite right. I reopened the bug report and linked this thread as a reference, so if you discover anything else about this, please continue to discuss it here so the team will see it. Thanks for the help! -
New action type: "Minor" actions
SChin replied to Scais's topic in Beta Feedback for Turn-Based Mode
Hey everyone! I put a report in for this suggestion of adding an additional action type. If you think of anything else, please continue to post about it here as I linked this thread to the report so the team can take a look at for their review. Thanks again for all the help you guys have been providing. -
One more vote for getting rid of rounds
SChin replied to countblah2's topic in Beta Feedback for Turn-Based Mode
Hey everyone! Thank you for all the feedback! I put it into a report and sent it to the team for review. Feel free to continue this conversation as I have linked the thread to the report as a reference for the team. Thanks again for all the help everyone! -
Hey Firepengu, If you can send me that save file to support@obsidian.net along with a link to this thread as a reference, I'd love to take a look at it. Thanks, and sorry for the inconvenience this is causing your playthrough.
-
Hey everyone, Sorry I didn't see this one and wasn't getting any kind of notification. Strange that this one is still an issue since it should have been resolved. Could someone send me a save to support@obsidian.net with a link to this thread so I can have someone take another look at this? Thanks, and sorry for the delay!
-
Hey everyone! Just a heads up that it looks like we have a fix for this slated for the next patch. If you notice that it is still not working properly for the upcoming patch, please let me know so I can have the team investigate this further. If you've already done the combat and didn't get the Kapana Taga to drop, please send me your save file to support@obsidian.net along with a link to this thread as a reference and I will gladly put the item into your inventory for you. Thank you for your patience with this issue.
-
The game doesn't see my saves.
SChin replied to Jacket's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Hey Jacket, Can you send me a few of your saves so I can see if there is something wrong with the files themselves? If you could send them to me at support@obsidian.net along with a link to this thread as a reference, that would be amazing. Thanks and sorry that suggestion didn't work. -
Thanks Mad Scientist! I'll get these into the report and have the Programming team take a look into them. If you discover anything else about the crashes in the Forgotten Sanctum, please continue to comment about it here as I linked this thread into the report as a reference for the team during their investigation. Thanks again!
-
Hello Fang, I'm sorry you are getting the incorrect credit for Ond. I've put in a bug report with your save files and sent it to the QA and Area Design teams to investigate. If you discover anything else about this issue, please continue to post about it here as I have linked this thread to the report to be used as a reference. Thank you for informing us about this and sorry for the inconvenience this is causing.
-
Hello Pus-in-Boots, I'm sorry you are experiencing crashes during your playthrough of Deadfire. If you could provide me with a couple sets of crash folders as well as a save where this is occurring, I'd love to pass them over to the team to investigate and see what might be going on here. If needed, you can find instructions on where you can find the crash folders and save here. Could you please send them to me at support@obsidian.net along with a link to this thread as a reference? Thank you and sorry for the inconvenience these crashes are causing.
-
Hello Zelgadis, I'm sorry you are having trouble with Bekarna in your playthrough. Would you be able to send me a copy of your save file so we can take a look into this for you? If needed, you can find instructions on where to find your save files here. If you could send it to me at support@obsidian.net along with a link to this thread, I'll have someone take a look at the file and see what might be going on. Thank you and sorry for the inconvenience this is causing.
-
Turn based: intelligence benefit for durations
SChin replied to Scais's topic in Beta Feedback for Turn-Based Mode
Hello everyone! Thank you for the feedback about Intelligence and duration and how they are affected in Turn-Based Mode. We have a few other posts about how duration has been affected in TBM and the team is going to go over all the data and consider some options and what they may or may not want to change. if you have any further feedback about this, please continue to post about it as the team filters in and out of the forums for feedback. Thanks again for the help! -
Hello Udzi! Thank you for your feedback about the camera functions in Turn-Based Mode! Fortunately this is already in the database for the team to consider, but I've added you to the report as more feedback for this topic. If you have any other feedback about Turn-Based Mode, please continue to post about it in the forums! Thanks again for all the help to make Deadfire even better!
-
KnockDown Skills Currently Useless
SChin replied to Gmeiser's topic in Beta Feedback for Turn-Based Mode
Hey everyone! Thank you all for the feedback on both sides of this conversation! I put all of this into a report and sent it to the team to consider. If you have anything to add about this, please continue to post about it here as I have linked this thread into the report to be used as a reference for the team during their review. Thanks again for all the help everyone! -
Hey Onji! We are so glad to hear you are enjoying Turn-Based Mode in Deadfire! If you get a good amount of game time in, feel free to come back and let us know what you think so we can gather the feedback and learn from your experience I hope the rest of your adventure through the Deadfire archipelago is smooth sailing!
-
Hey everyone! Thanks for the suggestions and requests for Turn-Based mode! Both of these are fortunately already in the system to be looked at by the team for consideration. I'll still be linking this thread to the reports so the team can use it as a reference, so if you think of anything related to add, please feel free to do so. Thanks again for all the help and support!
-
Bug with AOE damage from enemies in turn-based mode
SChin replied to avoret's topic in Beta Feedback for Turn-Based Mode
Hello Avoret, Thank you so much for reporting this to us! We did not have this in out system prior, so I don't think it was reported in the forums either. Even if it had been, we are still appreciative of the effort made to help make Deadfire even better. If you discover anything else about this AoE issue, please continue to post about it here as I will be linking this thread in the report to be used as a reference for the team during their investigation. Thanks again for all the help Avoret! -
Hello soulwizard! Thank you for reporting all of these! It looks like the majority have already been reported and looked into, but I'll be putting the rest into reports for the team to investigate. if you discover anything else or have feedback about Turn-Based Mode, please continue to let us know Thanks again for the help and I'm glad you are enjoying Turn-based Mode in Deadfire!
-
Suggestion/request: show enemy distance in tooltip
SChin replied to house2fly's topic in Beta Feedback for Turn-Based Mode
Hey House! Thank you for the awesome suggestion I put a report in for this and sent it to the team to consider. If you think of anything else you might want to add about displaying enemy distance, please feel free to do so here as I have linked this thread into the report to be used as a reference. Thanks again for all the help! -
Hey everyone! Thank you for the reports and feedback! Some of this has already been reported, but the rest I'll be putting into a report for the team to investigate or consider. If you have anything else to add, please continue to do so here as I will be linking this thread to the report for the team to use as a reference. Thank you for all the help!
-
Hey Farleybear! Thank you for the input about the Sworn Enemy tree of abilities! I put a report in with this information for the team to take a look at. If you have anything you'd like to add, feel free to add it here as I have linked this thread into the report so the team can use it as a reference. Thanks again for the help!